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About crafter15

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    Stone Miner

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  1. House tutorial - nice, easy, midgame

    Looking at this a year later, and god do those stone walls look ugly... I really thought it looked nice at the time (although I guess it's an ok midgame build). Has there been any aesthetic blocks added to the mod since then? Would be nice to try this with a smoother textures.
  2. TFC recontructed

    There's no vocal or silent majority, those are just excuses. There are good and bad design choices, that's all.
  3. TFC recontructed

    None of that would work, you need a team that can make decisions according to specific goals. There is no lack of that in TFC, the issue we have right now is that devs have decided to alienate a whole bunch of players that had no problem playing the previous versions.
  4. Torch Poll

    The poll is missing the "I'm not even going to bother with the mod" option. Turning it off in the configs makes you play a very different game than the one everyone else is playing, so no thanks. This is not an innovative feature, there are several mods that do this. Guess what, those mods have a very specific and limited audience, because this feature is very "not for everyone". Now, TFC was already a very limited mod in the long term. After you get to the endgame steel, there's very little to do. Building cool stuff was the only real endgame at that point, and without convenient lighting that is not really feasible anymore. Smallscale uninspired architecture with minimal lighting is all you can accomplish. I've also had a look at the other new features, and frankly, I'll pass on this version of the mod. For every feature that adds something interesting, there are several that make it too boring and tedious to play.
  5. Torch Discussion

    The huge thing YOU are missing is that lanterns will not address the lighting needs of a huge amount of people, and they won't be in the mod for a year or so.Vanilla torches have a very specific purpose. They give you a convenient freedom that makes the game less boring, because you can do the fun stuff and don't have to worry about replacing torches. That allows you to have a huge variety of playstyles in one game.In TFC you are going the opposite route. You remove all the convenience, forcing a very narrow playstyle that matches your own. You may enjoy making a small hovel that has two torches in it, but a lot of people won't.You ARE dismissing and ignoring feedback that doesn't suit you, and you have been doing it since forever. This is not something I noticed today, it's always been here. It's everywhere, too, in the mod, on the wiki, on these forums...
  6. Sequoia forest

    In previous versions I had sequoias at 12000, not sure how it works now.
  7. Torch Discussion

    You can make a forge and cook torches 5 by 5. All you need for a forge is some charcoal and cobblestone.
  8. Torch Discussion

    I don't think this will add any fun to the mod. It needs more interesting mechanics like the smithing, not tedium like cutting out rot from cabbage and relighting torches.
  9. I was using water barrels to cool ingots, and shift-clicking them in and out of the barrel was creating a display-only duplicate in the inventory space where the ingot was. It was possible to shift-click the duplicate into the barrel as well. Closing the inventory removed the displayed duplicate. Maybe related to the ghost items bug?
  10. Metal Duplication

    How do you pour an incomplete mold into a crucible? I was unable to do that.
  11. Charcoal pit

    Not sure about torches, but you can make underwater pits. Not very practical, but fun to try.
  12. Etho does TerraFirmaCraft

    He's breeding pigs in that tiny barn space... hehe...
  13. Wiki Edits/Suggestions

    I was talking about this, not something from a let's play.
  14. Wiki Edits/Suggestions

    You need to mention that Armor Smithing does nothing, as well as everything else that does nothing.
  15. Charcoal pit

    White cedar farms suck for charcoal making. You'd be better off making expeditions into forests and chopping them down, making charcoal pits right there and moving on.