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Search the Community: Showing results for tags 'ore density'.
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I've looked around using the search function, but I've not been able to find answers to these, so here goes 1.) Ore density In TFCOre.cfg, I can modify the density of spawning ore veins, with higher numbers resulting in more compact veins (less stone blocks between ore blocks). But: how is that density achieved? I can imagine two variants. Either the physical dimensions of the ore vein changes while keeping the average amount of ore blocks constant; a less dense vein will simply sprawl over a bigger area than a more dense one. Or, the physical dimensions of the vein is held constant, and the density decides how many blocks in that constant area are ore blocks and how many are stone blocks. A less dense vein will have less ore in total than a more dense one. Which of the two is it? If it's case 2, I may want to offset my changes to density with changes to rarity and/or vein size, so I don't change the actual amount of ore too far from the default. 2.) Crop growth speed One thing that has always annoyed me a little bit about TFC crops is the fact that crops with a growth time of "very long" (usually grains) are unable to complete a single growth cycle before depleting all available nutrients in the ground. The very last stage on those crops can take as much time as all other stages combined because of this. So I thought, maybe I can tweak crop growth speed just a little to reduce the frequency of this happening. However, again, I can imagine two possible scenarios. Either a crop is set to require a fixed amount of nutrient to mature, and modifying the growth speed simply changes the rate at which fertilizer is consumed in lockstep with the rate the plant grows at. In this case, slightly lengthening the crop growth time will result in a more smooth growth for the slowest crops, as the ground will produce more nutrients during that time. Or, a crop always consumes the same amount of nutrient over a given time period, independent of growth speed. In this case, slightly shortening the crop growth time will result in a more smooth growth for the slowest crops, as they will be able to reach maturity before running the ground completely dry. Which of the two is it? Bonus question: how does ingame year length play into this? I seem to recall reading that lengthening the year will increase some timers, such as the gestation and growth periods of animals, which are always a number of months, not days. Does lengthening the year also slow crop growth? And if it does, and the answer to the above question is case 2, does that mean that progressively lengthening the year more and more will cause more and more crop types to run out of nutrients before they finish growing?