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Search the Community: Showing results for tags 'bloomery'.

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Found 11 results

  1. Bloomery does not accept charcoal

    I am playingTerraFirmaProgressivePackwith TFC 0.79.29 1. Clean install minecraft 1.7.10 2. Installed forge 3. Downloaded github repository, deleted config, mods, scripts folders and copied those from repository folder minecraft 4. Started new game in creative mode 5. Gave myself bloomery door, some stone, charcoal, limonite 6. Created bloomery 7. Cant place charcoal inside while sneaking, while standing, gamemode 1, gamemode 0 - any combination 8. Game ruined
  2. Hello! I have discovered the definition of "smithing". I have spent the last few days gathering and smelting bronze ingots to get to the iron age. How much bronze you ask? Only 128 ingots XD. Honestly that was not horrible to collect. Using an old poor Cassiterite mine and a Rich Native Copper mine, I was able to amass this amount with a bit of work. I went through 1 1/2 bronze picks and several stacks (160 oz.) of bread throughout the crafting. I forgot to take pictures but I will say, there was a ton of ore. I calculated the amount of copper ore collected and I had gathered a little 17,000 units of it, enough for 170 ingots of copper, but why would I do that? I began the process of smelting the ore using 8 pit kilns, each with 2 clay vessels, each filled with 8 ingots worth of copper. I had made around 22 clay molds for making the ingots so the pouring wasn't a problem. Surprisingly, this was the shortest and easiest part of the build only taking around 45 minutes. I stacked up all of the ingots and took a screenshot, I will do my best to upload it directly : . (I hoped that worked). I spent the next 1 hour of that day and another 2 hours today welding and forging all of the ingots into double plates, using 2 stacks (around, I don't know exactly how much) of flux and 4 stone hammers, I made 2 copper hammers in the meantime. I came out with 32 bronze double plates and Adept in general smithing, I crafted the bloomeries and hopped on my donkey, riding towards the next town, Russelsmith. Many set backs accured, manly the almost death of my donkey several times, but eventually I made it to Russelsmith and put down the bloomeries in the foundry. I took a final screen shot: . I spent alot of time on this so tell me what you think, I calculated that I will be able to process 32 Iron at a time. I plan on using all of this iron to create a rail line between the two towns. The top area is a servicing deck so I can load the bloomeries Edit: my donkey died
  3. [SOLVED]0.77.20[21] 2x bloomery does not work

    Hotfix #: 0.77.20 & 0.77.21 Name: The double height/capacity bloomery does not work Category: Annoying Description: Added another layer to my bloomery. Stacked the first 8 charcoal, then threw in 16 magnetite and 16 charcoal. The bloomery fillled to the brim (with the slag tile) after taking in the 16 magnetite and 8 charcoal. The remaining 8 charcoal was spat out. The bloomery will not light with the firestarter and attempting to light the bloomery does not cause damage to the firestarter. I re-built a bloomery in a test world, threw in the 16 charcoal first, then the iron ore and the bloomery took them all and lit. However after the cycle was complete there was only one 0% bloom. Also, the bloomery did not fill up with the slag entity Have you deleted your config files and are still able to reproduce this bug?: Yes
  4. Okay, I have two issues. The first is a bug for infinite bismuth. All you have to do is make a forge and plunk down your crucible. If you throw in a copper anvil it melts down as expected but if you throw in a bismuth bronze anvil it doesn't fill the ratios. It just sits in the input slot. If you click off and onto the crucible you can see the word Bismuth for a split second before it disappears. All you have to do is keep putting empty ingot molds into the output slot and it will fill with bismuth. I got 26 ingots before I just broke the crucible to stop it from happening but you can continue to plunk the anvil in and pop it out and keep getting as much bismuth as you'd like. The second issue I'm having is the bloomery no longer functioning. I updated from 77.9 to 77.11 and now my bloomery won't work. I tried to rebuild it, 5 different times, but it won't work period. I don't know what's causing it. The charcoal pile will take the iron ore but the bloomery itself won't light.
  5. The bloomery appears to no longer accept charcoal or ores. The attached GIF demonstrates what happens when I complete a Bloomery and attempt to use it. (Sorry for the poor quality, but since my size limit is 500kb and I can't upload videos, this is all I can do) Am I doing something wrong? Whether I construct this on my own in Survival or in Creative, I get the same result. Can anyone else replicate this issue, or is this an issue with my installation? I installed using the same Forge build and followed the instructions, so I am clueless as to what else may be causing it. I am running Java 7 64-bit.
  6. Bloomery trouble

    I've been making a bloomery on TFC Beta Build 69 For MC v1.4.5 and it's not working. I've used both kinds of design and I tossed the ore and charcoal in and nothing happens. Here's what it looks like: (just click arrows to find other pictures)
  7. Bloomery or Forge?

    I've recently created both a Bloomery and a forge in my Terrafirmacraft world, I've used both and from what I can see, the Forge seems much better for the player who doesn't mind waiting around a bit, and seems to overpower (in my opinion) the Bloomery I'm new to the forums, and also to TerrafirmaCraft, this is my findings, please feel free to correct me, but please do so in a constructive manner : ) Benefits of a Forge Can cook / smelt up to five items/ore at a timeGets a heat bonus if all five fuel slots are usedHas a better fuel consumption to ore ratio than the Bloomery (they cannot smelt ore, thanks for the info guys) - editedCan control the end heat result of the ores you are smelting (take them out at desired heat) (see above, cannot smelt ore)Cons of a ForgeAll five fuel slots required to be full at all times for heating bonusBenefits of a BloomeryCan smelt ore in large bulk amounts in minimal timeSmelted ore becomes heated to the hottest possibleCons of a BloomeryRequires a greater quantity of charcoal to ore ratio than what the forge doesEverything comes out at super-heated tempraturesCannot cook food or heat items, only ore - edited inThis begs the question, is the Bloomery pointless unless you have absolutely ridiculous amounts of ore?Edit: Questions answered, thanks guys. Hopefully this helps others
  8. Bloomery eating Charcoal. [52e]

    I've been having a problem with the Bloomery. I doubt that this is an intended feature, as I'll describe shortly. In previous versions of TFC, Charcoal would remain in the Bloomery after you finish a smelting cycle, so that you can reuse some of the charcoal in the next load of ore. Unfortunately, it seems that the charcoal is mostly disappearing after any ore finishes smelting. Case #1: 1 stack of 16 small Copper ore, 1 stack of 8 medium Copper ore. Put in about 20 pieces of charcoal. When the 8 medium ore finished smelting (it seems to smelt faster than the small pieces), it removed ALL the charcoal so the rest of the ore was stuck in the Bloomery. I had to put in another 20 pieces to get it high enough to finish smelting, a HUGE waste compared to pre-52e. Case #2: 1 stack of 16 small Copper ore. Put in about 10 pieces of charcoal. Had about 60kg of ore, and 40kg of charcoal. When the ore started coming in, I threw in another 15 pieces of charcoal. 90kg of charcoal disappeared when the Copper ore finished smelting. I don't think this is intended, and it certainly isn't desireable. It's not even [REDACTED].
  9. Beta 2 build 48g server problems

    i have tried to make a beta 2 build49j and it didnt work and so i started my other server (beta 2 build48g) and when i logged in the bloomery and forge that was in front of me disappeared but the weird thing is is that the bloomery and forge blocks became uncraftable and unobtainable on creative. and i looked at the server log and saw this text when i tried crafting a bloomery: playermanager:succesfully removed player *playername* and under the text says why i was removed it said generic reason and the blocks still had their borders meaning i cant go through the block and i tried building on the invisible block and my minecraft crashes all the time. i would really appreciate it if anyone helped me solve this problem [uPDATE]: i installed a fresh MC jar and a server as well but still didnt work
  10. Limonite in SMP

    Ok seems that placing limonite into a bloomery with plenty of coal, will cause it to eat up all the coal - overtime, of course - and come out with 0 output. Eventually the "Type:Limonite" will change to just "Type:" with the same amount of ore as first placed. Anyone else having this issue? EDIT: just tested it in a desert and mountain biome, temperature is not a factor. Neither smelted. EDIT: Ok tested with magnetite as well, they both seem to break the bloomeries.
  11. OreVSCharcoal

    So I've started smelting, I've got 81kg of Ore and 49KG of Charcoal, it doesn't melt, so what should I do? D: Can't use the Bloomery anymore.