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Hey, it's me, TheSnarkyKnight, and I'm back with another unneded and overly complicated suggestion! Yay! While I did enjoy making alcohol in TFC1, the process always seemed too simple to me, and at times illogical (vodka from fermenting potatoes?), so decided to share my thoughts with the community. As many of you probably know, drinking alcohol (ethanol) is obtained IRL through fermentation of sugars by yeast.In some cases, that's where the process ends (beer, cider, mead and wine). In some other cases, the alcohol obtained is then concetrated in a much more potent form by means of distillation (spirits such as whiskey, scotch, vodka, rum, tequila...). Before talking about those, I need to say something: I DO NOT ENDORSE DRINKING LARGE AMOUNTS OF ALCOHOLIC BEVERAGES! DRINK RESPONSIBLY!! DO NOT TRY TO SET UP AN HOMEMADE STILL CAUSE IT' S ILLEGAL AND WILL PROBABLY BLOW UP IN YOUR FACE! THE ALCOHOL LEVEL So, my suggestion is to make alcohol-making (or boozesmithing if you will) more life-like by dividing alcoholic beverages in two groups, fermented beverages and distilled spirits, with their different preparation methods and characteristics. Fermented beverages would be further divided into two categories, beers and wines, the first one including drinks made from grains and the other one including drinks made from fruit. Fermented beverages would act as "filler" for the player: ethanol tricks the human liver into thinking it's glucose, so drinking fermented beverages would give the player some sort of saturation effect, making it so that the various nutrition categories do not go down and the player does not get hungry. The older the drink, the higher the saturation boost. They would also refill some of the player's thirst, but the player couldn't drink too much, otherwise he/she would feel the various ill effects that come from excessive alcohol consumption . The process for making beer is different from the one for making wine, so they would be separate. One must pay attention when the fermenting process has begun, as leaving a fermenting wort/must unsealed for too long would produce vinegar. BEERS WINES DISTILLED SPIRITS Distilled spirits would be made by distilling a fermented (but not fit for consumption) sour mash or a fermented beverage in a still, to concentrate the alcohol. They would have high alcoholic content, and would actually lower the player's thirst level over time. As for benefits... I'm not sure. I'm not really sure if they should even have any. If a body temperature system is ever going to be introduced, then they could make the player ignore the effects of cold weather while actually further lowering the player's temperature (ethanol is a vasolidator, so while one feels warmer at first his/her temperature will slowly fall). Another possible use for them is as a liquid fuel, or at least as a flammable liquid (molotovs and barrel bombs? maybe if a barrel of high-proof alcohol is near a fire or heat source it could actually blow up). Another use would be to further distill a spirit until it's pure alcohol, then using it to produce elixirs or potions. To avoid alcohol poisoning and death, the player would be able to make small glass vials that contain exactly one shot of the distillate, and the old glass bottles would contain 5 (to be drinked singularly, one shot at a time). A jug would be equal to 10 shots. Nothing is stopping the player from drinking a jug of the stuff, however that will probably be enough to actually kill them. PLANTS AND TOOLS These are the new plants and items that would also need to be added. As always, let me know what you think and please share your opinions and ideas!