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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

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  1. Potions, magic beams, redstone,and enchanted weapons, these are some of the things that must to be "terrafirmated". My idea is to add these "magic things" like realistic things. For example potions, formally, potions really exist, but these aren't magical substances (well, the magical prefix is relative by the level of knowledge), potions of the past was actually drugs, obtained by the destillation of specific plants and organic substances. Green fire? Fire that burns underwater? Invisible fire? Exists!, These are (al)chemical mixs. Primitive explosives... steam machines, optical ilusionism... "these can look magical for the poor primitive Steve that lifes inside of the game." Redstone (mercury?), in the other side, should be replaced totally by copper, primitive batteries and vacuum tubes... okay, this can seem too advanced, but aren't really so advanced, these can be created with the technology of a medieval town (?). Potions Drugs (concept): This has been viewed sometimes in the past, but it stills being a need if terrafirmacraft can be fully realistic (well, with a basic realism). The idea is simple: to add machines, destilleries... machines for viticulture and alcohol production. Alcohol is a very common drug, easy to produce, its effects are depressant, sedative, disociative, somnifer and hallucinogen, but little amounts can act like a kind of "minuscle temporalstrenght potion" for the player, since it increases the reaction (although badly)and decreases the dolor sensation. Next there is others drugs as coffee, coca, opium, cannabis, tea, tobaco, each one with negative and positive effects (mostly negative). This branch could be extended to anabolizant steroids (obtained from the concentration of hormons of animals) that would have a very long and progressive strenght/speed/haste/jump increasing and decreasing;and strong nootropics (from special plants) that could to improve the accuracy, speed, night vision, etc. Alternatively, poisons theme can be extended and variations can be created (neurotoxic, cardiotoxic, and citotoxic or wither) each one with different speeds of affection and different lingerings (for example, citotoxic is slow but lingering and very dangerous at big place, while neurotoxical is almost instant but its effect can disappear fastly); from plants and animals. Redstone Electronics/physical mechanisms(concept): Copper andzinc or silver; copper and iron... and some of acid juice. Batteries can be obtained with low technology easily, simply connect different metals to a potato, and you will obtain energy for do work a clock. Steam machines also are easy (technologically speaking) to obtain, and generates lots of mechanical energy that can be transformed into electrical using a iron fragment surrounded by copper spiral (an electrical transformator). So, you can create toothel wheel systems and electrical systems... Do you want light bulbs? Use carbon or graphite bars inside of a vacuum bulb. How to obtain vacuum bulbs? Technologically speaking, these also are easy to make. And speaking about bulbs, you can to create primitive electronic displays using vacuum bulbs... you can to build transistors (better said, tristors), diodes, decators... Analogic computing, that is very similar to redstone computing. Giant machines able to move walls or impulse doors... Primitive tanks... imagine the utilities. Mechanical mechanisms, not related directly to electricity and steam machines, also could be used for build catapults,etc Alchemy: from the fire that burns underwater, passing tothe powder that explodes, until the nitrical acid. You can to mix things forobtain fire that burns underwater and powder that explodes, but mostly important, you can to obtain nitrical, sulfuric, chloridhidric acid, when you has electricity. Can you to obtain a "magic sun torch"for burn zombies with a blinding flash?, create some of magnesium via alchemy. Invisible fire? Wood alcohol. Etc. Magic beams: Build mirrors, parabolic mirrors and the previous light bulbs, and you will able to create since deffensive mechanisms able to burn monsters, until "magical spectres with you shape" that are actually holographic illusionism. Yes these are only concepts and should be extended, and will be extended progressively. But now is the timeof discuss about its viability, and next, if it is viable, maybe be developed more in detail.
  2. Potion conflict?

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes TFC Version #:0.79.26.881 Forge Version #:10.13.4.1558 Please note that an actual number must be provided for both of the above fields. Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version. SSP/SMP (SinglePlayer/MultiPlayer):Single Player Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes Do you have any mods other than Forge and TFC installed? (Yes/No): If yes, which mods?Ars Magica, Animation API, Armourer's Workshop, Aroma Mods, Better Storage, Blood Magic, Bookshelf, Botania, Brewing API, Chicken Chunks, ChromatiCraft, ClashsoftLib, CodeChickenCore, Dense Ores, Dragon API, Electro Magic Tools, Enchanting Plus, Enchiridion, Ender Core, Ender Storage, Fastcraft, Forbidden Magic, Hats, HatStand, iChunUtil, In Game Wiki, IndustrialCraft, Inventory Tweaks, Ironchest, IvToolkit, Jabba, MineTweaker3, Voxel Map, Pop Enchant Tags, More Potions Mod, Morph, Mystcraft, Necromancy, NEI Addons, NEI Integration, NoMoreRecipeConflict, NotEnoughCodecs, NotEnoughItems, NotEnoughKeys, NotEnoughResources, OpenBlocks, OpenEye, OpenModsLib, Pandora's Box, Reliquary, Thaumcraft, Thaumcraft Mob Aspects, Thaumcraft NEI Plugin, Thaumic Exploration, Thaumic Tinkerer, TrailMix, Twilight Forest, Waila, Waila Harvestability, Waila Plugins, Witchery, bspkrs Core, Baubles, CodeChickenLib, CodingLib, Forge Multipart, Forge Recolation, FOrge Relocation FMP, LibSandstone, Lite Loader, MrTJPCore, Potion Extension If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): N/A Pastebin.com link of the Crash Report:http://pastebin.com/y6EmGM1q Description:Cannot change the ID number of both Minecraft and Terrafirmacraft as config files do not contain an option to change it.