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Jed1314

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Everything posted by Jed1314

  1. Water Barrel - metallurgy

    Trying to make soap and couldn't find a bucket eh ?I'm not going to lie, most of the research I had done before, I'm a total military/history/rpg nerd, so I have all these crazy urges to research all kinds of topics
  2. Total Ranged Overhaul

    Not huge on the throwing knives, for combat it's quite impractical irl. I could go for blowguns, but they never saw wide use Europe. I suppose you could say that since it's part of other continents history it could still be used
  3. Additional Mods

    I wonder how low our personal inventories will go confusing how a chest can hold less than a person
  4. Hardcore Mode

    I don't know how many advancements there were in bed technology over the TFC time frame Straw mattresses ?There would indeed need to be a tier 0 bed
  5. Water Barrel - metallurgy

    I'm honoured
  6. Total Ranged Overhaul

    You read my mind, I was toying with putting in slings which were made with leather and string, and would shoot rocks broken with hammers and lead balls that were cast
  7. Music

    I saw deadmau5 at rockness as well He was good
  8. Music

    I also saw these guys at Rockness last month. It was insane, and great Knife Party - Internet Friends http-~~-//youtu.be/gcejLp72iCE
  9. Total Ranged Overhaul

    I also decided to ignore the hunditity/dampness issue I didn't add a longbow because there is a line at which you are just giving the user an arbitrary choice between two *similar* options. Although from a real life perspective the longbow and composite bow are different, they aren't really different enough I don't think. I omitted an armor piercing option from the bow to force users to use the pilum and bow in combination at lower levels, which is what makes the crossbow such a sweet perk when you get it Ps Uploaded remaining images
  10. Total Ranged Overhaul

    Crossbow bolt crafting: Unfinished Bow 1 Crafting: Unstrung Bow Crafting: Bow String Crafting: Composite Bow Crafting:
  11. Water Barrel - metallurgy

    Thats not true. Oil is less dense than water and has a lower conductivity, so the metal cools slower. Cooling in water can leave a metal too hard and not tough enough resulting in a brittle piece which, at best, will need to be annealed and retreated or, at worst, will simply crack/snap due to internal stress. I study the production of metal products at university, including the adjustment of material properties of steel. Also, carbonaceous oil (such as used motor oil) only carburises the outer micrometers of steel, resulting in increased *surface* harness, but it does not affect the chemical composition of the core metal. Even for milimeter deep carburisation, the metal must be held at red hot temperatures for many hours (possibly even days) in a carbon rich environment such as a sealed tube of charred bone I also do some blacksmithing as a hobby
  12. New slots

    Why couldn't you wear chain with plate though ? I do it all the time (relatively speaking)
  13. Hardcore Mode

    I agree 100%. I always thought the need for a bed was a bit stupid anyway. Some insulation would be needed, but it could be something as simple as leaves
  14. This ties in with the temperature section in my suggestion thread for increased difficulty (shameless self promotion ?) http://terrafirmacraft.com/f/topic/1042-hardcore-mode/ I think the staff are implementing temperature of the atmosphere and clothing anyways
  15. New slots

    I understand now Christ, I feel like such a "yes man", but I genuinely like these ideas .. I'm not just pandering to people >.< .. My only fear is that that could be hard to code (?) I think this is the first time I've ever been called a sore thumb .. Is that an insult .. I don't even ....
  16. New slots

    I can understand the resistance to the green slot, and if we are taking a hard line then I am inclined to agree with you on that, even if I do lose my lovely cape plate combo :L So you are suggesting that certain items affect the ability to wear others ? Sounds complicated, but I can see it working if someone took the time to work it out
  17. New slots

    Hence why you simply make the cloak slot a cloak slot, and put the backpack in the chest slot of the external section
  18. New slots

    I'm sure another community member will come along and point out some glaringly obvious solution to the problem :L It's happened to me every other time I've had issues :L
  19. TFC Team Survival Battle

    I'm in Scotland so I suspect either will suit me Maybe drop me a PM next time this is on ? .. I always forget about the shout box :S
  20. New slots

    It would probably be better to extend the GUI out than hide steve That looks excellent otherwise ! I like the fact that the cloak slot is also the backpack slot, I realised that because of my suggestion I couldn't strut majestically in my full plate armour with cloak, so this pleases me Well done mate The only thing I would change is make the cloak/backpack slot cloak only (as I still feel the backpack should be placed on the outer layer to incur a penalty for using them to assure inventory management balance )
  21. TFC Team Survival Battle

    I notice this thread has gone a little quiet ? Is this still happening with reasonable frequency ? I remember lurking on this post when it first started and loving the sound of it
  22. New slots

    It is somewhat difficult to find a clear picture of a knight from any other era Also, tabard and surcoat are analogous to one another. They are in essence the same thing. The tabard/surcoat plays more of a role than just displaying family/faction alliances. I would quote a citation, but this is from my experience as a "living historian", admittedly I generally focus on the early medieval age as opposed to the later periods when plate armor was relatively widespread. However, the point still stands that, as dressing and fighting in a historically accurate manner is a weekend hobby of mine, I have a degree of authority on this This is what wikipedia has to say about the subject: http://en.wikipedia.org/wiki/Surcoat http://en.wikipedia.org/wiki/Tabard
  23. New slots

    Regular clothes would, indeed, look silly over armor, however, I direct you to this: As you can see, knights often wore surcoats and cloaks over their armor, to prevent the metal from heating in the sun, and to display heraldric colours These are clothes are they not ? I also feel the backpacks should not get a dedicated slot, as this would affect the balance of inventory management in the game These surcoats do serve a purpose in game by the way, as they protect from heat (which armor will absorb given half the chance)
  24. New slots

    I feel much the same now actually, part of what TFC is meant to do is put a squeeze on your inventory, by forcing you to choose between defense and carrying capacity, this keeps with that theme And I will build a mighty palace called Winterfell to complement my lovely fur cloak, which will be warmed with the water from my nearby volcanic .. Wait, maybe I should just go read game of thrones again ¬.¬ On another note, I feel we should be a bit more specific about what armor can be worn where. For example: Backpacks (if implemented) can only go on the external chest (this also helps increase the penalties for backpack use to minimize their impact on TFC's hard inventory management) You couldn't wear plate on the internal layer, only the external Chainmail can go on either Cloaks and other overclothes can only go on the external layers etc. and GZ daxx
  25. New slots

    Splints as in the sticks strapped to broken limbs to aid healing before casts were invented Aesthetic clothing would make sense of course .. I for one would definitely rock a fur cape at any given opportunity What monster would burn down my park T.T