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Search the Community: Showing results for tags 'Fatigue'.
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Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes. Answering "no" to the above question will result in your post being deleted. I was thinking it would make it a great challenge tweak to add fatigue based upon player needing to rest and sleep. This would also make thatch bed a lot, I mean A LOT more useful than it currently is (That, of course, if it will be added in TFC2). Basically, there would be this "bar" similar to hunger bar which would deplete overtime, and to regenerate it, player would have to simply sleep. Now I have completely no idea what TFC2 will be like, and/or if there will be any early-game sleeping items. It is not necessary to give us ability to skip the nights, but instead of just standing in my shack waiting out the night doing absolutely nothing, I could might as well be doing same but sleeping and regaining strength. If player would get too fatigued (Lets say player wouldn't sleep for three days), you would simply pass out (Fall into sleeping animation) which could be fatal outside, where the monsters roam. Edit: Even though now I realize this mechanic has least possibility to be added, I might as well add few changes, just so it makes more sense? (Or I might just make it whole lot worse ): Instead of waiting 10 minutes in a sleeping animation just for the night to pass, something like "Lucid dreaming" would be cool in my opinion. Basically, player could act as a "ghost" or like be in his astral body state, and could walk around the world searching for items. He could fly so that he could see other islands and maybe find useful materials, so that would be helpful when player wakes up imo. However, that completely ruins the "exploration" part of TFC, so yeah. Constructive criticism is appreciated, or just say this idea is stupid and move on