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The Shadow

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Posts posted by The Shadow


  1. It occurs to me that there's already three different kinds of nutrients that crops need, and each crop needs only one.  There's three food groups right there.  Make meat a fourth, and fruit a fifth.  (Or distribute some of the fruits among the others.)

     

    Only problem is, fruit trees are quite rare lately.  I've yet to see one in my current world.  (And yes, I'm in an appropriate latitude.)

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  2. If it doesn't change my spawn, it's of very little use to me.  With the sheer distance we have to travel in the early game, there *needs* to be a way to change spawn.  Sleeping through the night is gravy.

     

    Now, I suppose there's no reason that spawn-changing has to be tied to a bed.  Perhaps you craft a 'Home Sweet Home' mat or whatever.

     

    But my preference would be a straw bed that changes spawn, but debuffs you in some way when you sleep.  Maybe you lose hunger and thirst from tossing and turning all night.

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  3. All of my this! I hate travelling up/down 3x3 staircases with a passion.. although I have a bad habit of forgetting to bring enough ladders.. and then I get stuck down at y60 in the hole.

     

    Totally!  I use 2x1 shafts and ladders myself.  You do have to be a little careful not to fall to your death, though - it's happened to me a couple times.

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  4. My understanding is that the scribing table is going to be phased out, though I don't know what will take its place.

     

    That said, this is an appealing idea.  Metal nails might make for more efficient recipes than wooden pegs, too.

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  5. As to "the grind"..... its the bane of all Minecraft as I see it, not just TFC.

     

    There's this difference, though... I find branch mining at the diamond level in vanilla to be quite relaxing and non-grindy.  There's just the right mix of repetition broken up with discovery.

     

    Digging kilometers of tunnel in the hope of finding something just doesn't have the same effect.  I heartily endorse the idea of surface-level prospecting, visible stone layers, and so forth.

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  6. Thank you.  Huh.  I've been living at -9000 or so for a while in a forested area, but I'm yet to see a fruit tree.

    They used to be downright ubiquitous.

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  7. I see the individual ore and mineral pages have been removed... I got good use out of them, personally.  The big chart is a little hard to read.

     

    Also, it used to be indicated whether a given ore occurred in veins or clusters.  Though I suppose this may change in 78?

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  8. Not just in antiquity, either.  To this day we heat up steel and rapidly quench it to produce stronger microstructures.  The greater strength does come with greater brittleness, it's true, but it's generally well worth the tradeoff.  (Plus there's tricks to get around that, too.)

     

    I'm not positive this works in things other than steel, though.  It has to do with the detailed microstructures of iron-carbon alloys - which is a huge subject in itself.

     

    Also, I don't think it would be plausible to do this to *repair* a steel item.  You'd do it when it was first made, to give it extra durability.

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  9. I've actually managed to put things back in, weirdly enough.  You have to be very careful to click the correct corner it came from.

     

    But yes, there are many oddities around right-clicking around a kiln.  The most annoying is that ordinary; right-click behavior is not suppressed;   so when you place a clay or ceramic object, and you have rocks or clay in your hand, the knapping/molding interface opens up.

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  10. Hello! I've been enjoying TFC quite alot in the past days.

    I need some tips on how to survive and thrive! I'm having trouble with food... every time I spawn barely any food is there... And farming isn't an option since I can't make metal cause...

    I find some ores and I want to smelt them to make some bars but I need clay molds right? I need a crafting table for that and to make one I need PLANKS to MAKE planks I need a saw. To make a saw you need bars. So... Am I missing something here?

     

    Yep!  You are.  Clay molds are no longer crafted using a crafting table.  They are molded from the clay interface, then fired in a pit kiln.

     

    Also, you don't need a metal hoe to farm, though they certainly bring a great deal of convenience.  A stone hoe will do to cultivate land.

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  11. It does strike me as odd that you can trivially get a perfect tool by casting, when doing the same thing by forging is more problematic.

     

    Really, cast tools should be weaker than forged.  There should be an incentive to make an anvil other than to make sheets.

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  12. Bug Report 0.77.10

     

    Suggested Title:  Mold-Filling Arrow

     

    Suggested Category:  Minor

     

    Description:  When using an unshaped metal to fill a casting mold, the "completion arrow" doesn't move.  The mold is still filled on schedule, so this is minor.

     

    I deleted configs, etc.

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  13. So how do I smelt it? I've put 16 tetrahedrite and 2 cassiterite and bismuthnite, and nothing. ;/

     

    There is no alloy that has those three things.  Regular bronze takes just copper and tin, while bismuth bronze takes copper, bismuth, and zinc.  Cassiterite is a tin ore, not a zinc ore.

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  14. I don't feel strongly about straw placement, though it would give you a way to have traditional rush-strewn floors. :)  And haystacks, though I suppose you could use thatch for that.

     

    Charcoal placement can actually be pretty annoying.  Many times I have accidentally placed it by right-clicking.

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  15. The bismuth bronze is working now in 0.77.7, thank goodness.

     

    Bug Report 0.77.7

     

    Suggested Name:  Right-Click Ceramic Issues

     

    Suggested Category:  Minor

     

    Description:  There are some oddities about right-clicking to pick up clay and ceramic items.  Ordinary right-click behavior is not suppressed;  meaning that if you have rocks highlighted on your hotbar, the knapping interface will open.  Likewise, if you have clay in your hand, the pottery one.  Most annoying of all, if you have a log in your hand it gets placed.  Furthermore, when placing straw in a kiln, if you accidentally right-click an extra time, clay items underneath the straw sometimes jump into your hand.

     

    I deleted config files, etc.

     

    Out of curiosity, why is straw only placeable in a kiln?  Why not have it be a partially-placeable block, much like charcoal?

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  16. It's vanilla minecraft issue. There is a bug that above 128 height light glitches out and not always acts as updated even if it looks like it should to you, acting like alpha pre-survival Minecraft light.

     

    That makes a disturbing amount of sense.  And not likely to get fixed in vanilla, either. :(

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