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TomatoThief

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Everything posted by TomatoThief

  1. [0.79.?] Casting Age Alloy Ratios

    Good Afternoon. I am still new, and have never cast an alloy. By my understanding, three alloys can be cast from clay vessels as an alternative to straight copper: Bronze, Black Bronze, and Bismuth Bronze. Looking at the ratios of ore on the wiki got me discouraged at the prospect of juggling numbers mid-game. So I decided to make a cheat sheet. Here are the criteria: The result must comply with the minimum and maximum ratios for each oreThe yield must be divisible by 100 (no waste)I used VBA since that's the only coding I'm familiar with. The results are in spoilers below. I separated values with hyphens for readability and ease of manipulation if you decide to make an Excel table to reference. If anybody cares to see the code I used, I'll be happy to paste a response. Same goes for anybody who wants to see results with stack sizes greater than 32. I don't think this falls under the no-no of posting numbers, since it is obtainable with basic math. Bronze (Tin-Copper-Yield) Ratios: 8-12 / 88-92 1-9-1002-18-2003-27-300 Black Bronze (Gold-Silver-Copper-Yield) Ratios:10-25 / 10-25 / 50-70 1-2-7-1002-1-7-1002-2-6-1002-4-14-2002-5-13-2003-3-14-2003-4-13-2003-5-12-2003-6-21-3003-7-20-3004-2-14-2004-3-13-2004-4-12-2004-5-11-2004-5-21-3004-6-20-3004-7-19-3004-8-28-4004-9-27-4004-10-26-4005-2-13-2005-3-12-2005-4-11-2005-4-21-3005-5-10-2005-5-20-3005-6-19-3005-7-18-3005-7-28-4005-8-27-4005-9-26-4005-10-25-4006-3-21-3006-4-20-3006-5-19-3006-6-18-3006-6-28-4006-7-17-3006-7-27-4006-8-26-4006-9-25-4006-10-24-4006-12-32-5007-3-20-3007-4-19-3007-5-18-3007-5-28-4007-6-17-3007-6-27-4007-7-16-3007-7-26-4007-8-25-4007-9-24-4007-10-23-4007-11-32-5007-12-31-5008-4-28-4008-5-27-4008-6-26-4008-7-25-4008-8-24-4008-9-23-4008-10-22-4008-10-32-5008-11-31-5008-12-30-5009-4-27-4009-5-26-4009-6-25-4009-7-24-4009-8-23-4009-9-22-4009-9-32-5009-10-21-4009-10-31-5009-11-30-5009-12-29-50010-4-26-40010-5-25-40010-6-24-40010-7-23-40010-8-22-40010-8-32-50010-9-21-40010-9-31-50010-10-20-40010-10-30-50010-11-29-50010-12-28-50011-7-32-50011-8-31-50011-9-30-50011-10-29-50011-11-28-50011-12-27-50012-6-32-50012-7-31-50012-8-30-50012-9-29-50012-10-28-50012-11-27-50012-12-26-50013-15-32-60014-14-32-60014-15-31-60015-13-32-60015-14-31-60015-15-30-600 Bismuth Bronze (Bismuth-Zinc-Copper-Yield) Ratios:10-20 / 20-30 / 50-70 1-2-7-1001-3-6-1002-2-6-1002-3-5-1002-4-14-2002-5-13-2002-6-12-2003-4-13-2003-5-12-2003-6-11-2003-6-21-3003-7-20-3003-8-19-3003-9-18-3004-4-12-2004-5-11-2004-6-10-2004-6-20-3004-7-19-3004-8-18-3004-8-28-4004-9-17-3004-9-27-4004-10-26-4004-11-25-4004-12-24-4005-6-19-3005-7-18-3005-8-17-3005-8-27-4005-9-16-3005-9-26-4005-10-25-4005-11-24-4005-12-23-4005-13-32-5005-14-31-5005-15-30-5006-6-18-3006-7-17-3006-8-16-3006-8-26-4006-9-15-3006-9-25-4006-10-24-4006-11-23-4006-12-22-4006-12-32-5006-13-31-5006-14-30-5006-15-29-5007-8-25-4007-9-24-4007-10-23-4007-11-22-4007-11-32-5007-12-21-4007-12-31-5007-13-30-5007-14-29-5007-15-28-5008-8-24-4008-9-23-4008-10-22-4008-10-32-5008-11-21-4008-11-31-5008-12-20-4008-12-30-5008-13-29-5008-14-28-5008-15-27-5009-10-31-5009-11-30-5009-12-29-5009-13-28-5009-14-27-5009-15-26-50010-10-30-50010-11-29-50010-12-28-50010-13-27-50010-14-26-50010-15-25-50010-18-32-60011-17-32-60011-18-31-60012-16-32-60012-17-31-60012-18-30-600 Regards, TT
  2. Open Air Latrine Design

    Somebody referred to their stone age hut as a "latrine", which I found poetic, so that's what I call my early huts now. This is how I've settled on building my latrines in every game: (apologies for no pictures) Flatten the top of a small hill, getting a stack of dirtLayer 1: Make a 9x9 dirt wall (32 blocks) which encompasses 7x7 interior living space.Layer 2: On top of the dirt wall, place the same amount of "stacked" logs (32)Layer 3: Make an 11x11 "brim" of thatch above and around the logs. This prevents spiders from crawling over.Forget the roof!Now you have a latrine that is essentially an open-air courtyard which is fully protected from mobs, provided there are no higher elevations where you can be shot. The 7x7 interior is very spacious, with plenty of room for fires, pit kilns, tool racks, and chests. If it rains, you can extend some thatch out over the fire. I put a piece of dirt on the interior corners to easily climb up and survey the area. Before (and after) you get a door, you can have some dirt on the outside close enough for you to sprint straight into the house where mobs can't follow. I'm so enamored with this simple design that I use it to start with in every world I play (I only do Hardcore, so I play a LOT of worlds). There are easier and more efficient latrines, but I find this an excellent compromise of resources and aesthetics. I used to use solid thatch, but cutting all that grass became mind-numbing. I enjoy making this one, and can get it done well before first nightfall.
  3. Forge Chimney Design

    I've read the Wiki, but I want more clarification on what exactly is a valid chimney. I apologize for coming here instead of testing on my own. My playtime is very limited, and coming here assuages my addiction when I can't play. Questions: Trap door counts as clear line of sight - does this mean I can drop a forge in the ground, and place a floating trap door above it to block rain but still function?The bend must occur one block above the forge - how many blocks over can the bend travel? The diagram shows a two block bend, can it go three or more?The diagram shows a vertical chimney of four blocks - is this a minimum, or can it be fewer?Does the "chimney" have to be enclosed on all sides, or will the forge logic just go up and path around any block (can I just put a floating stone block over the forge?Does block type matter? Can I make chimney out of dirt, thatch, or hot chocolate? I believe one of the devs said only pit kilns will set fire to blocks.If possible, the most comprehensive answer might be in terms of forge logic, or pseudocode. If/Then = True/False Thanks!
  4. TFC rewrite suggestions

    This is the first I'm seeing of your edits to that post, Kitty. I'm glad to hear you all are all still apparently committed to TFC. Can you speak as to the release patterns of TFC 2.0 (Or 1.8, however you will call it?). What I mean is, are you going to try and get the re-write close to TFC 1.7x as it is now before first release, or will you begin releasing stable versions as you progress, with features added in updates?
  5. Nifty tricks

    Allen, Spiders die to 3 fully charged bow shots, 2 if you are lucky. Most importantly, they will not attack you from a distance. You can snipe the from quite far with no retaliation. I consider bows the best way to kill spiders, even compared to T2 sword and armor.
  6. Shift Click Consistency

    Has there been any consideration to removing the mechanic by which food is shift clicked to the crafting grid?
  7. I am missing reasons to build a shelter

    1. Why does a "room" have to constantly be calculated? Couldn't there be a one time calculation that is triggered by the player? For example, lighting a campfire checks for solid blocks in a certain x-y area within z levels above the fire. If they're all solid, then all those blocks receive a bonus to warmth for the duration of the fire. Could you cheat this by building a roof, lighting the fire, then breaking the roof? Sure, but who cares, and who would do that anyway? 2. Somewhat a counter to the first question, I don't think room calculation is really necessary pursuant to making compelling reasons to build a house. Heat from fire can be simple proximity to the source. Does it make sense for heat to go through a stone wall? No, but that's not really exploit-worthy breaking of immersion, either. Most people are going to build an open room with a hearth, not a labyrinth of magical hidden heat energy.A roof should be desirable to protect from rain and snow, which should be far more dangerous. Rain should have the ability to wreck your loot. Unsealed food spoil, wooden chests rot, that kind of thing. And being wet while it's cold should be harsh.Walls should protect from intrusion, and not just hostiles. When you're camping in the woods and a bear finds you, chances are you're not going to be eaten. But your food will. Critters will ransack everything you have while avoiding conflict with you.These considerations would provide enough reason to secure shelter, without being so restrictive as to demand a certain kind or shape of shelter.
  8. My Favorite Aspect of TFC...

    ... math. A worksheet by hand done while bored without computer access. Roughing out a zero waste recipe for 25/35/25 bismuth bronze. Of course later I plugged it into my automagic script to kick out all solutions, which gave me two 1400-yield per burn options with zero waste. It's a pretty handy method I think.
  9. I am missing reasons to build a shelter

    I sympathize with OP. For some, Vanilla is purely creative, and that's fine. It still holds true for TFC with the added aesthetics, but it holds less weight when TFC carries a tagline like "how survival should have been". Personally, I love having creative freedom. But I need that creativity to be driven bysomething. Currently, I do something similar to OP with shelter. Dig a trench and block line of sight. I am eagerly awaiting body temperature.
  10. early structures for latest builds?

    My starter shack is entirely dirt. Find a flat area. Place a single wall layer of dirt, I usually enclose a 3x5 living space (20 perimeter dirt blocks total) Dig a 1 deep trench around the outside of your wall. Profit Now mobs fall down 1 level and are faced with a 2 high dirt wall. Player can easily jump over the trench and into the house. If there are skeletons, dig the interior down 1 or 2 to break los, leaving steps to get out on one side. Lose spiders before running home at night or just kill them as they try to climb over. Rare event. Don't roof it, or just roof one corner high up to block rain over a pit kiln. If you dig wisely, you can build the walls from your trench and interior dirt without them falling down. Can be built in 1 minute. Less for smaller footprint. Usually lasts me until I have full copper tools and design a house as a break from mining.
  11. TFC recontructed

    The mod belongs to the developers. I appreciate them sharing it with me for free. Public suggestions are made, and sometimes they are accepted into the mod; often times they are not because they do not fit into the vision of the mod owners. I feel it is working well.
  12. Alternate Fix for Chiseling Ceilings

    Regarding the prohibition of chiseling ceiling blocks topped with two blocks of natural stone: Event: Bottom of natural stone block is being chiseled Check: Is target block supported by support beams? Yes = Block is chiseled and provides support as normalNo = Cave-in triggeredThus supports are still required, but can be treated as temporary if desired until overhead stones are "secured" via chiseling.
  13. Torch Discussion

    I need to play every game with a clear idea ofhow it was meant to be played. I'm turned off by notions of, "If you don't like it, switch it off." I view this as "permission" to cheat. I think torches burning out is a good idea. While I have concerns,I'll wait and see how it actually plays before deciding if the tedium outweighs the immersion.
  14. Metallurgy Pioneers

    I agree.
  15. Help With Alloys

    You need to use your maths. If your target is 100 units, whatever the value of the ore is is directly the percent. That is, a "normal" size Tetrahedrite is 25% of a vessel summing up to 100. If you double the size of your vessel to 200, then each 25 unit Tetra only represents half the percentage, 12.5%. If you triple the vessel to 300 total units, each Tetra is a third, about 8.3%. Just keep increasing the size of your yield (by 100's for ease of calculation) until you get the percentage each ore contributes down to something that fits in your alloy range. If you post what you have, and what you want, we can help you through the logic of figuring out your minimum batch size.
  16. Minecraft bought by Microsoft for 2.5 Billion dollars

    Just my uninformed opinions: The copies of Minecraft have been largely been sold. There is room for expansion, but probably not 2.5 billion worth of expansion in terms of sales. What I think Microsoft bought was more likely the Minecraft brand. Minecraft toys are everywhere. Minecraft costumes. Minecraft cakes. Minecraft legos. A Minecraft movie. Millions of Minecraft customers outside of the game itself. I'm lukewarm as to what their plans are for the game itself. I am neither Microsoft fanboy, nor anti-fanboy. However, Mojang was doing nothing with the game. The content updates were not worthy of a multi-billion dollar company. I have no words for the continuing lack of API. This is a company that had the resources to hire world class talent and rewrite the game from the ground up several times over, if needs be. In light of this, I view the buyout as a positive. If Microsoft "wrecks" the game, there will always be legacy versions out there, even if you have to go underground to get them. More likely, Microsoft will do little to nothing to the actual game. And it's possible that they just might make it better. Mojang sure wasn't.
  17. New Torches and Light

    Disclaimer: I know I'm jumping the gun here, since 79 hasn't even been released. The new torches burn out after 48 in-game hours. I suggest that torches gradually decay (in light level) at a rate determined by the level of coding complexity. The light could drop by 1 unit every 4 hours (or 2:8, 3:12, 4:16...), such that after 48 hours the torch is at light level 2. I also suggest that the torch remain at light level 2 permanently, as a sort of glowing ember. At the very least, there should be some visual indication that a torch is nearing the end of its useful life, such as a single reduction and/or visual change at the 44th hour.
  18. Topple the pillars!

    I like your idea of "no placing blocks while jumping." Seems like an elegant fix. Somebody mentioned in the great long ago that thatch towers were going to be nerfed, but I've not heard anything about it recently or in the SotM posts.
  19. Rose Gold Suggestion

    The thought of panning enough material to make a Rose Gold anvil made me wince. I have used Rose Gold anvils as a means of progression before. It doesn't matter if gold is rarer than copper worldwide; only the rarity of what's around you matters. If you happen to plop near a rich gold surface vein, you might as well use it for something.
  20. Springs & Fissures Identify Underlying Stone Layers

    Good to know, and good enough. Thanks!
  21. Generate surface rocks near hot springs and fissures as a mix of the three underlying stone types. Both geographic features would then be a little more appreciated and sought-after in exploration. This makes sense as both features [can] represent a subsurface upheaval. -TT
  22. Canoes

    Two slots to transport two animals, Male and Female, like a slacker Noah who started the project then said "Screw this". Very desirable. While holding a roped animal, you could lash them onto the boat, at which point they would board, just like in real life. Further, you could lasso sea turtles while sailing, because what's life without whimsy?
  23. Sticks

    I like the stick block idea. Moderately resistant to Big Bad Wolf (new mob). Not as good as brick, but better than thatch.