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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'Speculation'.

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  1. TFC Build 79

    Hello, everyone. It's been a darn good while since I have started a topic in the discussion forum - heck, it's been forever since I've participated in a major discussion. But, nostalgia is not the point right now. The main idea of this topic is speculation about Build 79. Now, I have started a similar topic concerning the construction update many months back, and a lot has changed, since then. I wonder; what do you think might be in the next major update? It has been a while since I've played TFC, aside from my return, but ever sincethe recent incursions into the modification, I've had a Renaissance exploding in my mind. New features, tweaks, many bug fixes (especially that pesky sequoia bug; nasty thing), and whatnot. I think that in the next update, we might have some sort of ecosystem overhaul. Let's face it; right now, the basic cow, pig, sheep,and chicken remain relativelythe same throughout the entire game world. Bears and deer don't really do anything, apart from the deer being another source of food and running away when one disturbs them, pheasants are just there as an alternative source of feathers (they are nice, though), and I doubt the fish are effective as a food source. I'm completely unsure if the developers still need more time to add in more features before they could focus on the ecosystems and nature, but I think that if they did this, a lot of the agrarian and natural aspects of the mod could be overhauled quite significantly. Crop rotation might serve an evenmore important role (take this with a grain of salt; I'm unsure if crop rotation is necessary in TFC's current state), animals would now need to be cared for, the player would have to build secure defenses to defend himself/herself from the dangers of predators, and so on and so forth. That's all I have to say, for now. What do you think the developers might put in the next update?
  2. Now what are we to be expecting in Build 70 of TerraFirmaCraft? Could the build be the long-awaiting Construction Overhaul update? Another set of tweakings and fresh features to agriculture? Or... could it be another significant update to the terrain generation? Let me hear your speculations, if you wish to do so! -Sda209 P.S. - I have a headache, so it is advised to not infuriate this user, or the consequences will be severe... EDIT: Because only a part of the construction update was implemented, I had to change the title.