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Everything posted by bluev1121

  1. Metal seems to be the primary focus of technology in this mod, figured I would suggest a few ideas to allow for more of a technology... web instead of a tree. Herbalism - Basically plants that can be used in medicine, or to perform different functions. The most basic level of chemistry. Hunter Gatherers will perform this most often. Basically a specific plant will provide a basic "potion style" effect for a very short duration. Distillation - Separating materials based on boiling / Sublimation points Centrifugal Purification - Separating and purifying materials based on weight and density Chemical Reactor - Used to mix chemicals in certain ways and under certain conditions to produce other chemicals, materials, or reactions. Refrigeration and Cryogenics - The use of latent heat of vaporization of low boiling point gases to remove heat from a system. Using chemistry you can actually make a steam powered Refrigerator. Nuclear Reactor - Just figured I would throw this in there. Things chemistry can be used for : Medicine - Heal yourself or produce Potion style effects Purifying water for survival purposes Purifying water for a steam cycle - Sea Water contains harmful salts which will concentrate in the boiler (Much as would happen in a Distillation system, the salt doesn't evaporate, but you keep adding salt water) which will both foul the heat transfer surfaces and ruin your heat cycle, and cause quick corrosion (Due to the high temperaturefrom boilers speeding up corrosion reactions)and inevitable steam rupture (explosions and death after a non standard period of time) Several chemicals can be added to water to prevent buildup of oxygen (ammonia, hydrogen, Morphiline, any number of chemicals really), which also causes corrosion. Advanced Material Sciences - Ways to obtain more perfect alloys for specific purposes. Materials with certain Physical, Chemical, Magnetic, or (in the case of nuclear Reactors) Nuclear Characteristics. A dynamic system that would reward experimentation would be a plus. Metal-Acid batteries - Future Electrical Expansion Making of Plastics and Rubbers - Can be a substitute for some materials Making of advanced Fertilizers Storing Food more effectively In summary, there are a ton of reasons why chemistry can be considered as necessary for any technological advancement beyond the stone age, and I hope atleast some of these ideas make it into the game.
  2. Staying with 1.6.4 discussion

    Bug fixes in base minecraft code occur all the time. The increased render control/settings controls of 1.7 are worth the move foreword.
  3. Just wondering why wood logs are so difficult to break, would there be a way to make logs harder to break as a tree and easier to break once harvested? Also, kinda wondering why they aren't gravity effected. Wood Supports should be necessary to hold back all manner of block from falling, not just cobble and dirt. I also think Thatch should fall if someone walks on it, or during thunderstorms. Also, a whitling mechanic for wood, similar to knapping for making things like bowls and perhaps a canoe.
  4. Alchemy/Chemistry- more than just metals.

    Distillation was performed by the Egyptians, its one of the earliest forms of chemistry. Also Dunk has made it abundantly clear he plans on moving into Steam Age territory and believe it or not, the Refrigeration cycle was invented in the 1700s. Chemical Reactors is a very broad term for a whole slew of devices, and the crucible that we have now is an excellent example of one. They can be as simple as a tank, and as complex as a long glass tube surrounded by blacklights with computer controlled Thermocouples.