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  1. Animal husbandry

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): YES Answering "no" to the above question will result in your post being deleted. Hello! I've read all the posts and haven't seen this suggestion before, but I apologise if I'm wrong. I think it would be a nice addition to the game to have to feed the animals you tame. In TFC1, all you have to do is feed animals a bit a grain and once they're familiarised, voilà, you have yourself a near infinite supply of meat (pig splosions!). I've always thought that it was a shame that these mechanics were not carried on after the animal was tame. For example, in summer, the animals could hang out in the pastures and eat grass and be fine, but in winter, with the harsh weather, animals would have to be hearded indoors (or left in the pasture, I just like the idea of building barns) and fed. To do this, troughs and feeding stations could be implemented. The played would have to refill them regularly. Big animals would eat more than small animals. The point is not to add a tedious mechanic to the game, but te incite the player to manage his animals: does he want 10 dairy cows, or 10 sheep, or simply 5 of each? Can he afford to have so many animals? Should he expand his farm to account for more animals? For those who like the stone age, wood troughs could be built, and further down the line iron troughs with a bigger food capacity. The troughs and feeding stations could be filled with grain or straw (3 straw would equate 1 grain), or vegetables. This would enable variety and wouldn't penalize the player too much (by saving all his grain for the animals for example. Straw could a viable alternative in winter when food is scarce). Food put into the feeding station would not decay (to enable the player to go exploring for a few days without fear of his animals dying of hunger). To stop us from using these feeding stations as storage, food that has been put in could not be retrievable (any food you put in would fill up a bar for example, and have an animation like when you put iron in a bloomery) I've always thought it was a shame we can't feed the animals vegetables or fruit (sheep love carrots, horses eat apples!). In this way, more than just grain or straw could be put in the troughs. Pigs would eat anything (even meat and dairy), horses would eat fruit, vegetables and grain, cows and sheep only vegetables and grain. I'm not sure how this could be implemented if there's a bar on the trough. Maybe with a % of vegetables/grain/straw (much like the crucible). In a trough with 1% grain and 20% dairy, only the pigs could eat from it until it's filled back up. Finally, water troughs could also be implemented, but I don't want to expand too much on that, the point is too have fun not to add too many tedious mechanics. But tell me what you think of that. Hope you like the idea, criticism is welcome (On a completly different topic, thatch could be used for insulation, but I'll open a new suggestion for that)