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DoodTheDud

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Everything posted by DoodTheDud

  1. Animal Breeding Bugs in build 77.5

    Okay, currently the animals are like this: PIGS = Breed as intended. COWS = Breed like vanilla minecraft CHICKENS = Do not currently breed SHEEP = Do not currently breed, randomly shrink, genders not always displayed Furthermore, animals move VERY slowly when following someone who has wheat grains. They are clearly following, but they take a half-step every 3-4 seconds. It's impossible to move them. With how rare animals are, this is a fairly large problem. Our server host felt obligated to spawn in animals of each gender after traveling thousands of blocks in every direction and learning we could not move the animals we found back to our ranch
  2. Animal Breeding Bugs in build 77.5

    The support forum says "Having trouble getting the game to work? Ask here." or something to that effect. That sounds like it's for user error issues, not bugs. Are you certain? The forum descriptions make that sound off.
  3. Animal mating

    Having issues finding any information on it. I'm aware the butchery system is on its way and that animals are being improved, but as of right now, how does animal breeding work?
  4. Changing the speed of the year

    It's more or less that they can't play all the time, so the time between a single player's logins will sometimes see 2-3 years passing, since the server is up 24/7
  5. Changing the speed of the year

    How do I change how quickly the year progresses for my server? I have a crew of people used to the old slow years who are a little unhappy with how extremely fast-paced the years seem to be on our server, so I'd like to help them out by swapping back to the old system, as from what I remember, year lengths being changed came with a way to change them around, right?
  6. Anvils to hard to make

    Only 3 thousand?My copper-mining base camp on my multiplayer server I ran was a good 12,000 blocks away. What's your point?
  7. Changing the speed of the year

    Thanks for the warning, the config has this warning too and I set the number to 1200
  8. Changing the speed of the year

    What is the maximum you can set this to? Also, I backed up my multiplayer world and then changed it and it doesn't seem to have ruined the world, though I think it's ignoring the change.
  9. Changing the speed of the year

    Found it, thank you
  10. Armor storage

    Armor racks would be badass, and would be used in both practical storage ways and for aesthetic purposes. However, even if racks aren't do-able, it would be nice to have some way of storing armor somewhere
  11. Saplings

    Saplings spawning naturally is a pretty damn amazing system, but it seems odd that I can deforest an entire area with no concern because I know saplings will pop up out of nowhere. What I propose is the following changes: -make saplings no longer drop from leaves -make saplings spawn based on nearby trees, rather than on the biome -make saplings collectable by digging around the dirt holding its roots with a shovel, and transplanting it to a new location -make saplings only stack to 1 I feel like this is a more logical way to do forests - trees can be endangered by careless logging, and trees don't become insanely hard to get, but they are still felt as valuable and still require care to harvest, much like other resources in the game. Any thoughts?
  12. Geological Events

    Because we have preparations ready to evacuate the city should it ever be active, and volcanoes erupting is not insanely common. That doesn't mean it never happens.
  13. Log placing

    I've always placed logs manually, I never open the GUI and dump them. O.o
  14. Armor storage

    I'd prefer armor racks more like the ones in this: (2:30) Seems functional enough. Much like the tool racks. Never played AC3
  15. Geological Events

    The "non-erupting" turns me off.Settling near a volcano should be a bad thing. Proper scouting of area should be necessary before starting a town, and making guards against natural disasters should be a part of building any settlement.
  16. Emergencies

    I look for elevation and dig just under a grass block. I then block most of my entryway with the dirt I dug up, and leave a little window.The shelter is usually 2 blocks tall, 2 blocks wide, and 1 block thick. THat way I have a spot to move to if shot at by a skeleton or targeted by a creeper.
  17. If you want to edit the wiki.

    I would like permission to edit the wiki. Account name is doodthedud, created today
  18. Geological Events

    I must not have clicked them all. At one point it exploded all over the right side of the screen. Must've stopped loading them.
  19. Geological Events

  20. [B66] Issues with new doors

    I would like to add that the multiplayer bug I pointed out was equally inconsistent with mobs. A skeleton was unable to pass through a door that I could not pass through but my friend could pass through. It was open only for him; the skeleton and I could not move through it.
  21. Cows, Pigs and Chickens nearly immortal

    I understand punching not being effective, but why would axes not be somewhat effective? It's a sharpened egde and a stone axe certainly isn't built for extreme combat, but it should definitely be on par with a stone knife.
  22. Saplings

    Ah, sounds good. I hope this idea is at least glanced at by the devs before they make changes, but I'm excited to see what forests will be like either way
  23. Saplings

    In response to complaints? Goodness, I hope that's just a rumor. I thought the appeal of this mod was in its extraordinary, realistic difficulty and careful preservation of resources with long-term planning and short-term survival being balanced.
  24. Saplings

    Doesn't that require very specific parts of the tree at a specific stage of growth?Oooh! That gives me an idea. Maybe you could use a specific tool on leaves of the tree or parts of the trunk to get a cutting, which takes longer to grow than saplings, while saplings grow around the tree naturally but can be transplanted with effort.
  25. Things you think should be added to agriculture.

    I like the idea, but meat should require salting or smoking to prevent rotting. Yes, animal meat gives rather a lot of food, but it also goes bad very quickly without work.