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Search the Community: Showing results for tags 'enchanting'.
Found 2 results
Has anyone considered reworking enchantments to work in TFC? I have been trying out some of the vanilla enchantments on TFC tools and armor and have found that almost all of them are next to useless.I have also thought it might be possible to add special enchantments to tools and weapons from other mods to give them TFC equivalent stats. I would love to hear if anyone else has looked into this or has any other ideas for TFC enchantments.
I'm curious if this will be present in any form in TFC2. It's not on the banned items list, so I figure it's kosher to ask about. Vanilla's mechanics don't mesh quite right with TFC. The immediate thought is "blood sacrifice, either personal or from livestock" but that feels too edgy. I'm thinking amulets made from hard-to-find materials, sacrifices of same into a specially prepared 'altar' with fire in the center (providing a use for Rotten Flesh and excess Bones, perhaps?) with Gems as a prerequisite-perhaps set into jewelry, with power or duration depending on the quality of the gem-with powerful effects like Oresight limited to only Perfect gems. This would provide extra uses for Gold and Silver, as well as ornamental-only jewelry and decorated weapons. The idea with Enchantment is to provide an additional tier beyond Red and Blue Steels-and while that niche is filled with new alloys, a touch of the fantastic wouldn't go amiss. Jewelry alone would be pretty great-allowing for obvious displays of allegiance in clans, for one.