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kotoroshinoto

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Everything posted by kotoroshinoto

  1. Gems and a Sacrificial Alter

    oh I'm basically intolerant of religion: somewhat in keeping with the concept that if you let people alone in their beliefs they may believe anything, much of it harmless but possibly harmful and toward a bad end. Like whats been going on with fundamentalists in the USA (and the creationist museum and the false manufactured controversy about evolution that doesn't exist at all in academia. In academia there is no controversy because its so well supported, yet these nuts fight proper education at every opportunity.) My philosophy is to vociferously oppose religion (and other ideas that are either not testable or are demonstrably untrue) in all forms (all of them). I don't buy into the atheism-as-its-own-religion idea in the sense that its not really a position but the rejection of a concept until ample evidence is provided. (this doesn't necessarily translate into how supposed adherents to the concept actually treat it, if they turn it into a common value associated with an exclusive community with rules and expectations like this atheism plus thing that's been going around, that smacks of religion, and I reject that as well, but those groups don't speak for the concept of "atheism" as a whole, but rather their own specific social group that they have wrongfully tied to the concept) The mods didn't like how I expressed that in response to the other thread. I was rather vicious.
  2. break kapok tool rack, get oak tool rack

    break kapok tool rack, get oak tool rack,
  3. mobs excessively difficult to kill

    especially dragons of the eternal variety
  4. Gems and a Sacrificial Alter

    I was partly to blame for that threadlock, dont get me started again please. you can't see the posts anymore, they were deleted & I was reprimanded harshly.
  5. Easier way of making charcoal?

    they would need to undergo some sort of burnout purification first, they've got things in them that would harm smelting
  6. also, I can't put them in my chest, what do I do?
  7. mobs excessively difficult to kill

    again, I think you are somewhat missing the point. I don't think theres a problem with ppl being put off by the smithing GUI, or the complexity of searching for ores, but being completely unable to defend yourself other than hiding in a hole like a bitch simply because of where you spawned is a bit much. At least in vanilla I could build a small dirt mound to hide in, with the dirt sliding mechanism I can't even build a dirt hut. At best I can build a small 1x2 protected space out of rocks->cobblestone (a mechanic that isn't even intended to remain in the game according to notes in earlier changelogs, as there will be some other method for changing rocks into cobblestone blocks) In normal MC I had to do that (hiding in a dirt crying hole) when I first started because I was clueless, but in TFC I have to do it regardless of how much I know if I happen to spawn in a bad place, and that is just bad gameplay.
  8. mobs excessively difficult to kill

    as far as i'm concerned anything i'm not explicity told is a bug is a feature until I am told otherwise or its so absurd that it just HAD to be a bug. (as in breaking kapok toolrack givng me an oak one) So the missing trees seemed to be a feature, since there were occasional patches of 1 or 2 small kapok several miles apart in one section (in another section I walked for 3 or 4 days without seeing trees at all). All the while when night fell I was being beaten and dragged around by spiders and skeletons dying constantly and I was completely helpless against them unless I just dug a pit and hid in it. It did NOT help things that it was the Halloween patch and the pumpkin head mobs were wrecking my shit all day as well as all night. It would be preferable that I could do something else other than hide, even if I have had the bad luck of spawning in a desert or treeless plains area. I could TOTALLY understand a person removing this mod and not looking back if their first experience was like this, especially if they tried to tough it out and then came across the smithing GUI for the first time. it was not intuitive at all that an axe would be useless against a spider, so i had not thought to make a knife the one time I was lucky enough to find a normal forest, and so I died thinking I could defend myself, the axe just broke and did nothing. Completely unexpected and anti-intuitive by the way. It didnt look like a bug. It seemed to me it would be a very strong putoff to a person new to this mod, and so I went to the forum to suggest something be done about it. This IS a suggestion forum after all.
  9. break kapok tool rack, get oak tool rack

    yes i did, it was version 60
  10. mobs excessively difficult to kill

    thank you for understanding what I was getting at without just attempting to shut me up. Thats what set me off about those other responses, it wasn't even the rudeness per se, it was the appearance of a complete lack of any attempt at understanding the point or simply not caring enough to respond to it.
  11. mobs excessively difficult to kill

    if i had only to deal with a single zombie then I might be able to do it, add skeletons and spiders and it becomes untenable
  12. Animals don't move SMP

    the one post I saw seemed to claim it was happening to some mobs regardless of passive/hostile. In my case its ALL passive mobs, and seemingly none of the hostile ones.
  13. mobs excessively difficult to kill

    fine then, make trees sparse at the equator but not completely absent, one or the other, the way it is now makes it extremely frustrating if you spawn there repeatedly (something other than kapok, because that goes and doesnt come back) or make the fists damage enough that with some dodging and footwork you can actually kill something if it get too close. the way it stands now requires several hundred hits, you'll be ambushed by several mobs and dead before that happens.
  14. WEED

    stop it, your hemp is givving the server http error 500 issues its too stoned to function
  15. Redstone (And How It Should Work)

    I have yet to even SEE cinnabar even once, he made it so rare that its almost ridiculous
  16. mobs excessively difficult to kill

    I didnt say make the fist OP, but you're not going to survive hitting a mob 1000 times because another one will come up behind you before you can kill it. Also, you're not able to build a shelter with dirt since you have no tools to make supports, and the dirt just falls, nor can you dig into a stone wall. It just needs a slight damage boost or an acceptable no-stick-required replacement so that you actually have a chance in combat, even if its a slim one.
  17. Pre-Stone Age Weaponry

    This is becoming even more desirable with the recent changes in HP and applied damage values from tools/weapons. since fists only apply 1 hp damage which essentially makes them worthless, if the player spawns in a large biome with no trees (particularly near the equator where large distances must be covered to reach cooler climates with trees), then they NEED a viable weapon they can use without sticks or trees to make it, to defend themselves as they seek better locations to settle in.
  18. mobs excessively difficult to kill

    there we go now we're getting somewhere, less, dickish?
  19. mobs excessively difficult to kill

    you're still missing the point, I'm not here just to bellyache about it, I'm pointing out a problem that could cause newbies at this mod to just drop it flat out and never come back. It is fixable by providing something, ANYTHING, that serves as a halfway viable weapon prior to obtaining some sticks, because fists with a damage of 1 simply don't cut it, OR, by having more trees near the equator. Simple as that, I described the experience for the sake of explaining why it might drive someone away from the mod, and YES I WAS annoyed by it, but that doesnt make my point any less worthy. I clearly like the mod or I wouldn't be in here trying to improve something that I think needs work. Honestly, if you think that telling someone to delete a map and try a new seed really is a solution, then you're treating this like it belongs in the support forums, that wasn't the intent of my post at all. The intent is to suggest a change that prevents the NEED (or at least expediency) of switching seeds because of this sort of issue.
  20. website issues

    Internal Server Error Getting this FREQUENTLY on the wiki and forum
  21. Spawn Problem

    keep in mind that 2 minutes real-life is VASTLY longer in terms of in-game time
  22. mobs excessively difficult to kill

    Look i'm not all that angry about the state of the mod, I was angry at whats-his-face coming in here like i'm simply being a crybaby. I'm just stating that until he actually DOES move the skellies/zombies/spideys off the surface, if he doesnt want to discourage people from trying his mod given that I've had 3 seeds since the release of 60 with VAST areas without trees, that there NEEDS to be a way to defend yourself until you can get the sticks to make weapon handles. The fist having a dmg of 1 with the current hp values is simply too low, its like saying steve has the arms of a poindexter but can still manage to carry 80 metric tons of dirt in his pockets. It simply doesnt make sense and makes for very frustrating gameplay when getting started. Sure once you've settled down it sorts itself out, but the point is to NOT scare away your potential users when they go to punch something and it doesn't even seem to care they exist other than as a food source. unfortuantely the well thought out suggestions for combat have all been stomped (according to dunk's rough transcript of his conversation with bioxx) It just seems to me he's being extremely obstinate about this for no good reason. Its his mod and he can do what he wants with it, but I'd prefer he doesnt run it into the ground from pure stubbornness
  23. mobs excessively difficult to kill

    wow, what a dickbag, nice helpful response? no he'd rather troll.
  24. mobs excessively difficult to kill

    I should add this problem is being compounded heavily by the pumpkinhead monsters. I can't even safely travel in the daytime anymore.
  25. mobs excessively difficult to kill

    according to dunk bioxx has already completely nixed the combat thread.