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BronyPwny

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Everything posted by BronyPwny

  1. I know this seems rather minor, but honestly, I think the fact that chickens don't drop feathers at all times is kind of annoying... They're freakin' MADE of the stuff, feathers and meat... So I suggest making feathers drop more frequently, MUCH more frequently. anywhere between 3-7 feathers per chicken But, there's a catch, Arrows require a line of three at the bottom to make one arrow, that's right, ONE arrow. one feather should not account for four arrows, nor should one stick and one rock. An arrow has three fletchings (in this case, feathers). With the frequency of rocks and sticks, though, making a ton of arrows still wouldn't be too hard, if the feather count went up to 3-7 per chicken. Maybe even be able to make arrows in stages. three feathers in the bottom corner can make fletching, a rock on top of a stick makes the arrow shaft, the arrow shaft on top of the fletchings makes the arrow. This way, arrows could be made without the use of a crafting table, and thus could easily be made in the field. It would help bow users out a TON if this were the case, as feathers are now, kind of, a rarity compared to the rest of the materials needed to make arrows. Just a suggestion, maybe even have the chickens drop thighs, wings, and legs, each of which, when cooked, heal hunger a differing amount, but that would just start to add to clutter more then anything...
  2. Propick, how do you WORK?

    This thing needs it's own wiki page or something, because I have NO idea how this thing works... Ok, that's a lie, I KINDA know how this thing works, but I just don't know how to get the results I want from it. Every time I try using the prospector's pick, I still feel like I'm running around, blind, going through more picks then it's worth. Just now I sectioned off four quadrants to no avail, mind into the middle of the four, finding nothing, and then got the bright idea to look down... Turned out that the ore I was looking for was below me... So I head down a couple of blocks, which changed the stone I was in, and sectioned off four MORE quadrants, FINALLY finding the SMALL amount of ore I was looking for... I spent more then a couple hours looking for 15 lousy pieces of bismuth... So now, I'm going to go into a study of this particular tool to make mining for me EASIER, and not just more of a hassle, (Because, right now? I feel like I'm mining for diamonds in vanila minecraft), and let's face it, I'm sick of being stuck in the stone age... So question time. First, will start off with Propick questions. What is the radius? I heard in a youtube guide that it's, basically, 12 blocks in every direction of the initial block hit. Also, does the propick include the blocks that are behind you? say you're underground, in a shaft that you've sectioned off, and you poke the rock to your left, will the propick pick up the blocks that are also to the right of the shaft? Or does it only hit the block in front of you? How far up or down does the Prospector's Pick check? 4 blocks? 8 blocks? A picture or diagram of what blocks are checked when you poke something would be EXTREMELY helpful here, for us visual learners Also, Why will it say that on one block, there's a medium ore sample, when all the rocks around it say there's either nothing of interest, or a small sample of something else? What does it do to detect these samples, and what causes it to say exactly what it does? Does the Prosepctor's Pick only work on rock? Or can I use it on dirt as well and achieve the same results? Where should I be looking for ores? Should I just find a mountain, poke it once, and if it says "nothing of interest," then move on? What rock layers are great to mine and prospect in in the early game? What about late? Are there any rock layers that one should just say "Nothing good here, moving on..."? Re-watching the spotter's guide, and also video, while typing this, has helped a bit, but let's get into the nitty-gritty of this particular tool, as when used properly, it will save people SO much time... Unless the nitty gritty IS "Poke rock, explore in 4 directions, poke rocks, adjust height, poke rock, explore in new 4 directions..."
  3. Realistic chicken drops and arrow crafting

    Ah, so I'm now starting to suggest ideas that have already been stated... Well, at least the arrow recipe is unique, at least to my knowledge...
  4. Realistic chicken drops and arrow crafting

    Yea, well, the initial plan was more feathers, and realistic arrow makings, though I guess "realistic" arrows would use a proper arrowhead made of some kind of metal... Which could be added to make more damaging arrows, if that's at all possible. something like stone do the least amount of damage, but the better the arrowhead, the better the damage. That could be fairly cool, though I don't know how you'd make it, as using an entire bar of metal to smith one arrowhead would be rather... wasteful. I guess you could have one bar make 5 arrowheads. Either way, I know fletchings are only half a feather, but there really isn't a "Half-feather" item, and adding that would, again, increase clutter (though, that would mean 1.5 feathers, if feathers broke down into half-feathers, with my idea of an arrow recipe, would make an arrow... As opposed to my thought of 3 feathers)
  5. Propick, how do you WORK?

    Interestingly enough... This could actually be helpful for some. It means that poking the dirt layer will go further down, allowing a larger section below to be scanned for useful materials... Still, a more consistent reading would be great, so we can avoid, "Nothing of interest, nothing of interest, a very large quantity of ore, nothing of interest..." Then again, I can also see how this would get annoying also.
  6. Propick, how do you WORK?

    Hmm, could range from spawn increase the chances of finding ore? It sounds as though many people have found their first ping after the first 1000 blocks. Even I finally found my first hit of sphalerite after a fair distance from my spawn point. Also, that video that I posted helps a TON. when I realized what he was doing (basically finding where the ore overlaps the hits of the ProPick), I realized how finding and excavating with the Propick works. If I could diagram it, I would, as it's hard to explain in words. But it's basically triangulating where the ore is, finding three points where you get a ping, then digging in between those three points (at it's basics, there's a LOT more to that, since you're usually digging in a 3D area)
  7. Propick, how do you WORK?

    Yea, honestly, if the Prospectors pick showed that there was a large ore vein on all three of those blocks, that'd be fine, maybe even make it so it only picks up the LARGEST vein it can. Or it could just take all the different ores in the area, determine which concentration is highest, and then tell the player just that. change the description to show something like "this area is rich in <ore>" if there's a large concentration of ore in the area detected. it could also be downgraded to something like "This area contains <ore>" for medium, "This area contains a small amount of <ore>" for small, and "This area contains traces of <ore>" For traces. So you know it's THERE, you just don't know where it is. But that's going into suggestions and the like. Right now, let's get into using the thing as it is. Most of you have said that "It takes time, and a little know how." But how do YOU use it? Do you just blindly wail on every single stone you find? Or do you try to be more accurate, and only poke one, two, or maybe three blocks every 12 you travel? do you do a 25 by 25 grid? What has worked for you lot, and maybe we'll find a technique that will result in accurate, measured, reliable usage of the thing, so we don't go around with hundred's of propick tool heads in our inventory, poking away at every piece of dirt, rock and block in sight.
  8. Propick, how do you WORK?

    *sigh* Well, I guess that's real life too, huh? tedious tedium... Though I'm glad to see that the ore spawns still need some working, and that they still aren't balanced right in world creation. And you assume that I play on a server, with friends >.<... That fact adds to the whole tediousness, as it's only me... digging through an entire CHUNK, to find the ore I need... But that's my problem.
  9. Propick, how do you WORK?

    Why is this? Is this an intentional design of the mod? If so, it honestly makes mining that much more tedious, almost more then it's worth. Take where I'm at right now, I've dug through this layer of granite, going in one direction for 12 blocks, then pinging the last block to no avail. Been doing this for 5 stone picks and about an hour, absolutely nothing... Now I gotta go back and check ALL the walls of ALL the tunnles that I've dug through to see if, in fact, I missed something, which will take more time and effort, all because each block registers as something different. That will be at LEAST twice the amount of propicks as I used picks, just to check each and every block, because who knos, maybe I'm just THAT unlucky (alright, I know I don't have to check EVERY block of EVERY wall, but the notion is still there). Hopefully this is, actually, unintentional, and it's just hard to find a work around this, or maybe I just so happen to find the granite layer that has NOTHING in it (it is also at, or above, sea level, which may effect the deposite sizes/frequencies.) Speaking OF depth of mining, at which depth is it BEST to start mining? I would like to say it's easiest at the top-most level (you can just tell what rock is right below you by the rocks that are on top), but if the net gain is exponentially higher at the second or third rock layer, then that just ADDS to the tedium (as much sense as it may make...). That means that one has to find a rock layer that ISN'T the one he wants, dig down a good portion until he hits the second rock layer, and HOPE that it's one of the rock layers he/she's looking for. THEN has to make shaft upon shaft upon shaft, looking for the ore he's looking for, checking all the walls, floors, and ceilings with the propick, just to find a good deposite of the ore he's looking for...This could take anywhere from a couple of hours, to almost eight, if not more (if you're unlucky enough), and if you DON'T feel like going through all that tedium, you're stuck in the stone age, and you don't even get into the good, savory, meaty bits of this mod. I don't mean to sound like I'm griping about anything, and maybe I'm just a little impatient, but when, right now, the mod seems to focus on metallurgy, smithing and the like, and I can't seem to find a single vein to save my life... Something just seems a bit off about this.