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empoleon53098

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About empoleon53098

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    Caveman
  1. [Solved] Level type for a server?

    It worked fine for me when I just left it as the default, so it should be OK.
  2. Refreshing Question

    If I spam Refresh on a page with an advertisement, do Dunk and Bioxx get more money?
  3. What other mods do you use with TFC?

    If you did, I would definitely love that. MAtmos would fit the TFC feel very much, I think.
  4. How hard is it to find copper?

    If you can find Basalt, it's Native Copper Heaven. I spawned in Basalt, so I can only really say that it was incredibly easy to find the stuff.
  5. Build 77 Starting Shelters

    My first night shelter was a little dug out in the side of a hill, using dirt on two sides, and a boulder on the other for walls. Thatch makes a great roof, and I used that for my front wall too. Once I got some copper, I hollowed out the boulder and expanded into that. I still haven't moved out. It's so cozy!
  6. Iron....

    Y'see, this is why I tend to just leave all of the mining and whatnot to the other people in the server, while I provide the food and housing. Haven't played in a while, but that always worked best for me. I got full steel tools and armor within a week of letting the digger squad loose on the world. What I'm getting at here is that the more people you have spread out prospecting, the better your chances of finding the ore you're looking for. If you're playing singleplayer, I really have no help for you. Perhaps open yourself a LAN world and get a friend to help out?
  7. Much better than my usual slope-roofed plank boxes, I'll have to try this on my next world. Thanks!
  8. Skating on Thin Ice...

    While I like the idea of the ice forming in 1/8 layers, what would happen when a block is broken next to one of said ice-water blocks? Would the ice stay as it is, but with water flowing out the side? I have no idea what I'm talking about, but I was under the impression that flowing water cannot support ice, unless there are much lower temperatures.
  9. Brewing and beverages

    This is a great idea. It gives a reason to make yet another kind of building, and I like that. I'm pretty sure you can see what's wrong with crafting the lid this way. 2x2 planks in a crafting table gives a plank block, and 2x2 plank blocks in a crafting table gives a crafting table. Perhaps a different recipe should be used, like 3x3 planks in a crafting table?
  10. Trees won't grow nor can be found

    Really? I didn't see any such forests. I'll have a look, the reason I had left in the first place was because most non-grain crops could not be planted, due to the coldness. So, is anyone going to be updating the wiki on this, to avoid confusion? I don't know how to myself, but it's a good idea. Thanks for all of the help, I'll try moving to somewhere that doesn't have nearly as much heat. Well, provided I can get enough food to cross the ocean again. I lost nearly all of my food supply when crossing the first time, but there are plenty of cattle here... Oh well, I'm rambling. Unless I find an issue in another area, I'll be putting the topic as [sOLVED] now. Once I figure out how to, anyway. That might take a while.
  11. Trees won't grow nor can be found

    I'm not in the south, and the real issue is not that there are no trees, it is that the ones I have planted don't grow. I could easily make my own forest if I wanted to, but none of the saplings ever grow. I did find some trees in my wanderings, but they were kapok trees in tiny amounts.
  12. Trees won't grow nor can be found

    Around a thousand blocks from the equator, and very close to origin on the other axis. I can't get the exact coords right now, as I'm still trying to find my way back, but I know that the area has basalt next to an ocean.
  13. Trees won't grow nor can be found

    Hi, I've been playing Tfcraft for quite some time now, and on my newly-made B66 world, I noticed a rather huge issue; For some reason, trees cannot be found across this entire plains-based continent. The only trees I have found are on the tips of the highest mountains, where the temperature is slightly colder. This leads me to believe that the temperature is a factor in tree generation. I looked around the wiki for it, but I didn't see this mentioned anywhere. I had originally spawned quite close to the arctic circle, I only had to walk a couple hundred blocks to find a huge expanse of ice and snow. I had left this area in search of a warmer climate farther south, but most of the world up until a continent quite close to the equator was covered by water. I had brought a Douglas fir sapling, a hickory one, a chestnut one, and a willow one just in case the new area that I found had didn't have them. I was quite right in this respect, and I have been waiting several in-game months for the saplings to grow. The mountains that hold the native concentration of white elm and another tree type are quickly getting deforested, and the sapling planted on them do not grow either. The world seed is 3742932833493885094, I think. Is my issue a config problem, or something else entirely? I usually never touch my configs, unless a server has a weird day length setting. I can't give the temperature of the area, I got rather lost while searching for metal. I can tell you that the rainfall is 1000, the evt is 0.500, and the temperature is somewhere around 40. Any help with this?
  14. Charcoal Stacks

    Why not just make it so that even after the burning finishes, the logs (And firepit) stay there, but once you break one of the cover blocks, all of the blocks disapear, and THEN the charcoal falls to the ground. Or He could just make it so that dropped items never despawn, But I doubt that would work. He might even decide to troll us, and leave it as it is.