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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Search the Community: Showing results for tags 'coding'.

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Found 4 results

  1. TFC Version #:79.18 Forge Version #:10.13.2.1291SSP/SMP (SinglePlayer/MultiPlayer):SinglePlayerDescription:I have a question about the TFC world spawning, because I am trying to code a file so the camping mod is comparable for TFC, but I don't know how to get a plant from the camping mod(hemp) to spawn in the tfc world, can someone help me?
  2. Help with Modding

    Hi, I want to make an addon for TFC, but I'm having a problem.. Any experienced coders out there who would like to give me a hand? so i'm following this tutorial:I follow it up to around the 4 minute mark, and when he opens his eclipse src, there are a bunch of classes in there. However, when I open it up on my eclipse, it's empty.No idea what's happening, does anyone have a clue or can help?
  3. Friendly Mobs Are Gone!

    Hello all! I have a SMP server. So I updated TFC to build 76. But I wanted to keep the map. But it is kind of getting troublesome. There are a lot of item ID issues. Like, all of our TFC planks were turned into handmills and plans are now sprindles. Metal nuggets were converted into lava filled blue steel buckets and such... Well, that's not much of a big deal, to be honest. But the real problem is, all the animals(friendly mobs) are gone. Not sure what's happening, but those entities instantly get ignored by the server. When I try to load new chunks, this happens. Take a look: http://puu.sh/2uwog http://puu.sh/2uw19 It's gamebreaking, any ideas? :[
  4. Galaxy Quest 2 [WIP] Current version: 1.0.4 Galaxy Quest 2 is my second game, and my first you could say big project. I plan on finishing this game and making it fully playable (and enjoyable, if possible). The game is a 2D topdown space shooter, where you take control of a spaceship on his quest (no actual quests, just shoot shoot shoot) to rid the galaxy of evil comets and mean aliens! So far I've got the titlescreen menu, volume and difficulty control (actual difficulty not yet implemented), 3D-looking background, a scrollable map and a spaceship along with movement and 360° rotation using the mouse. So this is still a very early version of the game. I plan on releasing the source code for aspiring programmers to learn from, and I'll be sure to comment the code out and make it as OOP and understandable as possible. However, the source itself won't be available for download until the game is finished. Here are some videos to show what I've got so far: http-~~-//www.youtube.com/watch?v=WaZEVxPC5IE http-~~-//www.youtube.com/watch?v=8FFLU7gQjXs http-~~-//www.youtube.com/watch?v=VW6A4UqQ4RY If you like this and would like to follow the development of the game, consider subscribing to my YouTube channel as I'll be pushing out updates frequently (I'll try to), so you can see the progress. To-do list: - Add bullets/lazors to the game, which the player and enemy spaceships can shoot (with fancy sound effects included) - Add actual enemies with (sort of) smart AI (comets will still be stupid) - Make enemies earn you money, which you can spend at the shop for upgrades to your ship (tri-laser superbeam cannon of death anyone?) - Boss battles! - Scaled difficulty - Space squids (???) I'm also open for some good suggestions. Changelog: 1.0.4 - A lot of code cleanup and bugfixes (a day worth of work) - Volume (music and SFX) and difficulty control through the options menu - Multisampling (not configurable yet) 1.0.3 - Credits screen in the titlescreen menu - New sounds - A map around which you can move (3000x3000p) - Player is now centered on the screen, while the background moves - The background consists of 2 layers which move at different speeds, giving a 3D feel - Started work on a minimalistic HUD - Some code cleanup - Improvements to the way menu buttons work 1.0.2 - Player (in the future enemy as well) rotation using trigonometry based on mouse position - Ingame menu (accessed by pressing the escape key, exited the same way) 1.0.1 - First release!