Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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About TyronX

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  1. Does this forum have to be dead?

    There is also TFC+ in the making and I'm working on a completely standalone version named Vintage Story
  2. Do you check the forum everyday?

    Hm. Thats a good point. As discussed in discord now, we'll think about if we can find better alternatives! (uh oh, another costly eu trademark registration incoming)
  3. Do you check the forum everyday?

    Wait what? Me no understand!Care to elaborate?
  4. Do you check the forum everyday?

    Oh eeeeh, Here's our website:
  5. Planned features

    From what I can tell from the public repository TFC2 (, it seems as if the terrain generator will get a large update to create mostly islands/continents in a more realistic way. I assume something similar to this:
  6. Awesome, your generated maps look really good :-) Better map generation is always great. But you can also make procedural map generators that look very realistic: Interestingy, the other day I stumbled upon of of the TFC developers github profile and he has forked the repository for above map generator - so perhaps there's other guys working on a better map generator you could join forces with.
  7. Irrigation / Water Channels

    Aquaducts would be awesome, therefore remove the ability to move water source blocks?
  8. Freezing water in unloaded chinks in winter

    Replacing Water with Ice and placing/removing snow when chunks are loaded shouldn't cause a big lag i think. You would need 16x16=256 calls to world.getPrecipitationHeight() + some ifs + world.setBlock()
  9. Crop Cold Resilience

    How about replacing the Hardy column with a "Min. Temperature" column (for hardy crops 2 lines)? Also Bioxx mentioned in chat that Jute dies below 10 degrees...which is correct?
  10. Ideas about food preservation.

    I also thought about drying fruits. Reduce 90% of its weight, increase thrirst, but therefore much slower decay.
  11. Visualize Firepit contents, placeable stones

    Thanks for the info. Actually it doesn't even have to be 3d models, it could be just 3 flat sticks like the ones tomatoes grow on. The main goal would be just to see without gui whats inside the fire pit.
  12. I'd love to see visually what's inside the firepit, without opening the gui. How about 2 sticks standing vertically and above those 1 horizontal stick, like in this picture: Then in the middle of the horizontal stick is the item to be backed, and once backed the item moves to the left or right corner of the stick. This could in fact go so far and let the player place and remove items from the firepit without the use of any gui. The temperatureindication could be made by the color of the fire. And one other small thing, I'd really like to place rocks and ore nuggets back on surfaces as ways of decorating. Perhaps via shift + right click?
  13. Starvation

    Hunger could stay the same but when a player first enters a world he could start with a bit of food in his inventory.
  14. Ease

    The slowness and difficulty of things are what make this mod so awesome, I hope the mod creators don't ever change that.

    I also find the current system of food taste just fine. Things don't have to be made easier all the time like in original minecraft ^^