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      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
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  1. Separation of fluxes

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):yes Answering "no" to the above question will result in your post being deleted. I think that there should be a mechanic in the game where certain types of flux are useful for different things, and when fluxes are applied properly, can make life easier. For an example, I am a smith IRL and borax is an excellent flux for forge welding steel and copper (And its alloys) because of the temperature that it melts at. However, sand and glass based fluxes (all fluxstones excluding limestone) are useful for wrought iron due to its higher forging temps. I think that adding a mechanic where you cannot weld copper without borax flux would be riddiculous and aggravating, so maybe making it so that there is a weld quality which determines how well the weld will hold, so if you're making a tool from the metal, it will need to have a good weld in order to last longer, and if you're making a set of armor, it won't have as high of defense unless the appropriate flux is applied in the welding process. That said it should have no affect on anvils, of course. In addition, there is a big part of this post involving limestone flux: Limestone flux is NOT appropriate for forge welding. It will cause more problems than it solves when it comes to welding in the forge. However, when making pig iron, it will allow the usage of coal coke in the blast furnace instead of charcoal. If a player has limestone and wants to use anthracite coal or bituminous coke (anthracite does not coke, but has relatively low sulfur content) they could do so with the application of limestone flux. Just as a recap, the basics of this (Which all comes from experience, either mine or that of the smiths over at I forge Iron, somewhere I highly recommend going for information concerning blacksmithing in the game) is as follows: Effective fluxes: Borax flux: Steel, copper, copper alloys "Alaska flux" (Mixture of borax flux and charcoal dust) red steel, blue steel, black steel (AKA high carbon steels) Stone flux/sand flux (EXCLUDING LIMESTONE!): Wrought iron Limestone: refining iron ore using sulfur containing fuels (Coke and anthracite) in blast furnaces and bloomeries. If this made it into the game, I would be SO stoked about it from the standpoint of being a smith and really loving this mod! I've made charcoal and refined iron ore in the past, and I must say, this game is surprisingly accurate to the real life processes on everything but blacksmithing. That said, hitting hot metal with hammers is really hard to replicate, so who am I to complain? I can just go fire up my forge anyway! I hope this isn't too confusing, feel free to ask me any questions and I'll try my best to answer!