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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

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Search the Community: Showing results for tags 'dungeons'.

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Found 4 results

  1. Exploration

    To begin, I love this modification of Minecraft as the best and most interesting. It is difficult to suggest much since the rewrite is mostly in darkness ( we still don't know if the new incarnation of this pack is going to be in 1.7.10) ... never the less this is my half cent. I love building and all the small nuances of this pack, find the smithing to grindy, so when I get bored I like to explore and go out and about. I find the Biomes a bit to Big for my taste and empty, using a mod like recurrent complex Mr One Wolf created many places to explore and fight mobs (love his pack to hardcore for my taste) I'm taking about Terra Firma Punk. Flying Ships, Submarines Mysterious houses, and plenty of ruins. Something similar would not be difficult to implement on a new pack, maybe towns with villagers. It takes a lot of work to get it right but is worth the effort. The loot does not have to be great, is just for fun, and then back to the grind on the anvil. Kitty, thank you for all the unending hours of hard work you have put in to this project. A grateful fan in my beautiful Canada .
  2. Anubis Mage

    This night he came in my dreams. He is a mage that shoots explosive-fire-arrows and when closer (4 blocks?) lauches fire. He is a statue and become a mob when a player comes near it, like something like an ancient guardian. Is found in a dungeon somewhere in the nether.
  3. Loot for the Dungeons

    Make some of the loot in the dungeons things that go unremarked in vanilla, but are incredibly precious in Terra Firma. Netherrack, for example. Fire that never goes out? Permanent light and heat, ideal for making jute (or mango!) greenhouses in colder climes. Glowstone blocks, for permanent lights. Enchanted weapons and armor-I have fond memories of the era of sluice yards and the Power II bow I got off a Skeleton. Potions of all kinds. Even Spawn Eggs. Rare, precious, utterly unattainable without braving the Dungeon. Perfect for endgame loot. Also useful could be placing rare or tedious-to-find materials-scan in worldgen for anything that'd spawn only 10k+ blocks away, and put it in Dungeon chests. Thoughts from anyone else?
  4. Dungeons?

    I have seen the twitter posts about the new dungeons, they look really cool! I'm curious about the interior. Will there be loot? What will the dungeon be made of? Mobs?