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Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes Answering "no" to the above question will result in your post being deleted. I have a really complex idea for forests/biomes for the new edition of TFCraft. In actual forests, the amount of shrubbery and foliage on the ground often depends on the concentration of the trees and the temperature and rainfall of the area. Could there be new plants and bushes to fit in with forests following the same rules? I don't really know that much about Java, but is there a way to make certain plants or bushes grow in only certain light levels? There could be grass color changes in winter/fall, and have dead leaf textures that appear on the ground (similar to the minecart rails) that could be harvested and crafted with sticks or something to make some sort of block or slab to be used in early shelters. And there can be shorter grass or tiny plants that grow in denser forests, and for really dense forests, have the dead leaves all along the forest floor with tiny plants, and have small bushes and such. And there could be different types of grass/ferns to grow in different environments, with varying heights and sizes, that could maybe drop different types of thatch with certain characteristics. And for some trees, probably all but the taller ones, you could have trunks and branches the size the fruit trees and make the fruit tree trunks even smaller, and then when winter rolls around, the leaves could "fall off" and litter the floor, until spring when little leaf buds can fill the trees. I don't know how all the extra items would run on lower end computers, though. In advance, thanks for reading.
Before you start reading this topic, I want to warn you that English is not my base language, I might have made some mistakes in writing if you notice any errors or have not understood the essence of some of the proposals, write about it in the comments below topic, I will try to fix problems as soon as possible.If you have questions or additions to my idea, please leave a comment. I will answer you.Why this idea must be in TFC:The variety of the world.Believable spawn for igneous rocks in the world.Creation of natural hazards such as: Fires, lavafalls, evaporation of water, dehydration of plants.Hot springs are located near the volcano, as it should be.Large space for new ideas. For example new types of ores and rocks, volcanic caves, geysers.Cons:The complexity of creating the right eruption model.Too easy access to the lava at the beginning of the game. (I do not consider it as a bad thing).Possible drop in performance for large eruptions.Synergy:Hexagon world generation. I still do not know, about this type of world generation, but using this type of generation of the world, volcanoes will look very believable.TFC has a cave collapses mechanics. Eruptions can be combined with landslides and cave collapses, to create additional hazards and interactions. Types of volcanoes: Shield volcano, stratovolcano, cinder cone, fissure vent. Shield volcano Dimensions - Large, low. Base diameter 400 to 800 blocks. The ratio of height to diameter 1/10.Crater - Large, shallow, contains water (hot spring). Diameter of crater 1/6 of base volcano diameter. Depth of crater 1/3 of volcano height.Eruption - Rarely. The time between eruptions 1.5-3 years.Biome - Any. It may appear at the bottom of the sea or ocean.The amount of plants - High. Trees grow across the surface of the volcano.Danger - Variable, depending on the time elapsed since the last eruption.Note - Due to the small height and a large stretch goes unnoticed for a long time. During the eruption may seriously damage buildings and forest, which are on the slopes of the volcano.Stratovolcano Dimensions - Medium, high. Base diameter 100 to 160 blocks. The ratio of height to diameter 3/4.Crater - Medium, shallow, contains lava or air. Diameter of crater 1/4 of base volcano diameter. Depth of crater 1/6 of volcano height.Eruption - Moderate. The time between eruptions 5-8 months.Biome - Mountain often. Other types rarely.The amount of plants - Above-average. Trees grow on more than 70% surface of volcano.Danger - High.Note - In the mountain biomes can be hidden among other mountains. The top can be hidden by clouds. The volcano can be dangerous if not detected before the eruption.Cinder cone Dimensions - Average, very high.Base diameter 80 to 140 blocks. The ratio of height to diameter 1/1.Crater - Small, shallow, contains lava or air. Diameter of crater 1/5 of base volcano diameter. Depth of crater 1/1 of crater diameter.Crater - a hemisphere.Eruption -Frequently. The time between eruptions 3-5 months.Biome - Any.The amount of plants - Low. Trees grow on less than 20% surface of volcano.Danger - High.Note - Due to the strong inclination of slopes and frequent eruptions, it has no plants in the vicinity. May be found in the system of volcanoes, two or more.Fissure vent Dimensions - Huge, flat.Width 10 to 20 blocks. Length 150 to 400 blocks.Crater - Huge, flat. It occupies the entire volume of the crack depth to bedrock, contains lava.The depth of the lava below ground level at 20-30 blocks.Eruption -Extremely rare. The time between eruptions 5-10 years.Biome - Mountain never. Other typesextremely rare.Single volcano on 100.000.000 blocks in the square. This mean 10000x10000, width and length.The amount of plants - Depend on biome.Trees grow everywhere, like vanilla minecraft fissures.Danger - Very high.Note - Rare form of the volcano. It has a huge interval between eruptions. Because of their planar structure scatters lava in a small radius from the center of volcano. Large amount of lava provokes fires, emissions of dangerous gases, huge amount of evaporation, drought. This type of volcanoes can dry the rivers and lakes.Other parts of volcano idea: Temperature. Being near the source of the lava, should provoke an increase in ambient temperature. It will affect the growth of agricultures, thereby diversify the gameplay. If the body temperature is introduced, the lava will provoke overheating or warming. Active volcanoes should increase their size with each eruption. Covered with a new layer of lava and lapilli. Lapilli are small stones, so the game should replace them with gravel, thereby increasing the attractiveness of living near the volcano, if you need a lot of gravel. Volcanoes must faded out after a certain number of eruptions or initially be extinguished, so as not to provoke the uncontrolled increase in the size of the volcano. Necessary to change the interaction between lava and water. Add the chance of water evaporation and replacement of empty space with lava. Approximate odds: 80-90% evaporation, 10-20% of the occurrence of rocks. (In vanilla minecraft we have 100% chance to get rocks) Pyroclastic flows. The eruption of ash and gases must be harmful to the environment, to the player and to the NPC. How to implement - Local weather changes like rain. Add particle effects at the top of the crater, like a charcoal pit, but with a large amount of particles. Maybe with new sprites. (I do not know if you can make a local weather, if not already is). How it should work - In the area of the eruption must change the weather. Inflicts poison effect "Ashes in the lungs" the strength of the effect depends on the distance from the center of the crater (I do not think that it is difficult to implement, like a mechanic in Industrial Craft, when you walk close to the nuclear reactor). If you are very close to volcano, should appear additional effect, suffocation, it must work like a suffocation underwater. Volcanic bombs. 10% chance of pyroclastic flow may contain volcanic bombs. The sky must have a reddish tinge, and on the surface appear new stones. A huge advantage of this idea it's circulation materials in nature, in this case the stones. Volcanic ash is a source of micronutrients. The soil around volcanoes more fertile. This idea can be used in the game, to accelerate the growth of agricultures. The soil should get a new option - Ash content. This option has a value from 0 to 3 units. Each harvest should subtract 1 from this value. Bonus - agricultures growth rate increased by 20%. Ash content in the soil shall be updated at each eruption within a radius of the negative effect of paragraph 5 (Pyroclastic flows).