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About Shini_otoba

  • Rank
    Wood Cutter
  • Birthday 03/26/1992

Profile Information

  • Gender Male
  • Location NSW Australia
  1. Open Air Latrine Design

    I usually dig either 2 or 3 deep square, and cover with logs. In a pinch you can make a reasonable sized hut with only 6 logs which is easy to obtain within the first day. If you need more space you can always just expand. Later ingame when you want to build a proper home you can always just build ontop of your hut and turn it into a cellar.
  2. Version 79.8 all terrafirmacraft chests seem to be unrecognised by inventory tweaks, I am looking in the config to see if you can add them somehow but nothing so far to imply it can happen. Character Inventory sorting is still buggy but this is expected.
  3. [79.7] Garnierite and more

    Good seed, but you really should post screenshots as per the forum rules.
  4. Torch Poll

    I like this feature, when i explore a cave and come back a week later I hate the fact that it looks like time has no progressed. You should add something like a lamp that burns longer and can be refilled, with the update for alcohol it could be used for fuel? Crafting could be some brass plates, Jute fibre for a wick and fill it with alcohol. Maybe be able to turn it on/off by right clicking to decrease light levels in food areas.Also torches need some sort of "sign" that they are about to burn out, maybe more particles, they dim, or change to a darker colour to represent burnt out wood.Don't listen to the people who complain about this, if they don't like it there is a config option to turn it off, you can never make everyone happy if they are too lazy to modify the configs to their own style.
  5. Beardedwombats Smoking and Drying meats Guide

    Great tutorial, I am looking forward to trying this later ingame.
  6. Prospector's pick : How to use at it's best.

    I use mapwriter to put a marker at the locations where the ore goes from very large to large. When I have all 4 directions I use markers to join the dots and create a box. Head to the middle of the box and 90% of the time you will find ore.
  7. [78.17] Scenic Seed (Cold Climate)

    Seed -7208647558945832617 Really pretty seed with huge mountains, exposed ore, Redwood, Douglas and willow. Some rock salt within 500 meters of spawn and dolomite at spawn. Head 200 blocks south from spawn and you will find a hidden pond with clay, some really flat sheer cliffs if you want to make a cliff side home.
  8. Is the site working for anyone else?
  9. EnviroMine - alternative to TFC?

    Looks alright, I don't like the sanity idea. I like the feature of having to boil dirty water.But all in all I will stick to terrafirmacraft it is more fleshed out and we are soon to see body temperature and dehydration in the next update or two.
  10. [0.78.17] Northern Redwood Forest

    Winter has hit, I got a roof finished and my crops harvested just in time.
  11. Ridiculous Suggestions

    I'd like the ability to retrofit the bear NPC with armour and rudimentary hand cannons to crush my foes and protect my castles.
  12. Sites dead for me also. Probably just a temporary issue give it some time.
  13. [0.78.17] Northern Redwood Forest

    Seed-1153576162568790033 Coords: X:429 Z:13713 Average BIO temproughly 6C during summer. Rain:4000 Stone types:Mostly Gabbro and Schist Trees:Douglas fir, pine, redwood abundant, small clusters of hickory. Willow to the south. Good for cold climate difficulty. You will need to travel 1000 meters from spawn. No info about ores I have yet to search. Any further then -14k where you spawn there will be no tall grass, not sure if this is meant to happen or not.
  14. Exploration Incentive (structures)

    The devs have also stated quiet often TFC is not historically accurate and only pretends to be psuedo realistic.That being said structures would make a good addon so those who don't like it don't have to use it.