Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
ATTENTION Forum Database Breach 03/04/2019
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
This forum is now READ ONLY! 01/20/2020As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
Search the Community: Showing results for tags 'loot'.
Found 2 results
Make some of the loot in the dungeons things that go unremarked in vanilla, but are incredibly precious in Terra Firma. Netherrack, for example. Fire that never goes out? Permanent light and heat, ideal for making jute (or mango!) greenhouses in colder climes. Glowstone blocks, for permanent lights. Enchanted weapons and armor-I have fond memories of the era of sluice yards and the Power II bow I got off a Skeleton. Potions of all kinds. Even Spawn Eggs. Rare, precious, utterly unattainable without braving the Dungeon. Perfect for endgame loot. Also useful could be placing rare or tedious-to-find materials-scan in worldgen for anything that'd spawn only 10k+ blocks away, and put it in Dungeon chests. Thoughts from anyone else?
It had recently become a major issue of contention in my TerraFirmaPunk mod pack that all of the Dungeon Loot Chests that spawn in the Ruins and Dungeons are VANILLA chests. As thus they completely ignore ALL of the TFC chests rules and should be a BANNED item. I have tried several mods to prevent these chests from being picked up, or placed in the world, but most either ignore the chests for some reason or just do not work as expected. So I am at a loss for what to do about this issue. I am very happy about the all the awesome work everyone in this forum has done to convert Vanilla water, and machines that use water, into TFC water Is it at all possible to convert Dungeon Loot Chests into TFC chests, or somehow force minecraft to recognize TFC chests as valid Dungeon Loot Chests. I would really need the fix to work with RougeLike Dungeons andAtomicStryker's Ruins mod since these are the mods I am currently using to generate random Dungeon Loot chests in my pack. Thank you, OneWolfe-