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Jed1314

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Posts posted by Jed1314


  1. I love how this went from carpentry to drugs...

    Yep, it's the TFC derailment machine at work.

    If you unleashed us upon a nation, all of their trains, trams and monorails would be devastated within an hour :P

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  2. Oh my lord... Eternal, THIS is why you are my favorite poster (Jed is great too, just not quite as funny in an asshole way)

    I'm so hurt :P

    Nah, Eternal is much funnier than me :L .. I am a serious guy all the time (at least on this forum :L) so I accept I'll never reach the dizzying heights of forum infamy that Eternal has :P

    1

  3. Goatees are amazing M'kay? i just let it grow out, and trim the whole thing every month.

    I go for the "I have been living in a box for the last 3 months" look myself. The ladies love it ¬.¬ .. I'm just too lazy to shave :P

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  4. I had an experience kind of like that with a walking dream, it pissed me off that i didn't know what was real.

    Yeah, it is an unpleasant experience :P

    As bizarre as this sounds, once you do something like that you (or at least I) actually stop caring as much about if things are "real" or not :P

    It really made me realize how subjective everything I observed was. Ultimately, I came to the conclusion that if I spend my life trying to establish what is real and what isn't, I will merely tarnish everything about my life, so I accept most things at face value regarding reality if there is only minor ambiguity.

    As a result, people are now far more sincere :P

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  5. oh blush... >///>

    Hey, you !

    I expected you to have commented on my new combat thread by now :P

    It's my first suggestion in ages and it feels empty without your disparaging comments :L

    I figured I'd return the favour from the lighting thread :L

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  6. Man, if Marijuana was legal, i would be all over it and LSD.

    Oooh LSD is one I will always avoid :P

    I have tried hallucinogenics before and I came to a conclusion:

    They are a fantastic and wonderful drug, if you don't overthink things.

    As I am a person who overthinks everything, I spent the next 3 days wondering if I was truly sober yet. I also gained some uncomfortable insights into my mind.

    It was ... Interesting :P I advocate people try them once in their life, so they can say they really know :P

    Also, you will never criticize other people for acting up on them ever again. Everything that happens is so ... Real :S

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  7. Total prohibition of drugs IS what we have in the united states*.

    And it's prohibited to drink teh booze until you're 21.

    But how's that working out for us? Last I checked, underage drinking and drugs were still a thing.

    *Except for medicinal purposes in, like, 4 states.

    It has reduced usage in the relevant groups.

    People will always break the law, but I guarantee that more 18 y/o's drink over here than they do in the US because it is legal for them to do so.

    The failure of a regulation to prevent the action in question is not a good basis for it's abolition because it isn't meant to prevent, only to discourage.

    I bet you there are a good many people who have been scared away from a doobie on the basis it is illegal (whether I think it should be or not is a separate discussion entirely).

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  8. What about mobs? Would certain mobs be more vulnerable to specific damage types than others? (such as, skeletons immune to piercing, vulnerable to crushing). What mobs would deal which kinds of damage?

    You could (I presume) give mobs weaknesses and resistances to certain damage types :)

    The damage type dealt would depend on the weapon the mob was using :) Teeth are piercing, claws are slashing, fists are blunt .. I would go on but I am sure you get the point :)

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  9. how about you guys listen to what the first president of your country said and dont have political parties in the first place?

    -yep i know a little American history-

    Were you talking to me ?

    Because I'm Scottish, and I live in Scotland :P

    Forbidden Fruit is more tempting than almost anything else in the world.

    Limiting access to a product really doesn't reduse usage at all. *cough*PROHIBITION*coughcough*. It only makes the product more tempting and profitable.

    You can't buy crack at the drugstore, so that man on the street can charge you whatever he wants for it-after all, where else are you going to get it?

    There's a difference between restricted access and total prohibition. Just saying ....

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  10. You know, up until age 28 or later, the brain hasn't even finished development, and consumption of drugs, or alcohol in that time, does staggeringly more damage than if done after development, so don't say that it's just politics, it really should be later, because of how stupid the general populace is, when it comes to these things.

    I dunno, I'm from the UK (as you know :P) and my parents allowing me to drink from a relatively young age (15 or so), really made it pretty boring to me :P I know a lot of people who drink until they can't even walk. The only thing they all have in common is that their parents wouldn't let them drink and as a result it is all "new and cool" to them.

    Admittedly, my boredom with alcohol didn't stop me drinking until I had to stop, but I never did it because it was new and cool, I just liked being drunk and it took me so much to get there that it was damaging my body :S

    Not unless you have a body mass of like 35 kg, but tell me, does 2 parties a week, consuming 1/2 a Liter each time damage the brain? yes, very much so, many people completely lack self control and intelligence, and require laws, otherwise they drink their brains out.

    I agree, some people need to be told what they can and can't do, but I feel like strict rules can harm as many people as they protect sometimes by driving people to extremes (e.g. Drinking TONNES when they are eventually allowed and brewing their own spirits, which is very dangerous for the amateur). But I definitely agree with the general sentiment that restricting availability decreases usage.

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  11. Great post jed, however, what about explosions? Would those be considered Crushing damage?

    I didn't mention them because they aren't really a part of core TFC combat. However .....

    It would depend on the type of explosion. If it was a low pressure explosive then it would be primarily environmental damage (from the heat, I didn't mention environmental damage because it isn't really used as a direct combat tool until the invention of the flamethrower :P). If it was a high pressure explosive, it would be a combination of crushing (pressure) and piercing (shrapnel).

    1

  12. I don't believe in coincidences.

    I don't understand how this is a coincidence or notable. (Not a criticism, I just don't understand, please explain :P)

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  13. Psh, bioinformatics wasn't that bad when i took a course on it XD

    But still, fire arrows-Bad, besides the fact that the range on them sucked balls, and took like 6 times longer to use. The complication of it is too much, unless the griefing potential is taken away, or an option added for it.

    But i think many people that contest the griefability of an addition, have yet to actually try multiplayer tfc seriously. It's way too easy to just waltz in and ruin days, and days of effort, in less than one minute.

    Agree'd. I would love throwable torches, flame arrows and flammable blocks for TFC, but it is way too easy to abuse these features :/

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  14. Ok, so first I want to apologise to Dunk because I know he already has a system in mind and I am just putting him in a corner because if I suggest anything he will implement, he can't say anything about it without releasing many spoilers. Also, I know this has been discussed into the ground already.

    So sorry Dunk :P

    Anyway:

    I was looking back on a lot of combat suggestions and a lot of what Dunk and Bioxx have said about "organic" programming. That is to say, rather than fixing certain things (e.g. Desert Biome), we allow values to determine these things (low precipitation, high average temperature, close to equator= desert). With that in mind, I have re-approached some features of combat in a "broad strokes" manner.

    So, what am I blabbing on about ?

    Key Values of Combat: Breaking down real life combat into a set of values which could be used to express this in a programmable way.

    First, the strike: Before we even talk about what the combatants are holding, lets look at how they can swing any object. Ranged weapons excluded, all weapons require some form of "strike" to actually do any damage. Which is to say, without actually swinging that axe, not much will happen. What are the main categories of possible strike ? Surprisingly, there are really two (in the very broad sense):

    Thrusting: Pushing (or pulling I guess) the weapon.

    Swinging: Swinging the weapon, both pretty self explanatory.

    Break it down more if you like (for example, you do not use the same swinging technique with an axe and a sword) but these two categories cover every type of strike that would ever be used in combat. Period. So there, two variables already. Is it swung or thrusted ? Clue: The answer is actually both, but for the sake of any programmers sanity we'll say that weapons (with the exception of some "special" weapons perhaps) are used in only one capacity. Why is this even relevant ? It helps define weapons (and would have much more important effects in a more realistic system with better blocking :P)

    Second, "damage types": Most weapons are designed with one (or maybe two) primary "damage types" in mind. For example, the mace is a weapon designed to crush. That is it's primary "damage type". When thrust, the longsword is designed to pierce and when swung, it is designed to cleave. The scimitar (a curved middle eastern sword) isn't designed to be thrust at all and is primarily designed to slash (or cut basically, compare it to a kitchen knife. You cut with a kitchen knife by pushing it across the food, cutting it. This is contrasted with cleaving, which is when you use force, combined with a reasonably sharp edge to "push" through the object in question.)

    Slashing: Think kitchen knife again. Uses the horizontal movement of a sharp edge along the surface of an object to "cut" through it. Also could be called cutting.

    Cleaving: Think meat cleaver. Uses force concentrated along a reasonably sharp edge to force through tissue, metal and other such things.

    Crushing: This one is obvious. Uses force across a wider area to cause impact related trauma. Crushing weapons are very heavy for their size and rely on this weight to do their damage.

    Piercing: Force concentrated on a very small point. This is usually with the intention of penetrating at one local point. (E.g. A knife in the back will penetrate at one point, a knife slashed across the back will do less deep damage, but across a much wider area.

    Third, armour: This one is a bit tricky. It is easiest to define armour in terms of it's resistance to the above damage types. Here is an example with arbitrary values out of 10:

    Plate: S-10 Cl- 7 Cr- 5 P- 4

    Chainmail: S-8 Cl- 5 Cr- 0 P- 1

    Leather: S-5 Cl- 3 Cr- 0 P- 0

    How do we define ranged weapons ?

    That is slightly harder again. At their core, all hand held ranged weapons (with a few rare exceptions, namely the throwing axe and slingshot) are piercing weapons. However, we can easily construct a model for ammunition types, which will fit into the system described above. By using cleave as an equivalent for broadhead style arrow damage, we can basically describe ammunition as either primarily piercing or primarily cleaving orientated.

    Why all of this bother ?

    Simple, this system would make adding new weapons/armour much easier. In a "rock, paper, scissors" model, once you add a new type of weapon or armour, you must rebalance the entire system. By making a more natural system like this, you remove that limitation.

    "Effects"

    I know that a lot of you want bleeding effects and such. This is how I see them fitting into the suggestion:

    Any effect can be caused by any damage type. It requires different amounts of damage to cause the effect depending on the damage type (low indicates low damage to cause effect).

    Bleeding: Slow loss of hearts, caused by S- low Cl- med P- med Cr- High

    Crippled: Limb damage, severe weakness and slowing, caused by Cr- low Cl- med P- high S- high

    Faint: Caused by repetitive bleeding (more than 3x), results in slowing, weakness and dim screen edges (less severe than crippled)

    If anyone finds any holes which I haven't covered, tell me !

    8

  15. let me rephrase

    i meant to say "mental stability"

    Hmmm .. I want to keep nitpicking, but it is so off topic :P

    All I will say: Is complete mental stability truly desirable ?

    Obviously, we need to be reasonably steady, but true stability would bring us a concerning step closer to the wavy horizon between "human" and "biological machine".

    Personally, I don't see why people want to be perfect, it is our flaws which give us our humanity.

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  16. agree'd and thanks

    now:

    BACK ON TOPIC GOOOOOOOOOO!!!!!

    I actually don't know what "on topic" is for this thread :P *goes back and reads*

    Yeah, this picks up on a fundmental flaw in MC as a whole. You are never going to be able to scale these things properly.

    Here's a tip if you want to try: Stop thinking in terms of size. The MC world is really scaled in terms of time and not size. You can't accurately scale trees and charcoal production because IRL it doesn't take 30 seconds to cut down a mighty sequoia tree with a knapped stone axe. The size of the tree is irrelevant. It is the investment of time that is the key here :)

    2

  17. i dont even belive in sanity anymore i lost that stuff in the third grade

    The concept of "Sanity" as it is generally understood doesn't really hold up to any scrutiny.

    Fundamentally, "Sanity" is a matter of perspective as it describes "abnormality" which is relative to your social concept of "normal". Even though this is easily realised, people are inherently subjective so we will always view others in comparison to our personal frame of reference.

    1

  18. if thats what you want to think then go ahead, im not going to agree or disagree with anyone who tries to guess my gender

    woo 600 posts

    Haha :P It's not what I think obviously, but it is how I view you.

    To be fair, your gender is of little consequence so I won't even guess :L

    Gz on the 600 :)

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  19. yeech im not even gonna touch this one, my brain might just quit and move to the bahamas

    Really ? Mine is already there enjoying a Pina Colada in a light shower while I drool over my keyboard and occasionally tap things then post it on this forum.

    So not much has changed.

    1

  20. So sgrnoodles IS a girl!

    Anywho, so branches are not possible eh?! *pointedly looks at fruit trees*

    Bullshit. Srg Noodles is a genderless forum member like most other people here apart from me and Infinus who have both been seen in photographs :P

    Edit: Also, I've never seen why it's important, other than to alleviate most peoples miserable convictions that women have no interest in anything that men do have an interest in :P

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