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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

TonyLiberatto

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Everything posted by TonyLiberatto

  1. [TFC 0.79.23+] Decorations Addon for TFC

    The last time the Mod author was online was 2015.
  2. Do you check the forum everyday?

    After a long day at work, a long commute, most of the times longer than one hour driving. I finally get home and in front of my computer. The first thing I do is to check the Forum. How are you guys dealing with the lack of new posts and comments here? Share your experience.
  3. [TFC 0.79.29] Cellars Addon

    If you follow the pictures on the first page of this post everything should work fine. Position the walls and doors exactly the way shown there. Also, it has to be cellar doors, not regular doors, in case thatsyour issue. Remember the maximum high is 2 blocks, not 3.
  4. Do you check the forum everyday?

    That is exactly what I was talking about. Got the game, first impressions are good.
  5. Boats and Ships

    So after this much talking about how tfc2 is going to work around the concept of Islands increasing in dificult, and how some ores will only spawn in those hard to survive Islands. It got me questioning how we will be doing all the traveling. The minecraft boat is really bad as everyone but mojang knows. We have tried all the existing boat and ship mods and they all have many problems, specially in a multiplayer enviroment. My question is are we going to have a better water transport? What are the Dev's thoughts on that?
  6. Roadmap

    Isn't there any engine that would work for a block game in the same way as Unreal Engine? I mean Unreal has a system where you can make the game and publish it and you pay a percentage of the sales. From what I read it looks like a good deal.
  7. Roadmap

    Since I am not a coder, I may just be saying nonsense, but it gives me the impression that it would be more worthwhile for Bioxxto work in coding a TFC game version in itself and not a mod for minecraft. The first great advantage would be to stop playing catch with minecraftupdates. Second would be more control overthe game, it would have only the features it is designed for, without the need to modify things. Again, I have no idea how feasiblethat is. Just a Dream in my mind.
  8. Do you check the forum everyday?

    Most of the times it is easy to say that someone else should have done this or that. I have no idea how easy or hard isBioxx personal life. I also do not know how much he actually knows of other coding languages. I am probably wrong, but I have the impression that if Terrafirmacraft was released as an independent game, not a minecraftmod. It would be a huge success. Maybe C#, It could even be an early release game. I am sure lots of people would buy the game betting on the success. Well, in any case, like I said no idea. I am just venting.
  9. Install NEI, look up the recipe and make it.
  10. Do you check the forum everyday?

    That's exactly the problem, nothing is happening.
  11. Do you check the forum everyday?

    I guess I am just frustrated with the lack of news on the forum. I think I got addicted in the good times with the exchange of ideas and so much that was happening at the same time. The forum was vibrant and alive. I really really miss all that excitement.
  12. Do you check the forum everyday?

    That's sad, very sad. Well, let's wait and see who else will comment here.
  13. Change the height of the TFC world

    There is no way to change the height of the ocean and regular terrain. TFC creates 3 layers of stone, to reduce that you would need to change the basic code and would end up with a broken mod. TFC is by itself a heavy mod, when you add other mods and addons to the mixture it makes even harder. To be honest, in a multiplayer setup the thing that causes more trouble is the number of players, especially if each player is in a different place in the world. As the server will have to load more chunks. If the world is not pre-generated, the server will have to generate terrain for each player that is exploring the world. If you make a server with just tfcand no other mods and you plan to have, between 5 and 10 players online at the same time. You need at least a quad core with 8Gb of Memory. Is it possible to do with less, I guess so, but you will have heavy LAG.
  14. Change the height of the TFC world

    It looks to me like he is asking for a way to decrease the world Height, That would be even harder to do. Or maybe he is referringto the height of the oceans. It is not clear.
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I have played this modpack for the last 2 months and finally got to steel age in TFC. I have never played IndustrialCraft and have encountered some troubles, probably because of my lack of experience with those mods. Right now I am stuck not knowing exactly how to proceed. I looked for the ingame books and manuals, but their recipe requires paper. Paper can only be made using a paper machine. The paper machine needs several components that need other machines to produce. In the end, I get stuck because the paper machine needs components made in a rolling machine, that one needs pistons, they in turn need pistons. Pistons need a piston base that one needs Grease Lump that can only be made from a slimeball or an Oil cell. Do slimes spawn in this modpack? If so in what kind of biome? To get an Oil Cell I need an Industrial Squeezer that in turn needs pistons to be made. I appreciate any help. I really would like to get the machines in a legit way and not just spawn components. Once I start getting thins in creative it just ruins the experience for me. Before I forget. Thank you very much for this modpack.
  16. Any map mod with waypoint groups ?

    I also use JourneyMap, the only difference is that when I find nuggets I name the waypoint with the Ore name, but I also include the surface rock type and the Trees around, just in case latter on if I am looking for a specific rock type or wood color for building I will know where to look for it. BTW the Home waypoint I create with a dot so it is always the first on the list.
  17. Why flint and steel do not go on Tool rack?

    It's a good idea, although I usually have several forges in my smithery, plus blast furnace. I guess my main question is: Is it possible for someone to include the flint and steel in the tool rack registry so it would accept? Especially when in multiplayer is easy to have a place where anyone can reach use and put it back. I mean, is not a big change and it does not really change the gameplay. If someone would include in one of the addons we already have for TFC it would be great.
  18. I just got curious to know if there is any particular reason for that.
  19. Crashing on using the NEI recipe lookup

    This bug was present on an old version of KCauldron. Unfortunately, the only option for you is to do a bug tracking by creating a new game and test by installing the mods one by one.
  20. Why flint and steel do not go on Tool rack?

    Yeah, but an actual smith leaves the fire on the whole day, and does only smithing every day. When playing tfcwe have to do everything, from mining to farming and building. I just think it would be more practical ifwe could have the Flint and steal on a tool rack just above the forge and easily accessible.
  21. Why flint and steel do not go on Tool rack?

    Was really hoping for some comments on this. How do you deal with the flint and steel or the fire starter? I keep them in a chest close to the forge or campfire but is cumbersome. I believe if it was possible to have them in the tool rack it would be more practical.
  22. Legit gathering of missing resources

    I think he was talking about importing back the image with the names into the map mod. Since the map is actually composed of generated images I do not see how it can be done. We do have the alternative of using Journeymap with the Waypoints. All one has to do is to share the waypoints.
  23. Legit gathering of missing resources

    The hardest to acquire resource is, in my belief, Garnierite; since it only spawns in Gabro. Even Graphite spawns in 4 differentrock types so with some effort you will find it. With that in mind, I actually only generate new worlds if I have the bad luck of a small Islands world. Since ores do not spawn under the ocean it is a waste of map. I like big continents, travelling by foot is the best way to find all the resources I need to progress in the tech tree.
  24. Just out of curiosity. The 30.000 blocks of latitude are spread from -15000 to +15.000? I try that a while ago and ended up with 10.000 blocks wasted on Acacia Forest that no one would live on. Not counting the perpetual darkness under the treesthat makeit a zombie paradise, the heat is so great that food spoils faster than you can eat. How has Happydigger dealt with that?