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Jed1314

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Everything posted by Jed1314

  1. Multiplayer and inter-server travel.

    Late game stuff in vanilla takes sub 1 hour to get if you're good and about 15 mins at most if you're using a transparency skin. TFC would take significantly more effort because making tools etc. is actually quite time consuming. I don't doubt it would happen, but I would question how this "multi server" set up would make it more likely.
  2. Hardcore Mode

    I only suggested it as a different game mode because I was under the impression there was wide spread resistance to some/all of these. I'll edit the OP to explain this
  3. Multiplayer and inter-server travel.

    How would a greifer get late game stuff really ? They'd need to be very determined or hold a position of power, when was the last time you saw a greifer who was so determined they would manage all that ? I think tbh it'd be impressive if someone managed to gather greifing supplies to do any large scale damage :L
  4. Additional Mods

    I just made a thread for (amongst other things) thirst, please make any suggestions you feel are necessary
  5. Bricks on Beta 40

    It's already been fixed as all old cobble recipes now work with rock as of build 41
  6. Tiny Tweaks Metathread

    It was more in reference to your earlier post than the one I quoted, but I am on my mobile so looking for it would have been a struggle to find it. I appreciate you weren't intentionally being mean, perhaps stern is the right term actually. Equally don't take my post the wrong way, you do an admirable job of moderating these forums (despite not being a mod )
  7. Additional Mods

    Could you fling that my way, that sounds very appealing
  8. Your chisel creations!!

    Living it up dwarf style with your stone furniture ? +1 for that alone good sir ! Perhaps an additional +1 if your buttocks can survive for long enough to finish your dinner
  9. New patch, new world, no rocks?

    Make a couple more worlds, check for stones, if you can't find any at all .. Would that be a bug report ? I'm not even sure I think there are no stones spawning in winter biomes or something ?
  10. Tiny Tweaks Metathread

    Look, you're quite right ,in that he has posted a lot of similar encouraging posts. I can understand why this would annoy you. However, I feel you are being a bit harsh on him. Not everyone has something to contribute to a thread every time they post. He's still relatively new, how do you know he is just lacking the confidence to challenge other, more experienced, members posts ? This is especially relevant considering the poor guy has recently decided he doesn't want to post anymore because of the criticism he was facing. Instead of publicly decrying him could you not have, perhaps, sent him a private message as a senior member of the forum encouraging him to use the like button instead of commenting to say well done and perhaps encouraged him to contribute if he does have something to say ? You might say your post was not intended to hurt him, but the tone was distinctly negative, and some people are more sensitive than others. /rantover P.S. Sorry for derailing the thread, resume normal service
  11. Animals Tamed or Untamed

    From the perspective of someone who hunts, this would add to the realism factor of the world. Many animals "learn" to live with humans, as can be seen with animals in urban environments. Those that live in area's where they are hunted, on the other hand, fear people and will bolt if they catch your scent. This would make for an interesting dynamic with the AI. The biggest problem I can see is that it would be difficult to manage on a server. Also, it is a shame you mentioned the thirst dynamic for the player as an afterthought, as I am very interested in pursuing that as a topic.
  12. Temperature

    Why not put temperature inside the inventory screen (along with wetness if you want), as it is frequently used and would not be out of place as they relate to your body, they should be placed under Steve or something ? I saw somewhere (magma forge thread I think) that they are implementing temperature damage/effects so this could be even more relevant.
  13. Enchanting, Research, Fossils and gems!

    That is what I was saying wasn't quite true. Bioxx definitely could​ have the last word, if he so wished, but as far as I can see, he listens to the feedback from the mods users, so while these suggestions are definitely for Bioxx, don't underestimate the importance of the general opinion of the community as to whether an idea sinks or swims, so to speak. I mean, think about it, he asked if we wanted a new ore or more cassiterite (sp?) spawning conditions. The only reason he didn't implement the communities suggestion of a new ore was for logistical reasons.
  14. Additional Mods

    I sense you are not happy about the inventory changes either ? I feel this mod really works best in a multiplayer environment. Minecraft multiplayer in general has always had a flaw in that every player is a one man mining/farming/fighting/building machine. These inventory limitations go a long way to forcing people to actually: A) Develop an infrastructure so that they aren't lugging around all the ore/wood by themselves. This might make boats + rails actually useful B ) Provides a much bigger challenge - This is a more personal thing, I feel minecraft is waaaaaaayyy to easy C) Adds a place for equipment like backpacks which increases the amount of tech and realism within the game The thirst (and possibly sleep) would add a whole new dimension to multiplayer gameplay, in that you would actually need supply trains etc. (especially if environmental factors affected things - desert caravan trains anyone ) I can appreciate why you don't want these features implemented though, and I feel a good compromise would be a hardcore mode perhaps ? Teranz, I like the idea of a vote if Bioxx is pro this idea, however, I don't think there should be an "I don't care" option. Apathy really doesn't help decide the matter and people may end up with features they dislike because they didn't think about it before voting Just a suggestion
  15. Enchanting, Research, Fossils and gems!

    Firstly, you are only half right in saying your suggestions are only for Bioxx. While he is the Dev and (obviously) has the final say on what is added and what isn't, he is also (from what I have seen) very community orientated. He allows the community to contribute to the direction the mod goes in. So although Bioxx could implement thaum like features, if the community wasn't happy about it, I doubt he would. As far as being hated goes, that is ridiculous ! I certainly don't hate you for expressing your thoughts. Especially when they are largely true. People might disagree with you, but they will hardly hate you
  16. Enchanting, Research, Fossils and gems!

    I'm all for consolidating suggestion threads to give a clearer idea of the communities thoughts. However, the T word isn't welcome on this forum I think. Perhaps it's worth lurking a little to get a grip of what the community has already ruled out. Sorry if it sounds harsh, I don't mean it in an unfriendly way
  17. Additional Mods

    I'm amazed ! A degree of unity on a forum related to minecraft It's good to see the community has reached mostly agreements instead of arguments :L Edit: I spoke too soon -.-
  18. Fortification

    SUGGESTION ALTERED - Posts relevant to this alteration begin at #12 As per PlatoonSgt's suggestion, I am ammending this thread to reflect a far better solution to this problem, which serves more of a purpose in the game outside of castle building. This will also have implications for events such as cave ins, as it will become much harder to mine out of them from the bottom of the rock pile, a realistic change, as it goes some way to simulate the conical nature of cave in plies, meaning it is far easier to escape through the vertically highest point of the aforementioned cave in. Suggestions/Improvements/Condemnations welcome !
  19. Arrow Heads: Stone and Beyond

    Expanding on srgnoodle's idea, why don't you implement one "stone age" arrow, that will be a general purpose starter arrow, then more complex metal arrows with higher durability as the metals tier increases ? Something like bodkins, broadheads and cage (for flaming oil rags). That way, there is more of a reason to transition to metal from stone other than durability (if you think about it, the abundance of stone vs. comparative rarity of metal may offset any recovery bonus alone)
  20. Game time based on system time!?

    Srg, I think he means allowing simulated progression of the world while minecraft is off (I hope), not dissimilar to the way fable 3 tracked your property earnings when the game wasn't even running. I am not a big fan of this. As others have already pointed out this would mean you would be obligated to play to stop your livestock dying and harvest your fruit. This would only really work on a server and it is rendered invalid because servers generally run 24/7. Admirable idea though, I can see what you were tyring to achieve.
  21. Multiplayer and inter-server travel.

    I know it doesn't sound appealing on the face of it, but imagine the satisfaction as you and your fellow oppressed servers rise up and tear the conquering server to shreds in a bloody inter server civil war .. All the while fighting for control of precious resource nodes such as mines and farmland .. Surely I'm not the only one who would love that ?
  22. Temperature

    I am for this idea for the most part. However, I still feel the wetness "bar" is unneccesary. I like the idea of the wetness of the player affecting temperature gain/loss/status, but feel that having a whole separate bar for it is a bit excessive perhaps ? There is still a place for wetness for sure, but does the player really need to know how damp they are ? No harsh tone intended btw, I am a big fan of this suggestion !
  23. Fortification

    Ok, I'm editing my original suggestion to match yours, so that the direction is abundantly clear from the opening of the topic. I will give you credit of course
  24. Multiplayer and inter-server travel.

    I am definitely for this idea ! I have been trying to think of a way to force server players to act in a more realistic way i.e. fighting over large ore "mines", trading to fulfil needs and actually needing to specialise as towns in producing certain goods. This would be a good solution as it also means people attacking other "islands" would attack in force like an invasion .. The possibilities are endless I definitely agree with the general sentiment that there is no need to protect "younger" servers. Just as in history, with this system empires will rise and fall, and if a particular faction takes over too much land, I guarantee you they will have a hard time holding it all. Oh man ... I'm getting too excited about this -.-
  25. Magma forges

    A thick leather would do a reasonable job of protecting you from heat, it doesn't really need to be hardened or improved, although the heat would dry and crack the leather (a potential area for the application of limited durability perhaps ?) add a layer of insulation to that and you're (kind of) laughing. See welder's gloves and blacksmith's aprons for examples.