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  1. [Solved] Lag freezes frequently

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No):Yes TFC Version #:0.79.18Forge Version #:10.13.2.1291SSP/SMP (SinglePlayer/MultiPlayer):SSPDescription:I tried playing TFC but in newly generated worlds every 5-10 seconds the game lags extremly (freezes for about a second). Here is a sample from my logs: [10:39:17] [Client thread/INFO]: Warning: Clientside chunk ticking took 146 ms[10:39:17] [Client thread/WARN]: Something's taking too long! 'root.tick.level.chunkCache' took aprox 146.08692 ms[10:39:17] [Client thread/WARN]: Something's taking too long! 'root.tick.level' took aprox 147.031832 ms[10:39:18] [Client thread/WARN]: Something's taking too long! 'root.tick.level.chunkCache.recheckGaps' took aprox 125.1388 msMy PC: i5-4570 CPU, 8GB RAM, Radeon R9 270 VGA. Render distance set to 8. All settings on low/fast. After testing a while I installed Optifine Standard, no improvement. Then installed Optifine Ultra for the multi-core chunk load and "Removes Lag Spikes", but lags still causing trouble. My testing method is that I generate a new world and when it loads i start to run in one direction with jumping. Sometimes I go into creative mode and fly and follow that direction. Lag occurs more frequently when I'm at continents/huge lands. Here's a screenshot showing huge tick spikes:http://i.imgur.com/37Yi2Lp.png Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):Yes. It's a completly new installation of Minecraft and TFC.Do you have any mods other than Forge and TFC installed? (Yes/No):YesIf yes, which mods?OptifineIf you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):YesPastebin.com link:http://pastebin.com/XfnRkwz8 Sorry if I'm blind and can't find the answer. Thank you for helping me.
  2. Hello! I have always liked these kinds of posts but they are hard to come by. So I am attempting to make my own! I hope you enjoy and please let me know if you want me to keep going with this. It helps me keep motivated . Also I hope this is in the right section! PART 01 "Uggh... my head...." groans Lymerik as he rolls over on the grass clutching the back of his head. He strains as he opens his eyes, it's as if he has not seen daylight in days. Finding the strength to sit himself up, he gazes around at the enormous trees that tower over him. "Where am I?" he questions, still holding his pounding head. After a few puzzled moments it all starts coming back to him. "That's right... I was hit with something." affirms Lymerik. He remembers being held prisoner in the dungeon of Vaelmoor, the kingdom he resided in. The king had decided to exile him on account of treason, and attempting to overthrow the king. At least, that's only the king's version of the story and everyone knows you can't argue with the king. "He was a loser anyways, I couldn't be happier being exiled!" Mutters Lymerik in a sarcastic tone. They must have brought him here by boat while he was unconscious. "Who knows how long I've been lying here for." he says to himself while looking up at the sun. "Hmm, it still looks like it's early in the day. I better look around since I will be staying here a while." Lymerik turns to the edge of the dark forest. The trees loom over him like giants and a wave of dread overcomes him. With a deep breath, he steps into the foliage. The gloomy forest felt alien at first. After walking around and exploring a bit, Lymerik got his bearings on his immediate surroundings. Luckily, he stumbled upon a small pond. He recalled that cattails grew in fresh water, so he knew the pond was safe to drink from. He picked up some sticks and a handful of rocks, which would definitely come in handy. "Hmm.. I think these are basalt rocks," pondered Lymerik, thinking back to his father's old rock collection. He paused for a moment, inspecting the stones. "I should try to make some sort of tools to help me survive, otherwise I don't think I will last very long." He spent some time crafting a few makeshift tool heads, including an axe head, shovel head, and two knife blades. "They're not pretty, but they should get the job done." He exclaimed as the fastened each tool head to a stick. No sooner did he finish making his tools, he felt his stomach let out a growl. "Darn I forgot I haven't eaten anything," groaned Lymerik as he surveyed the forest for something edible. Nothing. "I have to find something to eat, think Lymerik think..." He sat down placing a hand on his forehead. There's no luxury food here in this forest like there is in the kingdom. He knew that there could be some wild greens growing somewhere in the forest. Determined, Lymerik stood up to venture out for some needed food. After what felt like hours of searching, he was still empty handed. His hope for a decent bite to eat was quickly fading. "Oh come on, there's gotta be SOMETHING around here I could eat!" cried Lymerik, as he arrived at the edge of the water again. He slumped down in a pout when something caught his eye. Seaweed. He sat there, staring at the seaweed as it swayed calmly with the waves. "Well, maybe seaweed isn't so bad? It has to better than starving to death..." complained Lymerik as he hesitantly got out his makeshift knife. He had never ate seaweed before, and he didn't enjoy the thought of eating it either. At least it was something to put in his hungry belly, and it meant not starving to death. He leaned over the water to make sure not to get his only clothes wet, and used his stone knife to gather some of the dark, green, slimy seaweed. He had a few handfuls of the stuff when something alarmed him. A deep grunt bellowed inches from Lymerik's right. He jolted up and quickly turned to see what it was. A big hefty brown bear was walking right towards him, and it didn't look very friendly. Lymerik panicked and tried to run but he stumbled over his feet and fell, scraping his knees on the coarse sand. The bear let out another deep roar, this time sounding more enraged. Lymerik picked himself up and ran for the forest. He knew that he wasn't supposed to run from a bear but fear made his body move on its own. Luck was on his side it seemed, as the bear let out one final snort and walked away. Lymerik ran until he couldn't anymore. He collapsed to the ground, exhausted. After a few long moments of catching his breath, he noticed some certain yellow flowers on the ground. "Goldenrod flowers, that means there is clay nearby!" he exclaimed as he took out his stone shovel. His older brother was a blacksmith and he had showed Lymerik how to make pottery out of clay. "If I can somehow fire some pottery it would be extremely useful for my survival!" said Lymerik excitedly. His hope was returning, thinking of all the useful things he could make with clay. He gathered as much clay as he could hold. Looking up at the sky, he realized that nightfall is almost upon him. "Darn I gotta build some kind of shelter or I'm going to be screwed out here." said Lymerik as he started looking for a suitable spot for a shelter. He took out his axe and started chopping down some trees to use for lumber. He always built forts in the forest with his brother when he was younger so he had a good idea of what he was doing. Nightfall ascended quickly, and Lymerik used what he had to build a small hovel in the side of a hill. He knew it wasn't the best, but at least it will shelter him for the night. He used dirt to blend the logs in with the hill and barricaded himself inside. For the very first time this all felt real to Lymerik. He was completely on his own, exiled, and it scared him. It was dark. Very dark. He fashioned a firestarter with some sticks and made a small campfire in his shelter. He huddled close to the fire. The warmth comforted him and when he closed his eyes, he could almost picture himself at home. He brought himself back to reality and realized he had been so busy that he hadn't eaten yet. Lymerik took out the seaweed and was just about to take a bite when he got a brilliant idea! He can cook the seaweed on the fire! He tossed the slimy seaweed on the fire and waited for it to cook. He used some of his sticks to make some simple torches to light up the darkness a bit outside too. The smell of cooking seaweed filled his nostrils. The smell would have made him gag any other day, but he was starving and would settle for just about anything right now. He took the cooked seaweed off the fire and waited for it to cool down a bit. Even though it wasn't the most pleasant meal he has ever had, it sure did hit the spot. Cooking it did make it a hundred times better than eating it raw. Lymerik wasn't tired yet so he decided to be productive and work on his pottery. "Tomorrow I'll have to make some sort of kiln to fire this." He muttered to himself as he started shaping the clay into a jug to hold water. "Making a couple jugs for water would be a good idea, and I should also make some containers." He spent what seemed like hours working with the clay. As he was finishing up with the clay, something made him feel very uneasy. He looked outside, into the darkness. Something was out there, he could hear it. Low guttural moans were emanating from the darkness. Lymerik curled up against the wall as the sounds grew louder. He had a feeling he wasn't going to get much sleep tonight.
  3. Cold firepit is a heat source

    TFC Version #: b79.15Forge Version #: 10.13.2.1272SSP/SMP (Single/MultiPlayer): SSPSuggested Name: Cold firepit is a heat sourceDescription: After a firepit runs out of fuel and stops burning, it still counts as a significant source of heat for the purposes of the "apparent temperature" readout on the F3 debug menu. It adds about 5 degrees to spaces right adjacent to it, decreasing with distance. This persists indefinitely, even through client restarts, and for as long as the firepit exists. Breaking the firepit instantly removes the heat source. This bug seems borderline irrelevant right now, but when body temperature is implemented and players need to stay warm, it would be a serious exploit. Have you deleted your config files or are using default configs and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? - CodeChickenCore 1.7.10-1.0.4.29 - NotEnoughItems 1.7.10-1.0.3.74 - TFC NEI Plugin 1.7.10-1.3.0.16 - FastCraft 1.16If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?: Neither of them is installed.
  4. TFC Version #: b79.15Forge Version #: 10.13.2.1272SSP/SMP (Single/MultiPlayer): SSPSuggested Name: Unsure, bug could be related to the food item or to the vessel item, or to something else entirely.Description: While playing singleplayer survival mode, I randomly encounter food items that cannot be stored inside small vessels. As an example, slaying a deer yielded two haunches of venison. One of them I was able to put into a small vessel for storage, the other would not let itself be placed there. I observed similar things with bunches of seaweed I had harvested, porkchps dropped from pigs, mutton dropped from sheep, and tomatos harvested from wild plants. I did not observe it with garlic harvested from wild plans, yellow peppers harvested from my own farm, or rice grains (from wild plants, but refined). Unfortunately this only serves to underline how random it is, but I'd say that somewhere around two thirds of all the food items I procure are not storable in small vessels. They can be stored in other stroage mediums just fine, but I'd really like to have that decay reduction modifier... Fun bonus: I saved, quit and restarted the game. After doing so, one out of four previously unstorable items became storable all of a sudden, while the other three didn't. I read in the changelog that small vessels are supposed to reject items with incorrect NBT data. If that is the source of this bug, then somehow my game generates faulty NBT data for the majority of food drops it generates. Have you deleted your config files or are using default configs and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? - CodeChickenCore 1.7.10-1.0.4.29 - NotEnoughItems 1.7.10-1.0.3.74 - TFC NEI Plugin 1.7.10-1.3.0.16 - FastCraft 1.16If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?: Neither of them is installed.
  5. My Survival World

    Wanted to have this up much sooner but really wanted to have at least 1 complete building in survival to show and that took longer than I expected. So started 79.10 early Nov and this is my progress so far. (Due to the pic limit this will take up more than 1 post.) First Night I hid out on this island decided it be cool to have an island beach house. First Shelter It's so tiny, have a few large vessels (You can see my vessel with fresh water) and a firepit in there. 2nd Shelter At this point I've designed my beach house in creative using the woods available (Hickory/WhiteElm/Chestnut/Aspen/Sequoia) Main building is Aspen with Hickory Planks and Logs. Sometime around now I've also designed a blacksmith in creative and I really want to get that going. I also had the brilliant idea to use my SSP seed and start a new creative world so I can work out a location for barn & pastures for the animals. Blacksmith Outline Shoreline I'm standing on the wall of the beach house looking back over the land. You can see the outline for the blacksmith and the start of barn. At this point I'm into my 2nd game year and I really want new trees especially for the blacksmith as I'd love to use Douglas Fir & Birch. So lots of exploring is had and... PIGSPLOSION! I find Pine/Ash/Birch/White Cedar and decide I can use the pine in place of the Douglas so back to construction. Blacksmith You know what would be great for more storage, a basement. Didn't think of that in my creative world design. Also start on a red and white barn, you can see the island/beach house in the background at this point I've completely stop construction on it. Barn A lot of in game time has passed we're in the 3rd year I've gone exploring again and... DOUGLAS FIR! (That pig is so dead, got to close to the wild wolves.) Somewhere I also decided I want to build the beach house out of White Elm and Willow so start on a design in creative. Which means I need to remove the Aspen house I had been working on but I'll need somewhere to move. Time to stop slacking and get that blacksmith done. Little bit of barn progress
  6. I have decided to do a single player series with build 79! Please check it out and leave some feed back! Thanks!https://www.youtube.com/playlist?list=PL7FBarRwFWvV9VqmtTP6sFxhTm9I8B--m
  7. Hello everyone.I hope I have the right thread here, I literally just created an account to describe my issue.So the problem is I'm getting a lot of lag in SSP. I don't know what info anyone needs so I'll just list as much as I can.It kind of seems like the sort of lag you expect from a really bad SMP server, when I open my inventory or look inside vessels or anything that brings up a GUI it takes a long time for it to open (around 5 seconds or more most of the time). Also I get a lot of block lag in very frequent spikes and it would appear my game is not loading chunks very fast at all which also causes a lot of problems when I am riding the high seas in my boat, I end up being teleported back to a land mass that I went around and just hitting it because of a lag spike. Also I fall down a lot in unloaded chunks and I have to save & quit then start up again to be back on the water.I guess by now you're wondering what my specs are? so I shall list them.OS: Windows 7 Home Premium 64-bitCPU: i7 4770K @3.5GHzRAM: 16GB DDR3 @1600MHzGPU: EVGA GTX 680 Classified 4GBI hope those are the relevant specs that should give an idea that this is a powerful gaming machine lol.So I have allocated 4GB of RAM to the game in hopes that might fix it but in F3 it says its only using between 600-800MB at any time so even on 1GB it seemed like enough. I have no idea what is causing the overall GUI Lag, block lag and slowness of chunks loading and world generating. I have had the same issue on 3 worlds, I have tried using all minimal graphics and that makes no difference to when they're all on maximum settings. My FPS is something ridiculous like 120 or so.I have tried completely uninstalling Minecraft and setting it up all over again, I should add that I don't even play vanilla (I haven't since 2012-2013), I downloaded the game just for this mod only after seeing Etho play it in a video on his YouTube channel. It's frustrating because I really like this mod but cannot figure out whats causing this problem... can someone please help me? if further information is required please ask and I shall provide it.
  8. Hello everyone, Krimarie here! I have recently started a new Terrafirmacraft series on my channel! Here is the first video, I hope you enjoy! Have a wonderful, wonderful day! Playlist for series: http://www.youtube.com/playlist?list=PLghEzKfUfBRbNMZWrv_TZOxw1W5As3kfr
  9. SSP Crash on Startup

    I've looked at the bugs post and the Crash instructions, however I don't have any problems listed in the first, and the second doesn't help me because I have a mac, not windows. I followed the instructions from the wiki to install TFC on the new launcher, but when I click "play" and the Mojang screen loads, it immediately crashes. I am using a Macbook Pro, Version 10.7.5. I have the newest Minecraft Launcher. I have Forge installed for MC version 1.6.4. I have no other mods installed, and I am using the Forge 1.6.4 profile. No idea what's going on :c Can anyone help, please?