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Server Move 09/13/18I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
Search the Community: Showing results for tags 'creepers'.
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I just picked TFCraft up again after leaving it alone for about a year or so, and I was surprised by the new torch mechanic. Not just about it's presence, but about the fact that I didn't absolutely hate it. I remember being horrified when Notch announced that he was going to make torches burn out in vanilla Minecraft back in the day, but relighting torches in TFCraft is actually kind of cool. However, for a whole settlement, it feels like a lot of work for little payoff. Unless you've got your place completely surrounded by fences, which actually sounds even more tedious to me, torches don't really help you deal with mobs or really help you see at night at all. And spawn protection just makes ot more useless. So, my proposed solution is to make zombies, skeletons, spiders, and maybe creepers afraid of fire. A firepit and a carefully places perimeter of torches could protect a player on their first night, and all that time spent keeping an established settlement lit pays off with a garuntee of keeping zombies off your lawn. I'm not a Minecraft modder and I don't particularly want to become one, which is why I haven't looked into making this change myself. I just thought I'd bring it up, since I haven't seen anyone else do so.