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      ATTENTION Forum Database Breach   03/04/2019

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  1. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):YesAnswering "no" to the above question will result in your post being deleted. Hi all, this is my first time on the forums so please excuse and remind me if I don't meet forum etiquetteand if my suggestion has already been suggested, please remove it. After casually playing TFC1 single-player over the past couple of months, I've found oil lamps to be immensely useful in terms as a long burning light source. (Please note, this suggestion assumes that oil lamps or a similar alternative will be implemented in TFC2 and I know that there is a chance they will not. If this suggesting if better suited for the TFC1 suggestion forum, please notify me.)However, due to olives only being in season and ready for harvest only for a short period in late summer, I've found that ensuring I have enough olives to act as my light source for the whole year somewhat of a challenge. I propose that an alternative fuel source for oil lamps (or any other similar oil burning contraption) be implemented - Animal fats. (Please note, this is also assuming that in TFC2 animals will drop meat.) When an animal is slayed, it woulddrop meat as normal. However, this meat would be different to current TFC1 meat in one way, it has saturated animal fats. To remove this fat, there could be a similar mechanic to the TFC1 decay trimming technique. After trimming fat, you would be left with two by products, lean meat and saturated fats. The lean meat could be consumed as normal and the fat could be directly burned as normal. In addition, animal fat solidifies, unlike vegetable oil. Perhaps the trimmedfat could be processed with heat to extract the raw saturated fat, and this could be further processed into candles. The advantage of this over vegetable oil is is that animal fat is avaliable all year round and if the fat can be processed just using Stone Age or casting age methods/materials there is no need to forge a hopper. I welcome contribution and criticism; please post your thoughts below!