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Everything posted by MDub
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Unlike the people involved in this case, biology wont be convinced by court rulings. Tomatoes should provide fruit nutrition, not vegetable!
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Personally, I've never made a single metal javelin. Just seems foolish to me. I usually just make a copper sword (until I get better metals)and it usually lasts me a long time. Something doesn't feel right about throwing anything made of metal in TFC :/
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Aspen, the other cold fusion...
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It might be rendered moot in the future, but people play the game now. If memory serves, Mobs have been slated to spawn underground since ~ build 40. I wonder whena quick fix to let baby zeds burn and removing OP armor from mobs becomes a better solution than waiting an indefinite amount of time for a mob overhaul.
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I just thought I would chime in here. I'm sort of inclined to agree with the op, at least with respect to the mobs. While I don't think that disabling mobs all together is a good idea, I do have a problem with the mob spawns as they are. In TFC, you are basically helpless until you can make weapons. A spear is a decent enough weapon for a single enemy... a few spears for two, but it rapidly becomes a poor option for defending yourself as the number of mobs increases. Baby zombies, and armor clad mobs are the worst. They don't die from the sun. Your spear does virtually no damage, and apart from being lucky enough to maybe knock them into a hole, youre just not taking them down. Your best bet is to run. If they spawn were you currently live, you have to exploit the spawning mechanics of the game to rid yourself of them, or get lucky with spears and patience. If you don't, they tend to stack up over a few nights like mutating bacteria. Each night the lesser, more manageable mobs without armor are killed off during the day, leaving only the creepers and armor clad mobs. If you stick around your area over a few nights you can easily end up with a hoard of virtually invincible armor clad mobs at your door. Its immersion breaking, and very frustrating. Just as a side note. Even with the problems of the spawn mechanics, it does not prevent me from establishing a home and making it work. It never really has. A few times I have had to exploit spawn mechanics in one way or another to get around the group of armor clad skeletons, or of course standing in leaves, punching them one at a time as they clip into the same leaf block I'm in. The problem isn't surviving imho, the problem is the immersion breaking way you are forced to deal with these mobs.
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I too have had issues finding forests. Its not that trees are completely gone, its just that I find a small cluster of them together, the occasional small sequoia forest (maybe consisting of a dozen or so individual sequoia, among other small trees), then plains. Lots and lots of empty plains. Ive generated a number of maps recently for each minor build in 78. I didn't notice until this post pointed it out, so I don't have concrete data. I can say that it really hasn't inhibited my game play much, because I tend to travel very far from spawn when I first join the server, so my odds of encountering trees of any kind is fairly high.As a side note, I typically head to ~(+/- 10k) before I set up shop.
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I also noticed this bug. Same deal. Zeds would progress a few blocks in water, spin for a bit, then resume. I didnt notice any performance hits though, but then again, my machine is not a toy.
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I notice the same effect. It appears to affect the client only. I had a stand alone server hosted and connected on a loopback. When this happened to me, usually just relogging fixed the problem. It seemed to crop up after moving into areas where chunks need to be generated.
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Hotfix #: 78.5Suggested Name: Help I'm Falling!Suggested Category: AnnoyingDescription: A spawn point can generate on leaves evidently: Seed 6219395062091879763 no links
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Hotfix #: 78.2Suggested Name: Wild crops divide by zeroSuggested Category: SevereDescription: Divide by zero exception on wild crop grow around -20kHave you deleted your config files and are still able to reproduce this bug?: YesPastebin.com link of the Crash Report: http://pastebin.com/Xxs0wy4k
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The rapid pace of updates...
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For sale. Baby Shoes. Never worn.(Heard this on a youtube video from vsauce... morbid)
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My buddy Kit and I joined this server to try out build 77. This was the third server we tried, and by far the best. Maps in good shape. Most of the players are decent. It was only like a 2k walk to find animals and virgin land. Having prices for the town plugin that uses items you can actually acquire is great (instead of some crappy econ plugin). I might have more on this when I utilize all 10 town blocks, because I dont know if I can buy more. Good place to be, come check it out! IGN mwolfert
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I tried out 1.6.2 today, and played around with the horses, and while I was dinking around I suddenly had the image of me in steel armor riding a black steed slaying those damn bronze clad skeles... So the obvious question is... do we get a craftable saddle and vanilla horses in the future and will I be able to fight from them!? The leather working stuff seems to lend itself well to making saddles. I don't really know much about how its made in reality, but I think they are made by assembling the leather on a type of jig, or a stand with like slanted edges or something. Maybe this type of stand could be implemented in game as a block like the anvil, requiring a number of finished leather and perhaps some type of button deal made from teir 0 metals (buttons + hammer + leather)? The Then the standard vanilla experience with horses. Find a herd of them, tame, pen with a lead made from rope, and have a bitchin ride -After thought-About the fighting... perhaps we could geta lance or something similar (possible spear variant?) to use while mounted.
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I hope you can work out whatever the problem is. I have no experience with the software youre using, or the servers your hosting them on. I doubt that my utility would work for you on that server. Its a regular old executable, and needs to be run on a machine with a valid minecraft install (IE a valid .minecraft folder in %appdata%), and the .net framework 4.5.I suppose you could use it to build a jar file on your home computer, and then move the jar over to your server like you would any other minecraft server jar. It also has the problem of not being compatable with 1.6+. It appears as though the minecraft guys have stopped using the assets.minecraft.net site for updates and whatnot. My app gets the links to the minecraft dependencies it needs to download from this site, and the 1.6+ stuff was moved out to something like s3amazon.com. I will probably fix this, I just haven't really looked into it much.If for whatever reason you cant fix your problems andyou decide that you want to rebuild your server, Ill send you a link to the tool if you message me. Otherwise good luck man!
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thats unfortunate, because it seems like you did everything right. Assuming this is a fresh build, the only thing I can really think of is maybe a java version problem (should use 64 bit). I wouldnt think it would be a TFC config thing, because that usually results in weird graphic issues, not crashes. I would also be interested in which program you used to move the jar contents into the minecraft.jar archive. I know that since 1.5, minecraft jar now contains reserved file names for windows environment, which might introduce problems.I assume you have tried this already, but a fresh build of the server might do the trick.I wrote a utility to install mods in minecraft which is similar to multiMC and programs like it, which takes this into account when extracting files onto the disk, which supports building servers. I dont know if multiMC supports building servers, but if you made this server manually, you may want to consider using multiMC if possible. Otherwise I could provide you with a copy ofthe utility I wroteto make sure the server is built correctly.
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7.7.2.679 is the correct version. You only have TFC installed (and its dependencies) right?
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It does seem as though this is happening when a sappling grows into a tree. What forge version are you using?
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Have you guys read the Go To Hell topic that floated around for a while? Alot of discussion about the End or other alternate dimension has been made. http://terrafirmacraft.com/f/topic/832-go-to-hell/?hl=hell
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This is a terrible idea... AND its in the wrong section, belongs in discussion... duh. Why would you want to use the search bar when you could easily use your eyes and mouse to manually browse the forum for these ideas. Stop being lazy. XD ah, good times with TFC forums also.... gtfo out my closet man... shits creepy
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hehe the thought of eternal falling off the face of the earth amuses me... and no cracks about derailment, this is coming from this poor threads grave!
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I would have thought just building off of the horses in vanilla 1.6.2 would be easier than integrating, or offering compatability with another mod. As for the lances, I dont care what you want to call them, pointy stick on horseback is pointy stick on horseback lol. I just hope I get to slay mobs while on the horse.
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Get your swords ready boys, Dunk finally added gremlins!
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Well arguing that anyone is right just because of their name, is always gunna be an argument from authority. Ray could indeed be wrong, and there are plenty of other well respected biologists, computer scientists, and even other futurists who think hes gone off the deep end. Time will tell I suppose.
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Quantum computers are fuggin neat. I dont fear the advent of an AI, and to be certain, AI's wont process information in the same way we do, so the idea of a Human intelligence being emulated is nonsense, but we could certainly create a system which is capable of changing its own programming, interpreting sensory input, and making abstract associations, which in effect will act alot like ours, but the implementation will undoubtably be very different. Alot of whats been said here is true, IE we dont know exactly how the human brain processes information. We do know that its not a simple binary calculation, and that an absurd amount of parallel processing takes place in our heads. Its also clear that individual brains, while similar in a physical sense, are a product of genes and experience, making the network of neurons unique from one brain to the next. Quantum computers are essentially classical computers with the potential for a vast number of processors, because the atoms inside the 'processor' of these machines each act as their own processor. I dont think we will have to worry about being overtaken by AI's or any of that nonsense, because I share the sentiment here about the transhuman future of our species. A blending of humans and technology. Ray Kurzweil is a futurist who has dubbed the moment in the future where computing power becomes sufficent to emulate a human mind the "Singularity". he predicts that at that point, the human mind could be uploaded in a way to cyberspace, allowing us to free ourselves from physical constraints. Hes gone so far as to take a huge number of medications, and a strict diet/exercise in an effort to live long enough to see this take place, and thus become immortal in cyberspace. It may very well be that this might take place. I cant say im entirely sold on the idea yet. The availability of this option is also open to question. Storage space would quickly become scarce when you consider that a typical human mind can contain petabytes of information. It might also be that creating an AI from scratch is currently beyond us, and the first version of AI we actually encounter might be emulated human minds, uploaded from an actual human being, and not something created from scratch in an IDE. If thats the case, we might find (with much more computing power available to the human mind) that a true AI might not be possible or desireable. Regardless of how this plays out, there is still the problem of the electric bill. At least for the forseeable future, people like us will be required to maintain the infrastructure machines rely on.