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Deathbytac0

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Everything posted by Deathbytac0

  1. My few suggestions

    NO! Not literally lol!... Oh god no...
  2. Forge won't work

    No, I might try that tomorrow. It shouldn't be too high though because I set up this in creative and it works: bloomery and forge forge chimney bend from bloomery access full chimney That bend is much higher.
  3. My few suggestions

    I'm caught lol. I did not really mean mobs would teabag you, I'm talking things that will rape your face like werewolves in Mo' Creatures, teabagging is raping of the face, although you are dead... Yeah I should have used the search bar, I pretty much just posted this and then looked through the other posts (stupid lol).
  4. Why not remove shitty vanilla mobs? And magic.

    Hmmm... True, and I agree. I don't think cinnabar should be redstone though, redstone has it's place in industry, not here. I couldn't even find a use for redstone in this mod, nice to have a break.
  5. Things That Are Too Easy

    I like this, but crafting table should be 3 planks and 1 leather and javelin should be 1 rock, 1 stick, and 1 string, and string needs to be easier to get. This will make it harder but not too hard. And you should get meat from killing with javelins... that's silly. Unless you take the extra steck of harvesting the carcass.
  6. winches, pules and cams, water wheels and pumps (move your ores)

    YEEEEEESSSSSSS! I love the tools I'll never use but are realistic and at my disposal lol. And there is no sarcasm here, I want this.
  7. Combat Overhaul cont. (2/3)

    I agree. There should be a huge variety though, pikes (3x reach), glaive (slashing spear), mace and chain (very low damage but negates armor 90% for that hit and next hit with another weapon), and all those... don't make me pull up all three Mount & Blades to look up everything lol. I would like the stamina bar though, and a complete GUI overhual. Tempering metal would be an awesome feature to increase speed or damage. Varieties of armor need to be added such as light armor (red steel chainmail) giving us room for things like encumbrance, especially a weight based inventory.
  8. Why not remove shitty vanilla mobs? And magic.

    Normal animals are fine, and the wolves are actually scary now. Zombies and creepers, gotta go, not real. Spiders need to be downsized and nerfed, blue spiders need to spawn like normal spiders. Lol great excuse to get rid of skeletons and creepers though, I'm in. No glowing ore, not even cinnabar, in fact caves should be darker.
  9. Environmental Dangers

    I agree but the clean weather mod... think about it. It's mechanics can make thinks like sandstorms possible. An overlay and random damage is good enough, I don't expect blocks to move. Also the snow can be blinding.
  10. My few suggestions

    Yes, I'm thinking of more... It may not become few after a while lol.
  11. Tiny Tweaks Metathread

    Yes to all. Instead of sand being harder to dig, the 8 or 4 blocks (and only them, no other updates) surrounding it decrease their size and fill in the hole.
  12. volcanic forgeing and smithing

    Amazing idea bro! Something to add to part 5 though... if you put water in it the bucket may crack leaving you with scrap (just to be annoying or reused). You must let it cool a bit before adding water (boo physics ), I wouldn't make it too low that it's nearly obsolete, which is almost realistic.
  13. Forge won't work

    inside outside
  14. Forge won't work

    Well the forge can have a side vent right? One bend in it. If you make a forge outside and it's temporary and just sits there, you normally would put a block above the chimney with an air pocket open to the world, that's all it is. Anyway I'll get some pics.