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Search the Community: Showing results for tags 'generation'.

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Found 16 results

  1. Server and world generation problems

    I ahve been trying to make A terrafirmapunk 2.1.0 server, after a some searching I found a guy who posted his serverfolder on some forum and it partially worked, the world generation was wrong tho (no terrafirma stones on the ground, could still punch tries, ETC). so my questions are, where can I find the serverfiles? how do I create the server? and how do I enable the terrafirma generation? thank you in advance for all help givin
  2. Landscape Generation

    Sorry, I do not know much English, but I know how to play Terra Firma Craft, and I'm waiting for you to add in the next updates. -As I know, the generation of the world consists of "rounded hexagons" of the same size. At first this is not noticeable, but soon it will become very irritating, I suggest adding generation to the world with smaller "cylinders" of different heights, that would create the effect of hills and "gradual heights"I know, that it will be rather problematic to create, but after all, the mod is in the alpha version, and much is worth changing! I again repeat I do not know English well and I have written with the help of an interpreter, and yet I am not young and I wish good updates from all users
  3. Hunting and world generation.

    Hi friends. I am very anxious about TFC 2, i do not comment too much in the forum and i don't know how to mod. I will put the ideas i have here. 1 - About world generation. I am a little sad about the world functioning in slands. I have playing Kingdoms and enjoyedm but i don't think it's would be nice in TFC, but put 2 options intead, one with the old world generation and one with the new. Please. 2 - About hunting. I really love to hunt, But i don't enjoy the spawn system of minecraft to some more rare animals like deer for example. Would be nice to create and system that trigger the spawn, a system that work with tracks and after you meet some tracks requirements the animal apawn near as specific object, similar to assassins's creed 3. The tracks must be triggered to spawn, that will use less memories than letting the tracks being created in real time. And you can make use of the plants that animal feed or in case of predators they spawn near an group of cattle that they usually hunt. It would be nice too to create an generation system like this with the prospector pick, simplifiing the ore spawn system so you will have just different soil and rock types but the tracks will guide you to what you are searching in an chain of 5 to 10 tracks steps for example, or even more in rare materials. This would create an feeling of adventure and the inovative landscape that generate new structures while you play would create some signaturelandscape with rare materials or animals while you play the game. I think that is more fun than the isle system. But again, i can't program and i would not make an nice mod like TFC, so excuse me my arrogance with this suggestion. Also. The trigger can work like this. The grass and some bushes with berrys can be used like tracks creator, also some animal footsteps and even trail of bloods were they push the fallen carcass, if you use fallen carcass, you will need to make an provess of field dress and the carcass go in the back backpack slot or in the horse to bigger animals, or you need to camp near to do the field dress... But about the tracks agains. You also will need to create an line layer that create the direction of the tracks and an system that rotate the objects in minecraft and put the facing the direction the animal run, you don't need to use 8 cardial orientation points, you can use 4 instead so it work in minecrart square system. Would be very nice to collect animals and to hunt rare animals and plants, at least for decorations, but later some people can do mods that will compliment that system, so leave some plants and itemslots to them. Them someone can make the magic mod separated from the TFC so all the work won't fall in your back, also. Make an collective item with an old rock with the name of the mod developers so we can pay our respects to you in game. hehehe. Hugs. Thank You for the attention.
  4. TFC's ore generation

    Hello, I'm creating a new modpack with TFC, can you provide me formula of veins spawning with tfc's vein generation and which is averages volumes of each vein's sizes?
  5. Hello, I have a problem with my Minecraft world using this mod. When I place down a block the world around me disappears and I can see nothing but the outline of the blocks. This is very annoying. I would like to start a video series about this mod on youtube but with this bug I can not. I have all the required stuff installed (forge, fastcraft). I installed OptiFine as well. What should I do? Thank you for your reply in advance.
  6. [Not TFC Issue] SMP runs as vanilla

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No):Yes Answering "no" to the above question will result in your post being deleted. TFC Version #: Forge Version #: Please note that an actual number must be provided for both of the above fields. Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version. SSP/SMP (SinglePlayer/MultiPlayer):SMP (Hosted: MCProHosting) Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):Yes If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCConfig, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. If you are unable to delete your edited config files, please provide a list of the config options you have changed. Do you have any mods other than Forge and TFC installed? (Yes/No):Yes If yes, which mods? Journeymap 1.7.10-5.1.0 fairplayArchimedes Ships 1.7.10 If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):N/A If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug. Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it. All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored. link of the Crash Report:Pastebin is down, see spoiler. [08:34:14] [server thread/INFO]: Starting minecraft server version 1.7.10 [08:34:14] [server thread/WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"[08:34:14] [server thread/INFO]: Loading properties[08:34:14] [server thread/INFO]: Default game type: SURVIVAL[08:34:14] [server thread/INFO]: Generating keypair[08:34:14] [server thread/INFO]: Starting Minecraft server on ##################[08:34:14] [server thread/INFO]: Preparing level "New"[08:34:14] [server thread/INFO]: Preparing start region for level 0[08:34:15] [server thread/INFO]: Preparing spawn area: 5%[08:34:16] [server thread/INFO]: Preparing spawn area: 12%[08:34:17] [server thread/INFO]: Preparing spawn area: 22%[08:34:18] [server thread/INFO]: Preparing spawn area: 34%[08:34:19] [server thread/INFO]: Preparing spawn area: 46%[08:34:20] [server thread/INFO]: Preparing spawn area: 58%[08:34:21] [server thread/INFO]: Preparing spawn area: 68%[08:34:22] [server thread/INFO]: Preparing spawn area: 78%[08:34:23] [server thread/INFO]: Preparing spawn area: 91%[08:34:24] [server thread/INFO]: Done (10.086s)! For help, type "help" or "?"[08:37:24] [user Authenticator #1/INFO]: UUID of player Cold_Face is 1a73d213-7432-4104-a7bb-e756832d1159[08:37:24] [server thread/INFO]: Cold_Face[###############] logged in with entity id 2961 at (-229.5, 78.0, 236.5)[08:37:24] [server thread/INFO]: Cold_Face joined the game[08:38:30] [server thread/INFO]: Cold_Face lost connection: TranslatableComponent{key='disconnect.genericReason', args=[internal Exception: Connection reset by peer], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}[08:38:30] [server thread/INFO]: Cold_Face left the game[08:40:17] [server thread/INFO]: Saving...[08:40:17] [server thread/INFO]: Saved the world[08:40:17] [server thread/INFO]: Stopping the server[08:40:17] [server thread/INFO]: Stopping server[08:40:17] [server thread/INFO]: Saving players[08:40:17] [server thread/INFO]: Saving worlds[08:40:17] [server thread/INFO]: Saving chunks for level 'New'/Overworld[08:40:17] [server thread/INFO]: Saving chunks for level 'New'/Nether[08:40:17] [server thread/INFO]: Saving chunks for level 'New'/The End Description: So, I've been trying to set up my SMP map with a particular seed. I've run TFC on single player with the same accompanying mods, but when I try to set up the server the world generates as vanilla. I do have the TFC hunger bar, etc.Journeymaps works just fine. I haven't tested Archimedes Ships. I have tried just deleting the .jar files for the extra mods just in case, but even without them the mods ran fine. I don't know what that is about.MCProHosting is set to run 1.7.10, but sometimes decides to switch to the current version just because. I'm not sure what other details would be helpful to identify the problem, just let me know if I need to include something more. I would include a screenshot of all my files in their locations, but I can't seem to make a picture that is small enough to fit under the limit. I have been trying to get this to work for several weeks. It is my first attempt at a modded server, and I wouldn't be surprised if it was something stupidly simple, but I am completely stumped. Any help would be greatly appreciated. Thanks.
  7. [Solved] Need Help With TFC server

    Hello I'm new to TFC Just wondering if I need to put anything special in Level-Type to have TFC terrain gen on my server Thanks
  8. Server Generation not working.

    I recently wanted to make a server for TFC. I have the right version, forge, the core mod, etc. Basically I have all the files, but the issue is that the terrain generation is still vanilla minecraft. I know the mod is working because my gui for my health and such is for TFC. I have tried deleting the world folder and starting up the server, but it still seems to continue to want to generate vanilla. Please help.
  9. TFC Version #:Beta Forge Version #: SSP/SMP (Single/MultiPlayer): Both Suggested Name: Bermuda Triangle Crash (Recommend something better, please) Description: Reference screenshots: World Seed "459909687" Spawn point x:22 z:-9030 Travelling roughly 300 blocks North from spawn causes chunks to stop generating, FPS to drop dramatically and the client to time out. This issue occurs while traveling over water at approximately x:22 z:-9314.Originally, the issue occurred on our server, when any player approaches said coordinate from any direction, resulting in the server crashing and all players being disconnected and "Timed Out". To attempt to isolate this problem I've attempted to reproduce the issue in SP with 100% success, unfortunately I'm unable to identify the cause. This very same issue occurred, a few versions ago, on our server in a different seed. After several crashes/relaunches due to this strange anomaly the world became corrupt and wouldn't load. Two more instances of this issue in random seeds while choosing a new world for the latest version of TFC. The only like circumstances that seem obvious to me are the presence of "Freshwater", "Saltwater" and "Fish".What's strange is that I've experienced all three of those criteria countless times in other seeds and not had the same issue. Mimtos' "Fish Crash" post seems relevant. I'd appreciate any help correcting this issue or insight into the cause. If this is a bug, perhaps it can be squashed by the next version! Thanks in advance! o_o Have you deleted your config files or are using default configs and are still able to reproduce this bug?: Yes Do you have any mods other than Forge and TFC installed?: Yes If yes, which mods?Fastcraft 1.13 (Occurs with or without Fastcraft installed) If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them?N/A link of the Crash Report:I'll edit in my crash log and any other relevant requested information later once I get home.
  10. How big are your veins?

    I've had a sneaking suspicion that the ore vein sizes do not work very well for more than 5 people in the same mine, that they will dry up in about an hour. I've cleared major veins of iron in two trips. I want to know from everyone: How much ore do you pull out of a mine, how long does it take, how large is the space you excavate, and do you build any structures around the entrance?
  11. Thisdiscussing has been moved to here, and will no longer be updated on this post. Barbaric Survival Map as requested! This post is for members of Barbaric Survival to discussand label parts of the map as they see fit. This means only members of the server should be leaving input in regards to the map onthis post, please and thank you.Pretty much all currentlabelsare place holders, and may be subject to change if a better name is agreed upon. You can suggest a re-naming of a current location or naming an un-named location or region, so long as it'sappropriate and others agree upon the name. Towns or other landmarks are marked with an orange dot, if you want to get your town on the map just let me know where you want it and what you suggest it be called. Town names are not up to debate, and are chosen by town owners. If you happen to live by one of these named locations, or you want to name the location you are in, you have more authority on the matter and ultimately it's up to you and the others that live around there. I will try and update the map with the new names weekly if I can, this is about the fullest size the map will be.Make sure you read other peoples post as something you want to change may have already been suggested. Let me know if there's any mistakes with the map please and thank you, other then that, get to it! Click Image to enlarge. Not sure how this map is going to work on the post, so you might want to have a look at it via this link instead.
  12. Server World Generation Bug

    The is Generating Random blocks(view Picture) Please Help me!
  13. Hello there, When I try to start the server with forge, API and Terrafirmacraft installed, it crashes when it wants to generate a new world with the following error: 2012-12-02 16:44:44 [iNFO] Starting minecraft server version 1.4.5 2012-12-02 16:44:46 [iNFO] Loading properties 2012-12-02 16:44:46 [iNFO] Default game type: SURVIVAL 2012-12-02 16:44:46 [iNFO] Generating keypair 2012-12-02 16:44:46 [iNFO] Starting Minecraft server on 2012-12-02 16:44:46 [iNFO] Preparing level "TERRAFIRMAWURST" 2012-12-02 16:44:46 [sEVERE] Encountered an unexpected exception ClassCastException java.lang.ClassCastException: yw cannot be cast to TFC.WorldGen.TFCWorldChunkManager at TFC.WorldGen.TFCProvider.b( at aaj.a( at xv.<init>( at in.<init>( at net.minecraft.server.MinecraftServer.a( at ho.c( at at Server Properties: #Minecraft server properties #Sun Dec 02 16:44:46 CET 2012 spawn-protection=16 server-name=TerraFirmaWurst generator-settings= allow-nether=true gamemode=0 public=true enable-query=false difficulty=2 spawn-monsters=true admin-slot=false max-connections=3 pvp=true grow-trees=true snooper-enabled=true level-type= hardcore=false max-players=4 server-port=25565 texture-pack= verify-names=true server-ip= monsters=false spawn-npcs=true allow-flight=false level-name=TERRAFIRMAWURST view-distance=8 hellworld=false spawn-animals=true white-list=false generate-structures=true online-mode=true max-build-height=256 level-seed= motd=TerraFirmaWurst no-animals=false enable-rcon=false The server is on 1.4.5. Forge Version: Universal (1.4.5) Player API: 1.1 Universal (1.4.5) Those two are installed in the minecraft_server.jar Terrafirmacraft: TFC Beta Build 69 For MC v1.4.5 And this .zip is in the mods folder of the server folder. What am I doing wrong? Thanks in advance.
  14. After a quick search here on the forum I've concluded that there isn't a seed threat where I could find some cool ones. I have been looking for a seed where I spawn next to some willow trees. I have sadly not been able to find such a a seed Does anyone happen to know of a seed where you spawn somewhat close to some willows?
  15. What am I doing wrong!!!

    I dont seem to be able to find clay. Anywhere. I'm looking all around near water, and there is none in sight. It is necessary for metallurgy, so can someone please tell me what I'm doing wrong?
  16. World generation question

    So i just spent an hour clearing out 86 chunks down to bedrock using spc to see what awesomeness is underground on the count a there being like 35 ores (i haven't tested the mod out that much so im pretty sure there's 35. lol) earlier today i was having generation issues (giant pillars of land) using the 38 update see links 1 and 2 Anyways, so i was clearing out this 86 chunk area and i noticed it was surprisingly empty, not many ravines, caves, or ore for that fact So i would assume that would be a world generation glitch? Or maybe it's supposed to be like this? I know i didn't have the patience to make it more than 30 blocks underground on the count of smashing rocks takes a substantial amount of time greater than minecraft pickaxes lol