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Search the Community: Showing results for tags 'Buggy'.
Found 2 results
Hello, so I'm not posting this in the conventional bug report format because I almost doubt it is a bug, and that someone will give me a reasonable explanation as to why it's happening. Anyway, I've been playing TFC quite a bit recently, never really noticing anything to weird about the Prospectors Pick (ProPick) and just as of recently I've found it giving me potentially incorrect readings. Just today on my server, I was using it to find a vein of saltpeter, and I was getting very close to it underground. I was checking a block which I thought was very near to the vein as I was getting "Very Large Sample" leading up to this block. I thought I was just getting a false negative on this block at first, but after clicking over 50 times It definitely wasn't picking up the vein of saltpeter. Every single block surrounding it was giving me a "Very Large Sample", and even if it was somehow further away from the centre of the vein, you would think this block would at least read as a lower tier of sample, such as "Large Sample". After this happened, I noticed it happening way more often, and found that some stone blocks, you matter how close you are to the ore vein, just don't give a reading on the vein. I don't know if this is even a realbug, or if I'm doing something wrong, or even if the problem even lies in the Prospectors Pick at all. Maybe it actually has to do with the block that gives this false reading? I'm sure someone will give me an explanation with some mathematical equation somehow describing that it is possible for an ore vein to be Very Large, and then not be seen at all on the block right next to it. I've definitely done some more testing and found even when I can fully see thecentreof a vein, I can still find blocks (sometimes in clusters) right next to it that give me no reading at all, and then behind those blocks, further from the vein, I caneasilyget "Very Large" or "Large" readings. Even just an explanation as to why this is happening will put my mind at ease, because this is actually very frustrating when searching for veins of ore, as I find these random falsereadings more common, always throwing me off the track.
Version #:78.17SSP/SMP (Single/MultiPlayer): SSPSuggested Name: Buggy sheared leaves.Suggested Category: SevereDescription: There are 3 issues actually, ill start with the first witch is shearing leaves doesnt seem to drop the right leave type for a random assortment of trees. I noticed this yesterday when shearing Douglas fir leaves that dropped Oak Leaves, i dint test all trees though but Aspen for example works correctly. The last lets play video from etho also shows this, witch has been released today. Second issue is that when shearing leaves they also drop sticks and sapling, not entirely sure if that happens the first time when the leaves are still on the tree on trees that drop the wrong leaves, but in theory that would mean Douglas fir is going to drop Oak saplings .... ill test this once they have regrown. Third and last issue witch is the reason i marked this with Severe, you can shear the leaves again when placed on the ground, and they will drop sticks and saplings again at the same rate. Resulting in an unlimited supply of saplings and sticks if you have the iron to back up the durability loss of the shears. Since leaves de-spawn when updated after being place as a block, id personally suggest removing the option of shearing leaves (aka removing the leaf drops) until a better way to handle this has been designed.Have you deleted your config files and are still able to reproduce this bug?: Yes Do you have any mods other than Forge and TFC installed?: YesIf yes, which mods?: Optifine, NEI, Damage Indicators, Zans Minimap. I did a forum search dint see anything about this under shears or leaves, and since it seems like an unintended feature i thought it would be good to post this.