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WetCheerios

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Everything posted by WetCheerios

  1. Accepted, there is another Brazilian on the server. So long as there aren't many (if any) other players online, you're welcome to speak you native language together.
  2. Definitely sounds like you'd fit right in, accepted and added.
  3. Time zone, location, name(*Optional):UTC/GMT +10:30 hours, Australia I love the builds, but currently were looking for more devoted players to BarbaricSurvival, it sounds as if you might be splitting your time substantially between other servers you administrate. If this isn't the case, and you would be playing TFC a good portion of the time, let me know and I'll add you to the whitelist.
  4. Yah I like your attitude towards the TFC experience. Accepted.
  5. Yah, I think you'd do good on the server. Accepted and added
  6. Haha, sounds like you'd fit in just fine. Accepted and added.
  7. Torch Poll

    I didn't thoroughly read through this entire topic, so if this idea has already been discussed, I do apologies. I enjoy the new feature of torches burning out, but I do see the need for some sort of alternative light source as well as many others have expressed. Along with some sort of longer burning lamp, would it not be possible to have some kinda of dynamic lighting, AKA a torch in hand projecting light as you walk? I've definitely seen this done before, though I'm not sure if there is some sort of restrictions in TFC that wouldn't allow for it.
  8. Beardedwombats 0.79.7.292 Smoking and Drying meats Guide

    Should the meat be cooked before brined?
  9. Visual Glitches and Crashing Clients

    So this may or may not be a long winded post, I'm not to sure how it's going to play out yet. I've recently started a completely Vanilla TFC server, literally only the TFC JAR and Forge are installed. I've had it up and running for a few weeks now, with no real concern or issues to speak of. Just recently I've encountered multiple bugs and and issues that are threatening the servers world itself, and I'm going to go over the lot of them in this post. I'll have some of the players go over there personal account of the issues as well in the reply section. Note I have "fixed" (or at least temporarily fixed) most of these issues, the main reason I post is simply to make the the community, and more importantly the developers of the mod aware so they know about them and have a chance to fix them and improve upon their mod. I have deleted the servers config and got a lot of the players to delete there own as well, also naturally I restarted server. So to start off with, I'll briefly talk about a bug that I did kinda go over in IRC with Bioxx. So some of the members on the server were experiencing a kind of latency (which could be unrelated), and shortly followed by a crashing of there clients. I'll have them post their error reports. I went over to the area I knew they were to see what was going on, and as soon as I got close to what turned out was an orchard, I also crashed immediately with this crash report:http://paste2.org/sajG2Hxa . After attempting to log back onto the server I continually crashed as soon as I logged on. I went to IRC, found out I was basically hooped and had to MCedit out the tree that was causing the problem. After deleting the proper blocks I logged back in, and everything seemed to work accordingly. The new bug we're having might be slightly related to the bug previously listed, and I have a few theories about it myself. So lets go back a week or so, I was doing some smithing with a buddy. He makes a pile of copper ingots, maybe 60-70 ingots in the pile. I walk up and all I can see is one ingot on the ground, yet he can see the entire stack of 60. If I took the one ingot I could see, the stack would appear to me and all would be well. Heres a quick recording of that bug: Sounds like a pretty insignificant bug, right? Well jump back to now, I'm in the same area as the one I had to edit the tree out of previously. All the Ingot stacks, anvils, stones on the ground, sticks on the ground, grass... it's all invisible, and not only that, the ingot piles can't be picked up or broken. When I tried to break it in creative mode it was like there was nothing there, I punched the block behind it while trying to punch the invisible pile. The only reason we knew they still existed was the fact that we couldn't walk in the space the pile was occupying. There was no way to obtain the invisible rocks either, yet we could however break the rocks. The anvil had no interaction to it, and I ended up having to replace all the stuff via creative mode. This was only happening in the area surrounding the previously bugged out orchard, so I think it may have had something to do with either that, or MCedit somehow messed it up, because that was the only area I was in on MCedit. Another thing, buckets seemed to also be invisible unless clicked upon, but if I left the area that seemed to be "Buggy" it becomes visible in my inventory, when i return to the area, it disappears again. If necessary I'll have members post their accounts of these issues and also their crash reports, as they seem to have been crashing for different reasons. Any feedback is appreciated. Cheerios
  10. 1001 Small Suggestions: Community Brainstorming~!

    While holding a lit torch in hand, the hit boxes on existing torches throughout your world become larger or even up to a full block. This allows for easier relighting of torches throughout your home and especially those nasty twisting caves. To back up this suggestion, it's actually quicker for me to just do a sweeping motion across the unlit torch on the cave wall and break it, and then simply place another torch in the general vicinity of the original, then it is to line up your crosshairs every time and relight the torch. This in my opinion is just as "unrealistic" if not more so then being able to quickly relight torches with a larger hit box. Love the new torch mechanic by the way!
  11. Your application was quite well done, and I'll put you on the list for accepted applicants once the new build is released. This may still be some time away, but until then whitelisting will stay closed. I appreciate the application, and I'll get back to you as soon as whitelisting opens back up in the near future!
  12. Snowberries

    So, I was just ready about various types of shrubs and berries in a book I had recently come to own, when I stumbled upon this: (Apologies for the bad quality picture...)They are pretty common around the area I live, although I had never thought to eat them, and apparently for good reason. They are considered non-edible, which makes me wonder why they are included in TFC as an edible berry? I mean according to several sources [Source, Source, Picture above]they are not terribly poisonous but should never be consumed. I wonder if this is something that was overlooked or simply ignored during the time they were implemented into the mod. Either way I still think they should either cause some sort of adverse effect upon consumption, or not be a harvestable/edible food source in TFC.If this suggestion were to be acted upon, might I suggest the implementation of Huckleberries as a replacement to snowberries. If the snowberries were simply added for a change to the regular berry palate, being uniquely coloured and providing a different texturing, might I suggest the addition of Cloudberries?
  13. Sorry, not quite what we're looking for. I'm closing whitelist up for the time being, but thanks for applying!
  14. Sorry man, gonna have to deny. I'm actually closing whitelist for the time being.
  15. Rather interesting application, but I'm willing to give you a shot. Accepted and added.
  16. Snowberries

    Interesting, this is intentional then?
  17. Unfortunately, this is a little bit to brief and doesn't provide me with much information to make a judgment call. Maybe next time, denied.