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Search the Community: Showing results for tags 'lighting'.
Found 2 results
Exactly what the title says, i will dig a 1x1x1 hole (with solid blocks on all sides), place 4 clay items inside, place 8 straw and then ill put the 8 logs on top. But when i use a firestarter it wont catch fire. What the heck is happening???? [SOLVED]
Ok so I was thinking, what if TFC had a lighting revamp? It would allow for different types of lighting, and it would just look better overall. What I mean is, the sun would emit a strong, white or slightly yellowish light. Forges and campfires would emit brighter, stronger light as the temp got hotter. At first, dark red light, orange, yellow, then white. Same with campfires. Torches could emit soft(get more into this later) yellow light. Lava orangish light, etc, etc. Light could now have different values or properties instead of the one we have now. Brightness would obviously be how strong the light is. There would have to be weak light for things like dying campfires or forges, and the strongest light for the sun. Color would be the color of the light. There could be the typical 16 minecraft light colors. but leather armour can now be dyed in vanilla up to like 14 million colors, so I don't know how that would work. This would also allow for some really cool stained glass things, and some very medieval looking creations.Alos, colored light would mix so... yeah. Hardness is how fast the light dissipates. A very hard light would be very bright in the center, and quickly dissipate into very weak light. It would have a small AOE, but within that AOE, the light would be quite strong. A soft light would be just the opposite. It would be bright in the center, but it would dissipate slowly, and have a large AOE, but within the AOE, the average light level would be the same as hard light, but distributed over a larger area, therefore making it look less bright, and softer. So, what do you guys think? I will add ideas you guys have to the OP and let me know what you guys think?