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Everything posted by TonyLiberatto

  1. World Crash- Please Help

    Someone with more knowledge may correct me if wrong, but I always use the latest version of Forge. Even though TFC 0.79.922 was built using Forge Some of the mods you are using mayhave been built using newer Forge releases.
  2. World Crash- Please Help

    To be honest every time I had a corrupted region on my server I just ended up deleting the region. There are some tools that should be able to fix them, but I was never able to figure how to use it.
  3. How do i make slabs and stairs?

    I really recommend installing Carpenters Blocks. It is a decorative mod that does not change the balance of TFC, but makes creating slabs and stairs a lot easier.
  4. Have never played Thaumcraft, so maybe I am talking non sense. Shouldn't the Beehive be made of something else than wood? Maybe Obsidian? Or some other Nether material?
  5. [WIP] Leiti´s Terrafirmacraft Addition

    Just Can't wait to play this mod.
  6. Item name dictionary

    I apologize in advance if this information is available somewhere, As I am no coder I don't really know how to call what I need. I am editing a plugin in my server and need the name for a few terrafirmacraft items. Is easy for me to find the item id using NEI, but the plugin only accepts names and not id's. Right now I need the names for fresh water, water jug and ceramic jugs. what I need looks something like this " TERRAFIRMACRAFT_DOOROAK " again I have no idea what this kind of notation is called so is hard for me to use the search function of the forum. Thanks in advance.
  7. Chiseled blocks

    What is " trunk block " ?
  8. [Use Provided Form]Pit Kiln and Vegetation.

    Looks like you are new to our forum, but it really helps if you post this in the Support section and use the provided form. There is a lot of information that we need in order to help you out. Some of them: What version of the mod are you using? Do you have any other mod installed? What version of Java are you using? What version of Forge are you using? But please use the form in the support section of the Forum.
  9. Coconut and bamboo

    I agree with Darmo. One of the things the most players do not realized is that in real life people do not usually cut down big trees for charcoal. Charcoal is made from small trees and bush like trees. There are 2 main reasons for that, one is that it is easy to handle, the maximum diameter of charcoal made is around 2 inches or 5 centimeters. Another reason is the fast growth of that kind of tree. No one is going to cut down a 100 year old tree to make charcoal. Now unless we are talking about completely changing the existing game mechanic in TFC where players cut down big trees to make charcoal, the argument about using Bamboo for charcoal is not valid. Don't get me wrong, I would be in favor of a change in that direction, I just do not see it happening. The ideal situation would be to have a lot more vegetation variety. Charcoal production is always with fast growing small trees that are renewable. The problem is that to translate that in game we would need to make cutting down a big tree to be a lot of effort, like for example actually having the tree falling down and the player having to cut the logs and branches int smaller pieces and making this so time consuming that it would not be worth the trouble. In the end it makes more sense to just keep the existing mechanic and try to find a different use for Bamboo, aside from ambiance and decoration. Bamboo wood blocks for construction would add a more rustic look and feel, that in it self is reason enough to add it to the game. As for weapons, I do not see happening either. We have plenty of weapons in the game, it would not add anything in terms of gameplay. Now bear in mind I am not one of the Developers of TFC and Bioxx is the only one that can give a final word on this. The bottomline is that if we have Coconut and Bamboo added to the game it would be great and even if we do not have everything it would at least make easy for an addon creator to add more content at a latter date. For now I would just ask Bioxx if he would consider adding Bamboo and the coconut to the Palm trees. Even if he does not feel like adding all that is suggested here.
  10. Coconut and bamboo

    After a few years trying to create suggestions for Terrafirmacraft, it gives me the impression that we would have a better chance of seeing something implemented if it would include gameplay arguments. I have seen hundreds of suggestions rejected because they were in essence versions of something that already exists in the game. For example suggestions for new fruits, that would not actually add anything to the gameplay, and we actually already have a far number of variation. That said I can see gameplay reasons to add coconut and Bamboo to the game. Aesthetic is a good a valid reason. It would add ambiance to beaches and jungles. If we finally have ambient temperature added to the game it would add an easily obtainable construction material for primitive and start of the game shelter. Bamboo could be used for water piping, it would be weak and replaced with metal pipes once the player gets to metal Age. A source of plant fiber for cordage. Just to make sense and finally tie the stone to the stick. Hope you guys can think of other gameplay arguments. For now good luck and I really hope Coconut and Bamboo gets added to TFC2.
  11. Settlements and Human Mobs

    Since technology is all about knowledge, NPC's could be used to solve a gaming mechanic that has always been troublesome. Instead of limiting the access to better technologies through materials we would be able to limit through actual knowledge. The idea is that at the start of the game the player would have no knowledge of metals. He would have the crafting grid, but the recipes would not be available to the player. In the first Island he would make contact with a tribe of NPC's that would have the knowledge of agriculture and pottery. The player them needs to either friend or conquer that tribe to be able to learn from them those technologies. The game would be challenging, since each Island would have NPC's more evolved than the player.
  12. [0.79.29] DarkAgeCraft Off Line

    Thanks Insanej, Who knows, maybe Sponge will be a lot better for Servers. I have high hopes for that. I do however worry that TFC2 will not be true multiplayer friendly, In the sense of having multiple groups of players and people joining and creating towns after one or two months. We'l have to wait and see. One way or another I think it will be a fun game to play.
  13. [0.79.29] DarkAgeCraft Off Line

    The servers will be permanently Off Line after the start of September. There is just not enough players to justify the Time and effort to keep the server alive. Not to talk about the cost. I will keep the forum alive, at least for now.
  14. Cooking with TFC (WIP)

    Please take a look at this article. The main difference is that it creates a new block the chimney. It always bothers me that in order to create a chimney in TFC I have to build a 3 x 3 structure. Using the chimney block we should be able to realistic achieve the same result with just one block. As long as the top most block is exposed to air.
  15. Can't run tfc server

    Can you copy and paste the contents of the .bat file into a spoiler, so we can read it? Also when you unziped the Forge what name you gave to the jar file? Do you have the bat file in the same directory as the jar file?
  16. What the Heck is Redstone Ore?

    If I could choose it would be to have redstone completely removed from the game. I would like to see Mechanical power really implemented, with everything that is part of it. Them when the player reaches an advanced enough technological age he/she would have access to electricity and wires. wires would them replace redsotone in all ways as long as they have access to a generator.
  17. Cooking with TFC (WIP)

    I really appreciate the effort on making this mod reversible. It helped with the animals. For a server it gets a little more complicated as we need to wait for players to login, find their food is missing and them we go and spawn back their food. In any case I really liked the idea of this mod. And will definitely give a second try on the server, specially if you can keep it reversible. I will though wait for it to be more developed. I know there are still a lot of things you have planed for this mod. One way or another thank you for all the hard work on creating this addon.
  18. Cooking with TFC (WIP)

    Sorry. I really though that was the crash report . At the time I had only 3 players at the server and we were all being kicked when trying to eat. The server would just kick us out but it never crashed or generated a crash report on the client. I will have to try again on a test server. Is kind of complicated because we use KCauldron. For now I will just wait for a final release of the mod. One of the issues is that we had the mod and on version 0.3 and updated to 0.4 so it updated all the food on the server. after that when harvesting berries or fruits it would kicks us out if we eat the new food. It was not old food. Not sure if it would do the same in single player.
  19. Cooking with TFC (WIP)

    Something wrong with my pastebin just gonna use spoilers:
  20. Cooking with TFC (WIP)

    Here the crash report from my single player. The server does not crashes, just the clients.
  21. Cooking with TFC (WIP)

    Game crashes when eating any berries or fruits. tested with raspberries, plums.
  22. [Solved] Can't smelt using ceramic vessel

    I like this calculator, it works like a charm.
  23. [Solved] Can't smelt using ceramic vessel

    We will need some info before we can help you. For starters, what ores exactly were you trying to smelt? How many and of what quality? were they nugets? por normal or rich? was it a singular ore? were you trying to make an alloy?
  24. Boats/Rafts

    To be very honest I do not like the way tfc2 is going. Instead of a mod it looks more like anAdventure map. But I love tfc so much that I have at least to try and make suggestions. I also need not to judge a mod that I haven't played yet. Who knows, maybe I will like it even more than tfc1. Since for what I have heard there will be some kind of artificial limitation on the player reaching other Islands I think Armour and weapons is a better option than just removing boats and making swimming impossible. It would feel more natural. I always felt that armor should play a bigger role in the mod. I try to create a mudpack using progression and JAS but there is only so much that one can do without messing with the actual code. Yes Armor uses a lot of resources, but maybe the issue is how unnecessary armor is in tfc1. One can play the mod all the way to red/blue steel without ever making armor. Having an Island world generated will make for the perfect opportunity to make degrees of armor and weapons.