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Search the Community: Showing results for tags 'fluid'.
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Liquids in Minecraft behave in a very odd manner, and I think TFC2 shouldaim to change how they work. Instead of having infinite sources that spread outwards like an egg on a frying pan, perhaps water, lava and any other fluids in the world should spread out evenly, creating a puddle of one pixel tall liquid. The only infinite sources of water would be rivers, lakes and oceans. Basically the Finite Liquids mod spliced into TFC. Another thing is those fluids that come from barrels and metallurgical appliances...They should all be real fluids that can be placed in the world, scooped up again, pumped through pipes and stored in other mod's containers. This way it's compatible with other mods and is generally more immersive. I know I'm not supposed to base my postoff things from TFC1, but I've always yearned to make cheese,alcohol and metal smelting factories along sideother mods, and I'd be overjoyed if TFC2's possibilities were broader than it's predecessor. Finally, you've probably noticed I named this topic Real Fluidsand notliquids. That is because gases would be a great addition to TFC2 as well. There could be underground pockets of toxic, or explosive gas to spice up the mining experience. (Maybe you could even bring canaries down in cages to test the air.) The gases could be both block and chunk based.(Like Thaumcraft aura, but not top-to-bottom chunks, that'd be silly.) Large, thick concentrations of gas could occur as blocks that can affect yourbeing, but if it spreads out enough, it goes to the chunk based system where the gas is present in the area, but isn't concentrated enough to do anything. I'm not sure if the gases are possible, but I thought I'd throw that in the post too.