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About joawsome1

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    Stone Miner
  • Birthday 07/07/1998

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  1. [0.79.29] DarkAgeCraft Off Line

    Oops, i edited the post earlier today with my ign in it.
  2. [0.79.29] DarkAgeCraft Off Line

    Darkagecraft or Stoneagecraft? Minecraft user name: joawsome1 Your Age: 17 Your Time Zone: CDT 6 Location Country and State: US, IL Tell us a bit about yourself: plDarkagecraft or Stoneagecraft? Minecraft user name: Your Age: Your Time Zone: Location Country and State: Tell us a bit about yourself: How can you help us?Ive payed TFC since alpha hotfix 1 ( it was one of the two major hotfixes at the time) and continued to plaything out until around the time they added berries or introduced the spindle. I quit shortly after because minecraft client changed to that weird new launcher and I was unable to mod it. TFC is one if the best aspects of minecraft and i would've never enjoyed this game if the mood didn't exist. I wpuld really like to get back into it and this server seems like a fair fit. How can you help us? I powdery be part of a small town, not alone, where we each have a designated role but not Ive restricted. I was a huge fan of the farm system and always kept track of the crop growth cycles and soul mineral values. Architecturally i preferred a medieval/Japanese design. I would rather join a few newer players than a fly developed community too star off, but develop trade between all in the community.
  3. [0.79.29] DarkAgeCraft Off Line

    How old is the Darkage craft server? I'm a returning player, stopped playing around the time when spindles were introduced, and would like to get back into this game. This server seems like a good fit for my style of play and architectural design.
  4. The server is very nice for a returning player! I'll be here for quite sometime (until I take another hiatus from TFC)
  5. How many players are on this server? IGN: joawsome1
  6. Well then you should go elsewhere. It irritates me to see someone who simply comments once to simply state that.
  7. Well according to the facebook page, there will be plenty additional mods added to the server. One that caught my eye was of course BibloCraft, which I am unfamiliar with. As for other mods, I assume there will be a list posted before they release a mod pack.
  8. No Durability / Weapon Sharpening

    This idea has tobe the best suggetion in a weapon fix so far.
  9. Will there be a replacemn for all the active owns in the new map? Or will everything have to start off from scrach?
  10. Yeah, were still running the old build. Just download the modpack on the facebook page
  11. Nice to know there may be 2 new players
  12. Musical items...

    Well that would actually only work for drums and flutes. Possibly a marraca made with some seeds or maybe even some type of a guitar?
  13. A few suggestions on Stone Age Weapons

    Well as far as weapons go, I would suggest a large scale impact on the increase of ranged weapons implemented into TFC. Since bows and javelins are the only type of ranged weapons that we have so far. Perhas making a new metal type of bow with increased damage and accuracy would help expand this field as well. For the idea of a metal bow frame, it would help to add a new "Bow Plan". Which could be used to make different types of bow frames.
  14. Tool Sharpener (Sharpening Stone)

    This idea is relatively good, but perhaps it should cost metal instead of steone. Such as Steel, which would make it expensive, but it would not reduce max durability. It would also not have as many uses, since this could make it overpowered. So It would give its durability to the item you are attempting to repair. Maybe also adding a repair bench to repair different typs of tools wih different "sharpeners". Such as ones to polish and reforge armors that are damaged, or to repair tolls such as a shovel and such. This idea is well suggested, but it should be balanced out a lot more than just the over powere use of stones.
  15. What of that fishing net mod that the server had planned on earlier? Will that be added, or will it not? Also I was wondering of the backpack mod. Perhaps we could add it, but make custom recipes to make them harder than just 8 leather? Like the use of string for a part, or some other more crafting related time consumption for 1 bag?