Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Search the Community: Showing results for tags 'government'.
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Settlements and Human Mobs
ShadeOfDead posted a topic in SuggestionsHave you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Answering "no" to the above question will result in your post being deleted. Yes I was watching someone play some TFC on YouTube, they were in their home they had built and a knock came on there door. This was obviously in the real world, but...It really got my mind working. It would be Interesting, I think, if there was the possibility of traveling Tinker's, Gypsies, and/or Nomad's. If a Tinker would occasionally come by, perhaps once a year, and knock on your door, (You would need a door for him to approach for him to stop) he could offer you the possibility of trading with him. Perhaps with a bartering system, not that standard trading that Vanilla Minecraft gives, but perhaps, trading based on true value. Stones are basically worthless, clay pots and jars are useful and worth a value, and perhaps this could give an interesting use for those occasional gems that you discover. Tinker would offer a variety of things, and nothing in large supply that isn't common anyway, (clay for instance), but perhaps, he has that orange sapling you are missing, Or a couple Soybean Seeds... Odds and ends that maybe you hadn't found yet, but would love to have...perhaps set to the area he is in to carry a few items from other areas in the world based on Z coords. Perhaps you are far north, and he has 20 or 30 ounces of bananas or a banana tree. You trade him a lot, and he gives you something in return. Tinker is the main thing I want to suggest, but also... Gypsies! Another idea like Tinker's except instead of just a fellow with a donkey following him...you end up with a temporary structure (tents or perhaps something that looks like a wagon) that appears and has a few gypsies in it. Possibility of doing some trading of some sort with them similar to above. Magic has been suggested, perhaps the ability to buy a pendant or charm that has some really minor effect. Perhaps increasing one of your skills while carrying it. Making you a better butcher or prospector...Could use the Baubles mod to allow you a way to equip them. Possibly Nomads, friendly or perhaps otherwise??? that will occasionally spawn at one end of your known world and just travel through the area. Allowing for you to have the ability to do some raiding, (difficult!) or be raided yourself. Shouldn't be often, but having them come and raid parts of your crops or supplies would be a whole new level of scary. Also giving you the chance to pay them back later on and raid them, taking their stuff, would be satisfying as well.