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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Search the Community: Showing results for tags 'Ruins'.

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Found 3 results

  1. Exploration

    To begin, I love this modification of Minecraft as the best and most interesting. It is difficult to suggest much since the rewrite is mostly in darkness ( we still don't know if the new incarnation of this pack is going to be in 1.7.10) ... never the less this is my half cent. I love building and all the small nuances of this pack, find the smithing to grindy, so when I get bored I like to explore and go out and about. I find the Biomes a bit to Big for my taste and empty, using a mod like recurrent complex Mr One Wolf created many places to explore and fight mobs (love his pack to hardcore for my taste) I'm taking about Terra Firma Punk. Flying Ships, Submarines Mysterious houses, and plenty of ruins. Something similar would not be difficult to implement on a new pack, maybe towns with villagers. It takes a lot of work to get it right but is worth the effort. The loot does not have to be great, is just for fun, and then back to the grind on the anvil. Kitty, thank you for all the unending hours of hard work you have put in to this project. A grateful fan in my beautiful Canada .
  2. Dungeon Loot Chests in TFC

    It had recently become a major issue of contention in my TerraFirmaPunk mod pack that all of the Dungeon Loot Chests that spawn in the Ruins and Dungeons are VANILLA chests. As thus they completely ignore ALL of the TFC chests rules and should be a BANNED item. I have tried several mods to prevent these chests from being picked up, or placed in the world, but most either ignore the chests for some reason or just do not work as expected. So I am at a loss for what to do about this issue. I am very happy about the all the awesome work everyone in this forum has done to convert Vanilla water, and machines that use water, into TFC water Is it at all possible to convert Dungeon Loot Chests into TFC chests, or somehow force minecraft to recognize TFC chests as valid Dungeon Loot Chests. I would really need the fix to work with RougeLike Dungeons andAtomicStryker's Ruins mod since these are the mods I am currently using to generate random Dungeon Loot chests in my pack. Thank you, OneWolfe-
  3. hello everyone after spending some time doing nothing but watching epicodes of lost worlds on the history channel i decided to start building some of the ancient worlds greatest structures and cities. my challenge is for the people of the forums to construct your favorite ancient monuments and than show case them here for display. i ll soon have pictures of some of my attempt at the great city of Troy, which the Greeks infamously annihilated. anyone got ideas for other cities or super structures? later on i ll be trying Hadrians Wall and than Carthage (though that might take a while lol) lets see yours.