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ATTENTION Forum Database Breach 03/04/2019There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Search the Community: Showing results for tags 'Sneaky sneaky'.
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Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yus. Answering "no" to the above question will result in your post being deleted. My idea is fairly straightforward and simplistic in context; I'm suggesting that animals in TFC2 should have different stages where at which they attack or flee from an approaching player. This can be counteracted by sneaking and maybe even utilising cover (if capable of being implemented). To me personally, this would make the game feel more beleivable as I often find myself annoyed and amused at the idea of me slaughtering an animal and its fellow creatures ignoring it's death, adding in the idea that you have to stalk your prey would simply be more fun in my opinion. Yes it would be another few minutes added onto your day of hunter/gatherer chores but it gives hides, bones and meat more value and a greater satisfaction factor for when you've finally killed that cow (or bison heheheh) that you've been chasing for the past 5 minutes. With this animals should only come towards you if you're sneaking with their preferred food and predators like bears and wolves would have to be trapped first before a relationship could be built as they'd just attack you when you got too close. Please let me know what you think and reply with your own ideas. Yours truly, Player.