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Search the Community: Showing results for tags 'Iron Age'.
Found 2 results
I would like to start out by saying... TFC 1's anvil progression was a terrible stopgap for a problem that could have been fixed in much more elegant ways. It ensured you went through each tier, yes, but only by forcing you to grind to get enough material for the next one, which felt arbitrary, and annoying. So, instead of the whole system of meticulously making each and every anvil, here's my proposal! 1. Stone Anvils Stone anvils should, for the sake of keeping everything from being pain and suffering and life from being terrible should be usable to work copper, bronze, and any bronze variants there are, but not as well as a bronze anvil. If anyone wants to put in the effort to actually make them, crude tools/tool heads would be good for this. Capable of doing their job, but with lower durability. Maybe knives and swords shouldn't be craftable on stone? 2. Copper Anvils Copper is very ductile. It would not make a good anvil. But since this is about being believable and not realistic? No comment. 3. Bronze Anvils Bronze Anvils should be able to do everything a stone anvil can, but better. Knives, swords, nice tools, all that stuff... But that's not the big thing. This next change may shock some of you, so for those of you with weak stomachs, or who are terminally afraid of change, look away now. Flee this post. Instead of being made from double ingots made on the previous tier of anvils, copper and bronze anvils should be cast by pouring metal into a mold in the world made with sand and clay, or whatever suitable materials there are. Material costs can stay similar, or they could be cheapened, I have no preference. Some of you may be concerned about this shortening the length of the bronze age (which I'm sure is the most horrifying thing you can imagine), but I'm not done yet. On Iron: I think that iron could be a much heavier subject to get into than it is now. Instead of the simple system of there being just iron (ha!) it could be changed to something more akin to the current bronze age, requiring alloying, finding multiple sources, and plenty of work, instead of it just being find-and-smelt. Different veins of iron could have hidden qualities, or simply grades (with higher grade metal found deeper underground, which would require significant effort to get to), and require actual testing to use practically. Simple iron tools would be little better, or perhaps even worse than bronze, which could remain nice and simple to work with, giving you incentive to keep with bronze tools longer. Simple sources of iron that would work only as a slight boost or with heavy processing could be added too, such as meteoric iron, which I'm sure is a suggestion you get daily, or low yield iron sands which require extensive processing, or bog iron. Plus, there's still the matter of getting smelting equipment that can handle high enough temperatures to melt the iron, which could be a lot less simple than it currently is; bloomeries and blast furnaces could be more complex to build overall and require maintenance, removal of slag, and other !!FUN!!. And whoops, now that iron's been discussed, we're back to anvils. In the iron age, casting anvils ceases to be a viable option (at least until you can melt steel.) They would have to be made by welding wrought iron. A wrought iron anvil could be upgraded by welding a steel plate onto it, perhaps. I don't have any comments for things beyond iron age, someone else can think of ideas for that.
Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes. On rule number #2, I will do my absolute best to only use language that is more generic, only using terms that would feel familiar to TF1 if they help me shape my ideas in a way that I feel they would be more easily understood. Now, to start off, I wish to bring up that the bloomery age in TFC 1 opened up in a clever way, by having the bloomery gate be a material that would actually *melt* before you could ever melt iron, or one of irons ores, you pointed out that the goal of the bloomery was never to melt the iron. As you know, the bloomery was a chemical process that created a slag-filled sponge of barely workable iron. However, the work that it requires to get into the bloomery, and the flawless products it made felt very disengenious to the actual struggles of the iron age. Subsaharan societies without casting ages were able to learn to make bloomeries, and work iron. However, it took all ironworking societies centuries to learn to make good iron. I would love to see this represented in TFC 2, that iron processing isn't exceptionally hard to get into as a society, but that finishing an iron tool so that it that would end up equal, or better then a bronze tool would take more work after the innitial forging was completed. Iron was a common metal, but it was fickle, and it took a centuries for bronzeworking societies to make it so iron tools could even compare in quality to the ones they already had. Annealing Bronze to relieve an ingot of work hardening was much easier then doing the same with iron, and in the cases of iron which had accidentally been converted into a mild steel, annealing would actually worsen any brittleness which work hardening had caused. As you can imagine, this was a huge problem in the early iron age. Fortunately, iron could be annealed, it just took hours of leaving an iron tool exposed to dry air to do so. One way to represent this would be to give iron tools a very serious durability problem if they hadn't been properly annealed. Even after the discovery of the annealing methods of iron, along with other methods of fixing the inherent brittleness problems that early iron had to overcome, iron couldn't be hammered into being sharp like bronze could, you needed to grind it. Prior to this discovery, cutting iron tools weren't really plausable. The same should be true of a TFC 2 society as well, there would be no iron knives, axes, or swords until they learn that iron cannot be forged sharp, as it needed to be ground to gain an edge, where a casting age society could make the same tools the moment they cast they fired their first moulds. Forging should be less stressful with iron then with bronze, there is less risk fo melting a tool you spent a long time working on, and more importantly, ironworking gives you so many excuses to take breaks and catch up on other things. Postprocessing would add time and energy to the process of making most iron tools, but I feel the struggle of learning to make good tools would be infinitely more enaging then the unrealistic grind that was making a complicated bronze bloomery door. Another benefit of such a design would be that fewer start locations would reach a complete "Dead end" due various factors, be it, lack of clay for hundreds of miles around, or simple bad luck with ore generation. Of course, the extra time it takes to complete each tool in an early ironworking society could also serve as a balancing factor, when compared to another society which is going through a casting era.