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TonyLiberatto

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Everything posted by TonyLiberatto

  1. Can't feed animals

    You need to shift right click mouse with grain in hand. It only works once every in game day. It takes 5 consecutive days to familiarize an animal. The regular right click is for procreation but only works for already familiarized animals.
  2. [TFC 0.79.29] Cellars Addon

    I think is more a case of personal taste and gameplay style In the case of the cellar, the light is not to prevent mob spawning, is just to see my way around. I usually put signs and divide the food into the food groups. I don't use dynamiclights so the cellar is dark enough to make hard to read signs. I use Decorations, so I just put gems on the outside walls of the cellar and the light sips through. You can always just put down a torch and break it once you are done inside. I would prefer to be able to use a Decorations Lantern and have to remember to turn it off before leaving the cellar. For now, my solution works fine enough.
  3. Sorry for beating a dead horse (pun intended)

    First, familiarise the horse with grains. Break the horse by mounting it. Third, put a saddle so you can actually use the horse. The Wiki is your friend and it says: Feed Grain until ridable, then ride for at least 30 seconds
  4. [TFC 0.79.23+] Merchants Addon for TFC

    Last I used Merchants we had Towny with chunk protection, it worked fine, but it requires some work, The mod is intended for servers, so the admin can easily tweak this kind of settings.
  5. [TFC 0.79.29] Cellars Addon

    Sometimes I want to agree with you. But then I think how weird it would be to prep food inside the freezer? I also would like a light source inside the freezer. After all, every refrigerator has a light. For now what I do is to build the cellar underground, under my house, but with enough room around so, I can have light sources on the outside. the light bleeds inside, so I can see my way in the cellar.
  6. Waiting for server lag bug?

    There is actually no need to remove Java 32 bit, MultiMC makes it easy to select the Java Version you want to use for minecraft. I say this because dependingon how you use your computer you may end up needing Java 32 bits to run some other applications. I am glad to know it worked. If you have to install back Java 32 , just make sure MultiMC is using the 64 bit version.
  7. Waiting for server lag bug?

    You gave us a lot of info, but we need more: What OS are you using? 32 bit or 64 bit? Java version? What launcher? Do you have any parameters defined for Javaoptions? Another thing to have in mind is that even in single player is possible to have worlds that are very big, in the Gigabytes size. that uses a lot of resources and dependingon the kind of Hard Drive you have you can end up with lag, especiallyif you are fast teleporting
  8. [0.2.4] TFC2 Prerelease

    Hey Bioxx, since we don't have the tech tree developed yet, and don't even have access to metals and metallurgy, would it be possible for you to free up the crafting grid? That would give more compatibility with other mods and make possible for better recipes while in the Stone Age. Later on, when metals are added we can have recipes dependant on actual metal hardware, like hinges for doors and metal bands for barrels.
  9. Asking about server

    Any server advertising the use of pirate accounts will be banned from the Forum. That's why you can't find it here. If you really love Minecraft I strongly recommend you to purchase a license.
  10. [0.2.4] TFC2 Prerelease

    I love the new Palm trees. They are awesome. The only way to make them better is if they had coconuts, It would be a source of fresh water when by an ocean beach. The visual would be great with the coconuts hanging from the Palm tree.
  11. [0.2.4] TFC2 Prerelease

    In Vanilla Minecraft the biggest incentive to go cave spelunking is because it makes easier to spot ores. With the changes that TFC brings to ore generation, we lose that incentive and instead usually avoid mining in caves because of cave-ins. I still like caves, but maybe we could have some special reason to go there, like some resource that could only be found in caves. Not really sure what it could be. Maybe some Crystals? Or bio phosphorescent lichen and fungus that would be used in potions and magic. Preferably something that only spawns in caves and cannot be farm artificially. That would make finding a cave a nice thing. PS: I love building Roads.
  12. One of the issues I have with shark mobs is their omnipresence. In real life, millionsof people go in the oceans every day without any problems from sharks. As soon as they get included in the game, suddenly is like they are everywhere and make it just impossible to swim. I would be OK with sharks, as long as it was only in some specific locations, and never destroying your boat. I do believe oceans and underwater deserve some attention. I have played with mods that added Coral and tropical fishes, they were really nice and I even build a fish tank to collect all the different Coral and fishes. The reality is that most sharks do not bother to attackhumans, and the ones that do it are by mistake. So no, I would not like to see sharks introduced in the game if it would mean to make the oceans a no go zone. I want to have more reasons to go under water not the oposite.
  13. [0.2.4] TFC2 Prerelease

    I figure that if Bioxxwill ever dedicate enough time to Stone Age, it has to be now. Before he starts working on metal and ores. So please Bioxx, make it so we are able to survive in Stone Age on the first Island, without the need for any metal tools or weapons. We should be able to Survive, build a simple Hut or log cabin, have some domesticated animals and farm the land. Another argument in favor is that it would make the mod completelyplayable even before the additionof the progression system and the Islands difficulty. Once again, thank you.Thank you very much for this wonderful mod.
  14. Future of Building in tfc2

    If I understand the new world generation, we will have only one stone type per Island. There is a question of increasing difficulty going to other Islands, What I want to discuss is how are we to handle construction. One of the most appealing factor of tfc was the sheer number of different blocks to choose for construction. Another issue that just occur to me, how many different kind of trees are we to have per Island?
  15. Metal Tiers

    Since it looks like we will have some kind of progression, with Isles having an increased difficulty. I do not believe any player wouldwear the low tier armor for longer than the time required to get something better. So is not like by giving the repair we would allow a player to wear the first copper armor forever. I think the best way would be to allow the player to make only minor repairs on the go, but any major repairs would require an armor bench, with the proper tools and materials, Something that can only be done at the base. Maybe a maximum of 25% damage on the crafting grid and any damage greater than 50% would require a scrape and complete redone. So the player would get 50% of the materials. It makes more believable, at the same time if the player is wearing the proper armor against the right mobs he can have the armor for a long time. The player still has some work to do, to get the proper resources and manufacturer the materials to fix the armor.
  16. Metal Tiers

    I want to agree with Stroanon the whole losingdurability Damage and protection faster for low tier metals. My problem is that to make it worthwhile to implement it would need a Dramatic change between tiers. In TFC 1 it was hard to make armors. so I think unless we have a way to easily repair armors it would end up really frustrating to wear low tier armors. Like as soon as an armor is half way gone we would need to go around with spares in our inventory.
  17. [TFC2][HarvestCraft] Angry Bees 1.11.2

    I see, so the glass jar is only to transport the queen to create a new apiary. It makes a bit of sense now, not much but a bit. One way or other thanks for this addon. It is really refreshing to see that people are already thinking on building on top of TFC2,
  18. [TFC2][HarvestCraft] Angry Bees 1.11.2

    I have never used this mod, so please pardon my ignorance, but wouldn't make more sense to use smoke to calm the bees, instead of putting the queen in a glass bottle? That's really weird. Using smoke would make the bees go into a dormant state, where they can be safely handle, but do not produce anything until the smoke source is removed.
  19. Lit pumpkin is overpowered

    For me is more about the spawning engine in TFC. I asked many times in the forums forchanges the spawning mechanics but got no response. Once I was able to make a server using JAS where mobs would not spawn over player-createdblocks, like wood blocks or polished stone. We made it so mobs would only spawn over rough stone, dirt, and grass. This made it possible to have a safe base. One where you would not be afraid of finding mobs inside after a journey. But it was a long and tedious process to change the spawning behavior of all mobs. On this server, we went a step further and removed the recipe to create Jack O Lanterns. What I mean is I actually agree with you that they make no sense and it should only exist as an ambiance light decoration. The problem is that it also makes no sense to go on a trip to look for Gabbrofor example and when you come back there are creepers inside your base, creepers that will not only kill you but destroy your base. In this situation I think is acceptable for the player to get the simplest form of permanent light that will work to prevent mob spawning inside the base. When you change the light level of the Jack O Lantern to 8, what you doing, is essentially telling your players they can not go on extended trips until they have at least a lot of olive oil and lamps. Gotta remember Mobs spawn on any block with a light level of 7 or lower. With 8 it is just a useless thing.
  20. Lit pumpkin is overpowered

    Permanent light is where I draw the line from realism. That's why I use the Decorations mod. Make the lantern once and that's it. From a realistic point of view it makes sense to have torches go out, but when you play on a server it is not fun to have to go around lighting torches every time you login. Especially considering that mobs spawn based on light levels, a light source of 8 will only protect 1 block radius around from spawning, so it is basically useless.
  21. [0.2.4] TFC2 Prerelease

    so the player can survive the first winter without any access to metal? The way I see it would make sense from a code point of view to work on each Age separately, This way you could release Upgrades to the mod with each new Age, but the game would be totallyplayable in between. So in the StoneAge, the players would have access to wood constructions and hide clothing. In the Copper Age players wouldhave access to Stone Building and better weapons. And so on and so forth. I know I have always asked for more content into the Stone Age, but this time it even makes sense from the coding point of view. Let's have a nice able to survive rich content Stone Age, before we start adding metallurgy It's supposed to be very hard to survive in the initial stages of the game, but not impossible. Once again thank you for this wonderful mod. It has helped to keep me sane.
  22. [0.2.4] TFC2 Prerelease

    This is actually the way it happens in real life. Water from the end of the stalactite leaves more calcite in a pile on the cave floor, and pretty soon a cone-like stalagmite forms. That’s why stalactites and stalagmites are usually found in pairs. Sometimes they grow together to form a pillar or column. Read more here:https://www.kidsdiscover.com/quick-reads/how-stalactites-and-stalagmites-form/
  23. Release Date? Soon?

    So bored right now. I revisited all my old games, nothing that I could play for more than a few weeks. Played the whole Half-life 2 series. I really need TFC2. I do appreciate all the time and effort you put into development. I am again in the process of recertification, this time Network +. After 4 hours of studying I need something to relax my mind, Terrafirmacraft has been for me the relax game for a few years now. Once again thank you very much for this amazing game.
  24. Release Date? Soon?

    I believe is best to release an unfinished mod than to try and wait for everything to be perfect. One of the things I have noticed latelyis how quiet the forum is. Maybe to have a constructive discussion here would motivate all Dev's. No matter what is released, in the end, it will be better than trying to play Vanilla.
  25. Server Crashes when Players join

    Let me see if I can help to clarify the issue. We have officially from the creators of Minecraft 2 versions. Minecraft single player Vanilla. Minecraft Server Vanilla. We have 2 main Unofficial Server Base: Bukkit, that allows for a more easy way to create and use Plugins. Forge, that allows for a more easy way to create and use Mods. Now, remember that Terrafirmacraft is a Forge Mod. This means it was developed using the Forge Tools and API. It is intended to be used from within a Forge environment. A few years ago we had a group of developers that attempted to create a Server base system that would merge Bukkit and Forge. We had a few installments: MCPC Cauldron. KCauldron. Thermos. Now one important thing to remember is that Minecraft by itself is already full of Bugs.When you use something like Forge or Bukkit and add a whole bunch of Mods or Plugins you chances of error are compounded. With Thermos the problems are even bigger since it allows for the use of Plugins and Mods in the same environment. Botton line, Complaining here about a bug that has nothing to do with Terrafirmacraft is the same as complaining to Apple because you can't use an App created for Android. All that said let me see if I can actually help you. Most of the times when a server crash at start up it means it has a corrupted chunk. Looking at the list of mods and plugins I see you have Archimedes Ships, this a very heavy and memory hunger Mod and it causes a lot of Corruption. I strongly recommend not even trying to use any ship mod in a server environment. Any moving block has a potential for error, when you try to move a whole bunch of blocks at the same time, chances are something will go wrong. How to fix the server? Create a backup of the server and Recreate the server files adding the mods one by one. See first if is possible to start the server with only the basic mods, the ones responsible for Terrain Generation, like TFC. There is no easy way to fix this issue it will be a try and error thing. I wish you luck.