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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Search the Community: Showing results for tags 'damage'.

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Found 5 results

  1. Player Protection

    I want to set up a terrafirmacraft server. During the construction, I cannot find the plugins used to protect players from hurt. Do you have any suggestions to protect players from damage?
  2. Effects caused by pain

    These should be effects for when you take heavy damage: Falling in lava: Blindness, and strong random head movements. Getting on fire: Random head movements Something falling on you: Nausea (0:10), Blindness (0:03) That can depend on the type of damage, taking as a model TFC1's attack damage types (It's probable that it won't work in the same way) Piercing: 200-349: Slowness (0:01) 350-499: Slowness II (0:03) 500-749: Slowness III (0:05) 750+: Slowness III (0:20) Slashing: 200-349: Mining Fatigue (0:10) 350-499: Mining Fatigue (0:20) and Slowness (0:03) 500-749: Mining Fatigue II (0:30) and Slowness II (0:05) 750+: Mining Fatigue III (0:40) and Slowness III (0:20) Crushing: 50-99: Blindness (0:005) 100-199: Blindness (0:01), Nausea (0:02) 200-349: Blindness (0:015), Nausea (0:03) and Mining Fatigue (0:5) 350-499: Blindness (0:02), Nausea (0:04), Mining Fatigue (0:10) and Slowness (0:02) 500-749: Blindness (0:025), Nausea (0:05), Mining Fatigue (0:15) and Slowness II (0:03) 750+: Blindness (0:03), Nausea (0:10), Mining Fatigue (0:20) and Slowness III (0:4) -Every time you take damage there is a 65% chance of having 0,1 seconds of Blindness to simulate the involuntary eye blink or the istant of confusion. -All the blindness effects wrote in the crushing section have 25% chance to occurr (to simulate when you're hit in the head)
  3. I made another walkthrough, this time about how TFC damage and weapons work. It has some tips for beginners on how to get deal with mobs in the early stages.
  4. Sometimes when I'm swimming, especially when it is through flowing water or a waterfall, even though I'm swimming slowly and I'm not falling any great distance, I will take what appears to be falling damage when exiting the water onto the ground next to it. This is really annoying if you get stuck in an area where there is a lot of flowing water and ground around it. Is this a bug or some kind of miscalculation of falling height due to the swimming or what?
  5. I found cactus in a test world, while I was testing a texture pack. They're new, then they probably have bugs, like this. Just for curiosity, I touched them, I even jumed on them. The bug is that cactus don't make so much damage. They require something like 10 hits to make the bar life deplete a bit. Here is a pic: In the pic you can see how much life is depleted after about 10 hits. EDIT: Oh yeah, and after some time the cactus dropped...another bug I think...