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  1. An Idea

    I have an Idea. This is only a sketch, an idea, not a working or even a complete plan. You may know Thaumcraft. There's a neat system to learn to make new stuffs. I've thinking why wouldn't work the Minecraft someway like this? I mean the origin plan as I know was that you by yourself start to try many recipes, and you'll learn how to make tools and others. That's boring taking too much time and there are Wikies. Pfft. If you want some interesting challenge you can use the "Idea" addon what's working someway like Thaumcraft. You're new on the world, there's not much to do. You take sticks from the trees and some pebbles. Congrats, you've just take enough XP to have the tier 0 Idea: javelin. Well, try something new, like using pebble on another: you've got a tier 1 Idea! Select or get random idea for shovel head, knife head, others. It would be a copyable "item". I'll explain later. Because you're on the level 1, and you know the "tools", you don't have to step on a next level, just learn about tools and the problems like sand, dirt, crops, and you'll get the other head ideas. You'll have to work with things to get an idea like "I always bring stuffs in my hand, and I have no place to put them." -> storages Idea! You can learn boxes, chests, bags! These are easy and quick ideas to "feel" the way. I don't want to be it too complex, just some tiny levels, materials, but that would made more meaning to multiplayer. For example, you don't have any Idea about metal working, there's no way to create a scythe. But you have the Idea of "I need something what can reap fast crops", a "scythe Idea". You have a "book", which contains your ideas. You can copy the scythe idea and give it to your friend who doesn't even think about agriculture, but know much about smithing and as you give him your Idea, he'll learn a little bit of agriculture and he could craft the plan of a scythe head. Or you know much about logistics (learned by carrying and storing things, using your hands and handcarts), you'll get the Idea of transporting on tramways (I'm using Google translater, sorry if I wrote wrong expressions ), you can give it to the person who know about smithing and materials and boom, there's the Idea of tracks and minecarts! I'm thinking about Idea categories, how could it need the less resources and which would they be, like: Tools Materials Agriculture Husbandry Smithing Building Metallurgy Mechanics Fighting Logistics Arts etc. I don't want this to be too complicated, but it would be a bit more interesting to play. Let's discuss it!