Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Search the Community: Showing results for tags 'meal'.

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Found 3 results

  1. TFC 0.79.7 Changelog says: "Redesigned the way that taste interacts with nutrition and how satisfaction affects the player. Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't." Does it mean that a better match of a meal's taste with player's taste profile gives an additional increase in nutrition levels (food types), and nothing else? I.e. that the better taste does not increase time, during which hunger bar will not deplete (i.e. "saturation")? Or the change affects only one part of taste mechanics, the one which interacts with nutrition. And the other part - saturation - was not changed? And a related question please: which sandwich would be overall closer to player's profile (with master cooking): -10 -10 -10 -10 -10 or -50 0 0 0 0 ? As usually, terribly sorry if the answers were already given, I did my best to search forum and wiki.
  2. Version 0.78.13:Suggested Name: Cooked poultry loosing weight and decay info and/or dataSuggested Category: MinorDescription: Cooked poultry looses the weight and decay info/data after manipulating it many times: first coocking, eating, dacay removing, meal crafting, more eating and decay removing. When I looked at the pultry (with a few ounces left I presume) it was not showing the info and meals cannot be made with it, but I was able to eat it, don't know if doing any change to nutrition and hunger level.Have you deleted your config files and are still able to reproduce this bug?: YesPastebin.com link of the Crash Report: N/A Savefile: http://www.mediafire.com/download/6a59s39izieu9z1/A_0_78_11.zip
  3. When I put 2, 3 or 4 same ingredients, for example 4 potatoes, the button to create the meal do not work and this meal workplace do not work anymore.