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dittoisepic

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Everything posted by dittoisepic

  1. Again, i'm no coder, but for your issue with armour (as i understand it, it is having issues reducing magic damage as well?) couldn't you add an tag to each player when the armour is added and remove it when it's removed that reduces magic damage? Also, what are we doing with infusion enchanting?
  2. I see no problem with the animation. It is magic, after all. Also, make sure that if you pick #3 you let it use a variety of fruit, otherwise players will simply require one specific plant.
  3. I think he means that if they allowed melons to grow, players would cry about pumpkins as well. But hell, i'd add a melon-growing mod as a standalone because fruit is a huge pain in the ass.
  4. Only if it used all fruit, because using only one would just make it so players NEED that one plant for the item.
  5. Not like with the amount of exploring required in most seeds jack-o-lanterns are hard to get anyways.
  6. But.. but... bones and stones and caveman skins...
  7. Alright, just keep in mind that invalidates a lot of items for use in a crucible, but research must also be considered I guess.
  8. Consider that stone weapons are far easier to get than metal weapons, and unless metal weapons have shitloads more telum then nobody will ever use them, they will just make stone javelins or axes and melt them down.
  9. Yay. Have you done runic shielding balance? Will they work the same way, just providing more shielding?
  10. Crafted foods having 1 aspect per ounce seems about right. 16 for 1 is probably good for raw.
  11. Also, potions are quite powerful and should be mid-game at least. I say make the brewing stand require thaumium for a base, IMO.
  12. Remember to make zombie brains edible, as eating a zombie brain cures your unnatural hunger.
  13. I'm no coder, but couldn't you copy the code for the normal health regen, rename it, buff it a ton, and have the potions apply the renamed regen? Probably not, just throwing this out there.
  14. It's a separate poison that can kill the player.
  15. I don't see a huge issue with the wither skeleton parts, just make them drop from normal black skeletons. Most players tend to avoid them like the plague until they get metal gear anyways. For the nether star, that's an interesting point. Perhaps make it somewhere in the outer lands?
  16. Is there a very vague ETA as to when you'll be happy with releasing it as a beta that is functional? A month? Six? If not, that's ok.
  17. Do these have research information in the thauminomicon? (Not sure if I spelled that right) It shouldn't be too hard to add as plenty of other mods did it and it really adds to it as opposed to using NEI, IMO.
  18. My bad, it seems you have glowstone covered, but are golem cores edited to use TFC brick in crafting?
  19. The greatwood door is nice.
  20. One more thing: Have you ensured armour calculates damage like TFC armour does (E.G. boots of the traveler)
  21. As well, please get nitor and golem cores working, if you can. It should be a simple fix: Edit the catalyst for nitor to be something else (i'm thinking a vial of lux) and allow for TFC bricks (fire bricks if you want to be picky) in the golem cores. This would allow us to actually use those golems you spent so much time coding. Please and thanks. Edit: If not the vial of lux, charcoal is a nice secondary option, not quite as much of a joke to get as a torch. Edit 2: Straw golems. You mentioned you are having issues with using certain amounts of grain, but being able to temporarily use any amount until you fix the issue would be nice. I'll be using 30oz to balance myself anyways. Please remember the golem catalysts. Unless, of course, you have something more important to do. I ain't the dev here.
  22. Please give some item one terra, one metalum, an done fabrico. Terra Firm(a) craft.
  23. If possible, i'd love to see a completed stack of ingots be separately scann-able. Would be a nice reward for "completing" a tier.
  24. In my mind, metal weapons should have a deal of telum. I say give stone knives one telum, and metal knives no less than ten, going up a fair deal per teir,because they're a lot harder to acquire. Arrows should have 2 telum apiece, as they're harder to get than stone knives but not that difficult.