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Search the Community: Showing results for tags 'effect'.
Found 1 result
Effects caused by pain
Diego il Catanico Jr posted a topic in SuggestionsThese should be effects for when you take heavy damage: Falling in lava: Blindness, and strong random head movements. Getting on fire: Random head movements Something falling on you: Nausea (0:10), Blindness (0:03) That can depend on the type of damage, taking as a model TFC1's attack damage types (It's probable that it won't work in the same way) Piercing: 200-349: Slowness (0:01) 350-499: Slowness II (0:03) 500-749: Slowness III (0:05) 750+: Slowness III (0:20) Slashing: 200-349: Mining Fatigue (0:10) 350-499: Mining Fatigue (0:20) and Slowness (0:03) 500-749: Mining Fatigue II (0:30) and Slowness II (0:05) 750+: Mining Fatigue III (0:40) and Slowness III (0:20) Crushing: 50-99: Blindness (0:005) 100-199: Blindness (0:01), Nausea (0:02) 200-349: Blindness (0:015), Nausea (0:03) and Mining Fatigue (0:5) 350-499: Blindness (0:02), Nausea (0:04), Mining Fatigue (0:10) and Slowness (0:02) 500-749: Blindness (0:025), Nausea (0:05), Mining Fatigue (0:15) and Slowness II (0:03) 750+: Blindness (0:03), Nausea (0:10), Mining Fatigue (0:20) and Slowness III (0:4) -Every time you take damage there is a 65% chance of having 0,1 seconds of Blindness to simulate the involuntary eye blink or the istant of confusion. -All the blindness effects wrote in the crushing section have 25% chance to occurr (to simulate when you're hit in the head)