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Everything posted by TonyLiberatto

  1. Hi. Everything is working perfectly. I am having a problem with NEI witch i use just to check the recipes. You told me you have it working on your client and you would upload then. Could I bother you for your client files? Thanks
  2. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    I know it has been suggested before but please add some kind of red clay brick I would love to have a more realistic clay tile for roofing. Thanks for this amazing mod. I just cant play TFC without it.
  3. Once again Thank you for fixing this issue. Whatever you did it fixed both problems. Thanks for this amazing server.
  4. Hi. Thanks for fixing the Leather water sac issue. I have 2 other problems. I cannot make Leather. I sealed a barrel with Lime water and hide a weak ago in real time and is not ready, Then i sealed another barrel 3 days ago and the same thing happened. Also My Charcoal pit don't work. Here goes my Forge modloader log. All help is appreciated. I have been playing TFC for a long time and have gotten to red steel on other servers. Thank you for this amazing server.
  5. Hi I am having a issue with the Leather water sac mod. anytime I hover the mouse over its items my game crashes. I am using the mod pack that was provided. everything else works fine. I noticed that there is a updated version of the mod but it needs to be updated on the server before i can use. I hope this solves the issue. Please could you take a look. I really appreciate.. One other thing. I never had a answer about Dynamap, I love this server.
  6. Thanks for the ideas of harbor and zeppelin tower. I really appreciate.
  7. Loving the Server. I am used to Towny and the possibility of outposts. I understand that the plots claimed don't need to be adjacent, but how can I warp to the different mines. To advance to red and blue steel we need practically all metal ores and they are usually far away from each other. So I am used to have outposts to the different ore quarries. Towny uses the command /t claim outpost and /t outpost # to warp to each one of then. Any Ideas how can I adapt my gameplay to the server?
  8. I joined the server yesterday, so far loved everything. Question do we have Dynamap and if not would it be possible to have? Its very helpfull in a multiplayer enviroment. Thank you very much for the server. Is really appreciated.
  9. I like the server but the map is really bad. That's a lot of water. No many forests. I would have tried a different seed. I like to explore and there is just no where to go on that map. Don't take it wrong I really appreciate your effort. Thanks for providing us with this free server.
  10. [Offline] HMS Goliath Terrafirma server [WHITELISTED]

    Hi IGN: Obatunde Age: 52 Gender: Male Experienced Minecraft and TFC Player. Looking for a non pvp server.
  11. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    Hi I would like to play on your server IGN: Obatunde Age: 52 Gender: Male Looking for a non PVP coop server I am experienced on Minecraft and TFC.
  12. Hi Can you please give me access to the server? IGN: Obatunde Age: 52 Gender: Male Experienced Minecraft and TFC player. Thanks
  13. Disillusioned with TFCraft

    I have played the mod for about 3 months now. I found cassiterite. I have a base close to a tall mountain. On the top of the mountain my forge. I have a farm and an orchard. I have tin tools. I should be happy. Can’t find copper close to home. Am I supposed to go looking for copper and when I find build another base? What if I can’t find iron close to the copper base? Move again? Since there is no vehicles and no roads, moving between bases is very troublesome. I understand the concept of realism. But in real life no one lives alone. People find ore in a place, build a city and commerce for everything else. I think the mod would be more playable if we were to find all ores in a certain radius. Let’s say 500 meters from any given point. The way it is now it makes me wonder if bioxx still play the mod himself. Releasing an update every day and sometimes more than one. We can only be grateful for all the work. On the other hand making it hard and harder to play the game will make more and more players simple rage quit. If the ores are going to be spread over long distances we should be able to develop some sort of transportation. We need roads and carts. Since railroads are totally out of question. Peace and Love. I am not a coder. I have no idea how hard it is to create a mod like this one. I imagine is hard and time consuming. Thanks Bioxx.
  14. I have always used photorealism. So I was very glad when i found your texturepack. Thank you very much. question? are you working on updates? I see from the main post that the last updates was on june 14.
  15. More Bows and other bow building system

    I like the idea of more complex bows. specially if it would include diferent ways of getting string. Killing giant spiders does not sound very realistic. As far as kids playng minecraft , my 5 year old kid plays and he goes as much as cooking coble to make soft stone and creating brick stone. So, minecraft is not hard for kids but i agree that terrafirmaft is not for him.
  16. Farm Animals

    sorry. i am new to this forum so just posting as i reed per topic. any idea if the farm animal hunger bar will be implemented?
  17. Item weight and speed of walking

    I loved playing skyrim. I hated having to go back to the same cave 5 times just to be able to loot all the valuables. So please no messing with the inventory. Actually if you going to change it let me stack tools. At lease the ones that are not in the hand. There is a line between realism and real life. We should be able to play in single player. If we add too much realism it would require multiplayer in cooperative mode.In real life no one survives for long by itself, and for sure would not be able to build a castle.
  18. new passive mob AI

    I just love this idea. I would like to add that farm animal should need to be fed. Since Terrafirmacraft is about realism what about adding a hunger bar to any domesticated animal? The idea is that to make an animal farm you should have to feed them or they would despawn. That would make a lot more sense. Their hunger bar should last a few days so is not like they would die just because you skip a day.
  19. Farm Animals

    Since Terrafirmacraft is about realism what about adding a hunger bar to any domesticated animal? The idea is that to make an animal farm you should have to feed them or they would despawn. Once you fed an animal once it would be automatically domesticated, requiring you to provide for them. That would make a lot more sense. Their hunger bar should last a few days so is not like they would die just because you skip a day. Also our hunger bar needs to be tweaked. In real life no one can survive just on meat or bread. We actually need the vegetables and everything else. One idea would be to have more complex foods and recipes, so if your health is low eating 5 breads would never get you to full health for that you would need a variety of foods. I can see myself planting a vegetable garden with lettuce and tomatoes. Baking bread and finally having a cheeseburger. Also please: Bread need to be baked right? How come sheep don’t drop meat? Who would eat rotten flesh? Pigs should drop meat, fat and bacon. Fat could be used in food recipes or for candles or lamps.
  20. New Building System Thoughts and Ideas

    The main reason to play this mod is to have a more realistic game. Any house in the real world will have columns and beans to support the roof. Realism is good and it only gets bored if it takes too long to actually do something. For example if you need wood you can quickly fill your backpack but if you need sticks is easy to spend 2 full days to get 2 64 stacks. There is a discrepancy there. Logically if I cut down a tree I should get wood and sticks and saplings. I hate having to break leaves to get sticks and saplings. Love the mod and this does not prevent me from playing it. The problem from trying to be too realistic is that the Minecraft day is too short. So there is not enough time. When you look is already night. Another issue is the fact that time does not pass when you sleep. So as long as you are careful to sleep at sunset there is no need for shelter. Many times I have gone exploring just having a bed in my inventory as night comes I go to sleep and in the morning I continue exploring. What could be more unrealistic then sleeping in the forest with no protection? I think you should not be allowed to sleep unless protected. Now one of the things to remember is that we would be force to return home at sunset so we go back to more daylight time to be able to do anything. So a new building system needs to account for the first day. We should be able to build something very simple quickly enough to survive first day, even if more complex constructions would require more advance materials and time. In an accurate sense the first home were the caves. From there to constructions made of sticks and mud then to wood planks and finally to stone. The first roofs were made of straw. I actually would love to see some straw roofs. I think it would look nice.